Wouldn't be enough to know COLL plus those algs that orient 2 diagonal/opposite edges and 4 edges on top (without affecting the bottom ones)? Would those be 168 cases or something like that?

arent those just all the OLLCPs???

Im gonna start "CMLLEO" OLLCP subset next week!
 
Wiki says OLLCP has 331 algs.

Sorry if I say something that doesn't make sense, my knowlege of the cube is very limited.

the cases you described add up to that. 1 COLL, 1 4-flip, 4 diag 2 flips, 2 adjacent 2 flips = 8 orientations. 8eos x 42 cmlls = 336 and then minus 5 cuz some are symmetry like H case and Y perm
 
ok this is getting sorta off-topic so continue on roux thread...
Gonna help, cause I do CFOP.

Is that good idea to do orient and put in proper place for FD and BD edges before making 1st block (or while making it), which I think is max. 4 moves doable with 1st block and less moves I think, than other 2 blocks will be doable without M layer (for me it is not cons). After that OLLCP and L6E?

This is I think one of more CFOPic Roux thoughts ever done..
 
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Gonna help, cause I do CFOP.

Is that good idea to do orient and put in proper place for FD and BD edges before making 1st block (or while making it), which I think is max. 4 moves doable with 1st block and less moves I think, than other 2 blocks will be doable without M layer (for me it is not cons). After that OLLCP and L6E?

This is I think one of more CFOPic Roux thoughts ever done I think

Its not a good idea to place the correct pieces. its best to place any oriented edge, preferably at the end of second block where its easier too see EO and you can be sure you wont mess it up. after OLLCP, lse is like max 12 moves and usually 7-8 I think
 
What about doing EO for U layer edges while doing 2nd block? That id doable and after that COLL=OLLCP (not surę about CMLL). It would be sth like ZBRoux hybrid.
 
What about doing EO for U layer edges while doing 2nd block? That id doable and after that COLL=OLLCP (not surę about CMLL). It would be sth like ZBRoux hybrid.

It's doable but the recog ain't great. SB is already the worst part of the solve so it's probably not a great idea to complicate it even further.
 
Well, FB is better, CMLL has higher tps without too bad recog and LSE lookahead is nice so SB is the least efficient and hardest to get higher tps.

What? FB is the worst step by far! It's much easier to get a high TPS on SB. I do agree that it's quite hard to be efficient with it, but optimal FBs are hard to get too (and even more difficult to fingertrick).
 
What? FB is the worst step by far! It's much easier to get a high TPS on SB. I do agree that it's quite hard to be efficient with it, but optimal FBs are hard to get too (and even more difficult to fingertrick).

8 or 9 move FB isn't too hard to fingertrick and I dont know what I've been doing wrong cause my tps for FB is the same as if not higher than SB generally (though my tps isn't great anyway so that may be why).
 
3 solves (27 seconds mo3) with reconstructions:


Probably the FB of the 2 first solves are a bit better than usual, the third one is worse, and maybe second blocks are (sometimes) a bit better (less pauses) than these, but these solves are more or less like the rest of my solves. What should I work more on?

1.
U' F2 U2 B2 D B2 U R2 B2 U R2 F R L2 F L' U' F' R2 F' U2

x' y2
R' Rw' Uw R' M' U' M2 L U' L' // FB (10) (6.0s)
M U' R2 M R' U R U' M2 U2 Rw U Rw' M' U M L' B' L // SB (19) (12.7s)
U' Lw U R' D R U' R U' R2 D' R U Lw' // CMLL (14) (5.0s)
M' U M U' M U' M' U M' // EO (9) (2.2s)
U2 M' U2 M' U M2 U M2 U2 // (9) (3.8s)

https://alg.cubing.net/?alg=x-_y2 R..._D_B2_U_R2_B2_U_R2_F_R_L2_F_L-_U-_F-_R2_F-_U2

61 STM
29.751s


2.
B2 D R2 L2 F2 D' U2 B2 U' R2 U R' B' F L' B' R' U' L2 F2 R' U'

z y2
Uw U L' U L U' M2 U2 B // FB (9) (3.9s)
M' U' R2 M R U' R' U M' R U' R' U2 M2 Rw' U' Rw (17) // SB (9.4s)
U' R U2 R' U' R U' R' // CMLL-2 (8) (2.0s)
U M U' M U' M' U M' M2 // EO + LR edges on D (9) (2.8s)
U2 R U2 R' U' R U2 L' U R' U' L // CMLL-2 (12) (2.9s)
U2 M2 U' M U2 M' U2 M2 U2 M2 // (10) (3.2s)

https://alg.cubing.net/?setup=B2_D_...U2_L-_U_R-_U-_L U2_M2_U-_M_U2_M-_U2_M2_U2_M2

65 STM
24.183s


3.
R2 D L2 U2 R2 D' R2 F2 D B2 U' B L' U L' D2 L2 F L B' L' D2

x2
Uw U' Rw' U M' U2' L U' L' F' R2' U' M' M U2 M' F' // FB (17) (8.9s)
U M' U R2 U M U' M' Rw U Rw' R' U R U M2 U2 R' U R // SB (20) (7.9s)
U' F R' F' R U R U' R' // CMLL-1 (9) (2.1s)
M' U M U' M' U2 M' // EO + LR edges on D (7) (2.1s)
U R U2 R' U' R U2 L' U R' U' L // CMLL-2 (12) (2.8s)
U2 M2 U M2 U2 M' U2 M2 U2 M // (10) (3.1s)

https://alg.cubing.net/?setup=R2_D_...R_U2_L-_U_R-_U-_L U2_M2_U_M2_U2_M-_U2_M2_U2_M

75 STM
26.822s
 
Last edited by a moderator:
3 solves (27 seconds mo3) with reconstructions:

https://www.youtube.com/watch?v=1ewpNkdeP8Q

Probably the FB of the 2 first solves are a bit better than usual, the third one is worse, and maybe second blocks are (sometimes) a bit better (less pauses) than these, but these solves are more or less like the rest of my solves. What should I work more on?

1.
U' F2 U2 B2 D B2 U R2 B2 U R2 F R L2 F L' U' F' R2 F' U2

x' y2
R' Rw' Uw R' M' U' M2 L U' L' // FB (10) (6.0s)
M U' R2 M R' U R U' M2 U2 Rw U Rw' M' U M L' B' L // SB (19) (12.7s)
U' Lw U R' D R U' R U' R2 D' R U Lw' // CMLL (14) (5.0s)
M' U M U' M U' M' U M' // EO (9) (2.2s)
U2 M' U2 M' U M2 U M2 U2 // (9) (3.8s)

https://alg.cubing.net/?alg=x-_y2 R..._D_B2_U_R2_B2_U_R2_F_R_L2_F_L-_U-_F-_R2_F-_U2

61 STM
29.751s


2.
B2 D R2 L2 F2 D' U2 B2 U' R2 U R' B' F L' B' R' U' L2 F2 R' U'

z y2
Uw U L' U L U' M2 U2 B // FB (9) (3.9s)
M' U' R2 M R U' R' U M' R U' R' U2 M2 Rw' U' Rw (17) // SB (9.4s)
U' R U2 R' U' R U' R' // CMLL-2 (8) (2.0s)
U M U' M U' M' U M' M2 // EO + LR edges on D (9) (2.8s)
U2 R U2 R' U' R U2 L' U R' U' L // CMLL-2 (12) (2.9s)
U2 M2 U' M U2 M' U2 M2 U2 M2 // (10) (3.2s)

https://alg.cubing.net/?setup=B2_D_...U2_L-_U_R-_U-_L U2_M2_U-_M_U2_M-_U2_M2_U2_M2

65 STM
24.183s


3.
R2 D L2 U2 R2 D' R2 F2 D B2 U' B L' U L' D2 L2 F L B' L' D2

x2
Uw U' Rw' U M' U2' L U' L' F' R2' U' M' M U2 M' F' // FB (17) (8.9s)
U M' U R2 U M U' M' Rw U Rw' R' U R U M2 U2 R' U R // SB (20) (7.9s)
U' F R' F' R U R U' R' // CMLL-1 (9) (2.1s)
M' U M U' M' U2 M' // EO + LR edges on D (7) (2.1s)
U R U2 R' U' R U2 L' U R' U' L // CMLL-2 (12) (2.8s)
U2 M2 U M2 U2 M' U2 M2 U2 M // (10) (3.1s)

https://alg.cubing.net/?setup=R2_D_...R_U2_L-_U_R-_U-_L U2_M2_U_M2_U2_M-_U2_M2_U2_M

75 STM
26.822s

First, is that a color-blind color scheme?
Second, you need to improve look ahead and TPS, especially lookahead.


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