GuRoux
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cancel [M,U] solution is fastest i think.
yup, SB.View attachment 6769
My splits. I'm probably slightly faster at the CMLL that it looks because it's hard to press the spacebar and execute quickly. Any tips? I guess it's going to be the SB.
That's not Mac, and definitely not Windows...View attachment 6769
My splits. I'm probably slightly faster at the CMLL that it looks because it's hard to press the spacebar and execute quickly. Any tips? I guess it's going to be the SB.
No it's Firefox on Ubuntu cause it runs better on the old laptop that I use because I got given it for free so I tend to use it for stuff. The only thing it doesn't do very well is gaming or some things like word or similar but I have another computer which does that well (though technically it's not mine) plus I don't really care if it gets stolen because it's probably worth very much="3s, post: 1630, member: 35540"]That's not Mac, and definitely not Windows...
second block a lot.View attachment 6769
My splits. I'm probably slightly faster at the CMLL that it looks because it's hard to press the spacebar and execute quickly. Any tips? I guess it's going to be the SB.
The way most people do it (if they do it)is to have 2 different algs which have different effects on EO. There's no real hard and fast rule but the key word here is influence as opposed to control as in partial edge control (like in VHLS or ZBLS). What people tend to do is their fastest alg unless it leads to a 6-flip or destroys an arrow or EO skip in which case they do the other alg (unless they both destroy in which cases tough). Many second algs from what I've seen are the COLLs for the cases which is nice as they preserve EO. Personally, most of my alternate algs are only very slight variations such as f R U R' U' f' as opposed to F R U R' U' F' etc so I don't go to the trouble of learning entirely different algs usually.How exactly do you influence EO during CMLL?
If all edges are oriented you preserve the EO. And if you get an arrow, then you preserve the EO. But what should you do if you get a 4flip? Leave it alone, or do an OLLCP to flip em all?
And what about one on top one on bottom? should you do M2 OLLCP? Or force an arrow???? what do you do in each specific case?
what if it's an M2 away from an arrow? Should you preserve EO and then do M2? or ignore EO?What people tend to do is their fastest alg unless it leads to a 6-flip or destroys an arrow or EO skip in which case they do the other alg (unless they both destroy in which cases tough).
Yeah I know you don't have learn lots of entirely different algs, but there must be an optimal way of doing things, right?Personally, most of my alternate algs are only very slight variations such as f R U R' U' f' as opposed to F R U R' U' F' etc so I don't go to the trouble of learning entirely different algs usually.
If you adjust the m-slice prior to CMLL, you would not need to learn 84 algs, just a bit of quick thinkingWhat I've seen most people do is:
- have two sets of CMLLs, so you can get rid of 6flip cases
- know exactly what these CMLLs do to EO, so you don't have to pause before LSE
So ~84 algs makes you immune to 6flips and eliminates any pauses after F2B--not bad at all really.
If you happen to have UL and UR close to oriented + placed on DFDB, you can do Pinkie Pie (OLLCP, max 9 move LSE)
How would you solve this, and your comments please.
U' M U' M' U' M' U M U M U M' ~ scramble
I'm following the guides, but 32 turns for LSE seems like way too many.
work mostly on first block and second block, maybe lse.
fb: try to plan the whole step in inspection.
sb: really just need to do a lot of solves to improve lookahead.
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