CFOP is easier to learn after beginners method. Turning is much more fluid. You can achieve much higher TPS. 95% of pros use it. MUCH better for 3x3 stage on big cubes. It's easier to get fast on (After 1.5 years of speedcubing I had a sub 8 official average) There's less freedom than other methods like Roux, which in my opinion is a good thing. You can expand your algorithm knowledge to get faster. Less regrips, better fingertricks, etc.What even are reasons
Roux has a lot of regrips? Most of my solves have a maximum of 3 regrips, 25% of them have none. Compare that to a CFOP solve where you do as much or even more regrips.I think it's easier to get fast with CFOP, ZZ is flat out confusing, and roux has a lot of regrips
Roux lookahead is arguably as easy as CFOP lookahead. It all depends on which method you use. For example, with Roux I can usually plan FB+DR edge, meanwhile when I do a CFOP solve, the most I can plan out is the cross and maybe a corner, and vice versa for a CFOP solver.I have only tried CFOP, but I've heard ZZ and Roux are also very good. although Roux has lower move count, I believe look-ahead is harder to use, whereas on CFOP you can use high TPS and still have good look-ahead (just look at Feliks Zemdegs). Also, Roux has not as many algorithms to learn. I don't know anything at all about ZZ.
Wow dude. Why overcomplicate things?Well a good reason to learn both CFOP and Roux is because eventually you can mix them and use ZBRoux (a lot later on once you know ZBLL).
Also I'm not sure it is correct to say Roux has few algorithms. You have 42 CMLL x 3 (one that flips edges, one that does nothing for edges, and then either a fast (random edge) one or a different angle one), plus 50 EOLR, so that is 176 plus the 2nd block pair algos in 2 reflections which is around 42 so about 218 algorithms for a master solver; to be fair that is still less than the 600 or so algorithms that a master CFOP solver uses.
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