ProStar
Member
Balint is different I think
The different main methods are mostly just S2L style differences
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Balint is different I think
ikThe different main methods are mostly just S2L style differences
In TH, turning quickly, no one averages under 45 moves with Roux. Speedsolving, most people who are fast average about 47-48, with a few who average over 50 (Sean for example).some people avg 42-45 moves with roux
Are you sure you past your math class cuz 8.4 x 5 = 42 and CFOP has a average of 60 moves per solves.work on eficiency first. i am sub 8.4, and i only have 5 tps, being efficient is very imporant if you want to improve
im new to cubing, im still using the biginners method, I want to know what speedcubing method should I use?
I think i'm gonna learn roux.I'd recommend looking at the three main Speedcubing methods: CFOP, Roux, and ZZ. CFOP is the most popular and easiest to switch to, but Roux and ZZ are just as good. You should look at all of them and decide what you like best
Interesting, that is good to know. Any idea why ZZ is considered viable for speedcubing whereas Petrus is regarded as antiquated?Is ZZ obviously actually faster than Petrus though? That is highly arguable.
Also, congrats on your first post!
To preface, I think that Petrus is at least as good as ZZ given that they are tangentially related methods. Generally, ZZ is considered better than Petrus because it has a higher TPS cap and is more ergonomic with <R,U,L> reduction during F2L. The other part of it is that Petrus had very little development since 2003 where ZZ has blossomed in the last few years. That being said, People like @petrus have make great efforts to revamp the method and up until recently there Petrus had very similar unofficial averages to ZZ. Hopefully we will see further advancement in Petrus in the years to come..Interesting, that is good to know. Any idea why ZZ is considered viable for speedcubing whereas Petrus is regarded as antiquated?
And thanks![]()
Also Petrus has rotation where ZZ doesn't.
Does anyone have thoughts on VDW method? It looks like it have very good potential but only if you can consistently plan bars + CLL. If not, it seems like a worse version of LMCF/Roux
Well heck. an you go more into your opinion on method developmentLR looks like a terrible step. I can see no way how the supposed advantages gained in other steps could come close to making up for it.
This looks like such a Roux wannabe method, it's like Roux is a great idea, and we can't think of a way to make it better so instead, let's just make a totally illogical version and call it a method.
Frankly, the fact that method development is like this these days is why I find it totally uninteresting. It's literally just solve EO EP CO CP in a random order.
Most use westlund, but Yu Da Hyun is similar and it has proven itself to be fast. I used to use balint, but I couldn't blockbuild very well, so unless you can do that excellently, then switch.Balint, Westlund, or Yu Da Hyun on Megaminx? I use Balint
LR looks like a terrible step. I can see no way how the supposed advantages gained in other steps could come close to making up for it.