wait, yours is just an inverse of mine right? for me, R U R' U R U2 R' is the best sune, how do you do that anti sune.

Not just an inververtion, but a mirroring too (if you're talking about D1).
Yours:
R U2 R' U' R U R' U' R U R' U' R U' R'
Inverse:
R U R' U R U' R' U R U' R' U R U2 R'
Mirror of the inverse (mine):
R' U' R U' R' U R U' R' U R U' R' U2 R

As for the R' U' R U' R' U2 R anti-sune:
I hold the cube in a normal way, so left thumb is on front center, left middle finger is on back center (and left ring finder is beneath). The left hand remains in this position.
Left index finger is on BUL for U' moves.

The right thumb is normally rested on FR, but now I move it slightly up to the FUR sticker before the algorithm (important for later).
Right index finger is on BUR, middle is on BR (ring is on BDR, but that is not important, it can be "in the air").
The steps:
R' with right wrist.
U' with left index finger. Right index and middle moves slightly backward (see later).
R with right wrist.
U' with right thumb (that's why it was rested on FUR earlier). Right index moves to DBR; index and middle are standing by for double flick (also right ring rests to DFR).
R' U2 R with a standard index-middle double flick (before or during the R', the right thumb can move to UR for holding).

This is my fastest algorithm (assuming we call an algorithm with at least 7 moves), and applying these fingertricks to my D1 CMLL is quite straightforward.
 
wow, thumb for a U' turn. extremely hard for me, not sure how you can do it so well. that's a unique fingertrick right?

Not sure about the uniqueness. I learnt the Roux method from Gilles's site, and he has a nice video about his CMLLs.
You can still download and watch the video from there:
http://grrroux.free.fr/method/Step_3.html
He use the same anti-sune algorithm for B1; so I think I first met with it there.
Most of those algorithms on the video are outdated (even then he claimed the video old!), but this little B1 is still my favorite. :)

Also F' with right thumb is my default way for an F' move, especially in R' F' R like fingertricks. And U' and F' is just a matter of x. :)
 
Last edited:
I'm kind of wondering where to go from here. What should I memorize next? Should I look at more CMLLs for the cases I'm not great at? Should I look at more CMLLs to help set up more optimal L6E cases? Should I just keep practicing with what I have? Should I look at algs for more L6E cases? Should I try to recognize CMLL cases from more angles?
 
I'm kind of wondering where to go from here. What should I memorize next? Should I look at more CMLLs for the cases I'm not great at? Should I look at more CMLLs to help set up more optimal L6E cases? Should I just keep practicing with what I have? Should I look at algs for more L6E cases? Should I try to recognize CMLL cases from more angles?

personally, i haven't learned anything since cmll, over a year ago when i averaged low 20s. It's probably better to start working on stuff like multiple algs to affect EO, multiple angles, etc. I guess if you start something i'll follow, not motivated enough to do it alone.
 
Hey Roux-ers! As a CFOP solver, I don't think I'm welcome here. I'm currently working on learning Roux and then getting my Roux and CFOP times around the same(Method Neutrality). I'm having a hard time understanding LSE. Will anyone help me?
 
Hey Roux-ers! As a CFOP solver, I don't think I'm welcome here. I'm currently working on learning Roux and then getting my Roux and CFOP times around the same(Method Neutrality). I'm having a hard time understanding LSE. Will anyone help me?

Watch Mine, Donovan's, Waffo's, 5BLD's, and anyone else's tutorials that you can find. .
 
personally, i haven't learned anything since cmll, over a year ago when i averaged low 20s. It's probably better to start working on stuff like multiple algs to affect EO, multiple angles, etc. I guess if you start something i'll follow, not motivated enough to do it alone.

Me too. The last things I learned are new CMLLs (instead of the old ones, so I still have 1 algorithm for 1 case), rotationless first block and new fingertricks for M moves.

Hey Roux-ers! As a CFOP solver, I don't think I'm welcome here. I'm currently working on learning Roux and then getting my Roux and CFOP times around the same(Method Neutrality). I'm having a hard time understanding LSE. Will anyone help me?

http://grrroux.free.fr/method/Step_4.html
http://wafflelikescubes.webs.com/rouxmethod.htm#591530993
http://rouxtorial.webs.com/lse.htm

Also, see the Roux "example solve" game![URL] thread for examples.
 
I think my second block is too inefficient. I have heard that some Roux users average around 12 moves for this step, but I can't seem to even get near that. Any tips would greatly be appreciated. Here are some speed solutions:

1. R2 U' R' r2 U R2 r2 U r U' R2 U2 r R U' R2 r' U R U2
R' M' U2 M2 Rw U Rw' // RF Square
U R' U2 R U' R' U' R // RB Pair

2. R r2 U2 R r U r2 U' R' U2 R2 r2 U' r U' r R U2 R2 r
Rw U' Rw' U' R U2 R // RB Square
U' R U' R' U R U R' // RF Pair

3. R2 r U' R' U R r U r' U' r' R2 U R2 U r R U' R U'
U M' U R2 Rw' U' Rw // RB Square
U' R U' R' U R U' R' // RF Pair

4. U R2 U' r R U2 R2 r U r' U' R U2 r' U' R U r' U R'
U' M' U R2 U R' U R U2 Rw' U' // RB Square
R2 U' Rw' U Rw U' Rw' // RF Pair

5. R r U R r2 U2 R' U r2 R' U' R' r2 U r2 U R r U2 r'
R2 U R U // RF Square
R2 U R2 Rw' U2 Rw' U' Rw // RB Pair

6. R2 r U2 r2 U2 R U r R U R2 U r2 R' U R2 U' R2 U2 r2
R' U M' U R U R U2 R U' Rw' // RF Square
M2 U2 R' U R // RB Pair

7. U' r' U2 R2 U2 R2 r2 U2 r' U r2 U2 r' U r2 U2 r R U r'
U' M' U R2 M' U M Rw' U' Rw // RB Square
R U' R' U' M' U2 R U' Rw' // RF Pair

8. U R2 U R U' R' U R r U r2 R' U2 r' R2 U2 R' U2 R r2
R U' M' U Rw' U // RB square
R2 U' R' M' U' M U2 R U' R' // RF Pair

9. r U2 R2 U' r2 U2 r U' R2 U r2 U' R2 U R2 U2 R' r2 U R2
R' M2 U R2 U2 Rw' U' // RB Square
R U' Rw U' Rw' U2 Rw U R' // RF Pair

10. r2 U2 R U2 R r' U' R' U2 R2 U R2 U' r2 R' U' r' U' R2 r'
U' M' U R' U R' U R U' // RF Square
R2 U' Rw U M2 U2 Rw' U' R // RB pair

11. R' U r U2 r U R2 U' R U' r2 R' U2 R r2 U' R2 r2 U' r
R2 U R U2 M2 Rw' U' // RB Square
R2 U' R' U' M U2 R U' Rw' // RF Pair

12. U R2 U r2 R U r2 U' R2 U2 R2 r' U' R U2 r2 U2 R2 U2 R'
R U' M U2 M2 U2 R U' R' // RF Square
U2 R' U2 R M U M' U2 Rw' U' Rw // RB Pair
 
Last edited:
I think my first block is too inefficient. I have heard that some Roux users average around 12 moves for this step, but I can't seem to even get near that. Any tips would greatly be appreciated.

EDIT: you are not talking about the first block, but rather about the second right?

Ok, your average ist 16.3, i think an average of 12 in a speedsolve would be very low and 14 is more realistic, however you can improve your blocks by 2 to 4 moves.
 
Last edited:
I think my first block is too inefficient. I have heard that some Roux users average around 12 moves for this step, but I can't seem to even get near that. Any tips would greatly be appreciated. Here are some speed solutions:

12 move average for the second block is extremely hard in a speed solve. aim for 15 and that plenty good. from what i saw from your example solve, your second block is pretty good. one thing you might want to think about is inserting your first pair in a way that sets up a better case for your second pair, which requires better look ahead.
 
12 move average for the second block is extremely hard in a speed solve. aim for 15 and that plenty good. from what i saw from your example solve, your second block is pretty good. one thing you might want to think about is inserting your first pair in a way that sets up a better case for your second pair, which requires better look ahead.

I have a habit of putting in the DR edge first, so are there ways to optimize that? Or should I stop doing that? I also think my Square--> Pair transition is holding me back, so maybe slow solves will help?
Thanks!
 
I have a habit of putting in the DR edge first, so are there ways to optimize that? Or should I stop doing that? I also think my Square--> Pair transition is holding me back, so maybe slow solves will help?
Thanks!

i also usually put the DR edge first too. As long as you are influencing/inserting your first pair, it shouldn't be a problem. If you want you can try the other way
 
1. R2 U' R' r2 U R2 r2 U r U' R2 U2 r R U' R2 r' U R U2
M R' U2 Rw' U' Rw
M2 Rw U R U2 R2 U2 R2

==> Only one move shorter, but a nice trick to misplace the edges and correct it at the end

2. R r2 U2 R r U r2 U' R' U2 R2 r2 U' r U' r R U2 R2 r
R2 U' R' U R2
U2 M2 Rw' U' Rw U Rw' U' Rw

==> Also one move shorter
 
Last edited:
i also usually put the DR edge first too. As long as you are influencing/inserting your first pair, it shouldn't be a problem. If you want you can try the other way

Ok. I guess sometimes I will build a pair first if it is really easy or obvious, but most of the time, the edge is easiest to see. So is the key just trying to constantly look ahead to plan & influence the next pieces?
 
i also usually put the DR edge first too. As long as you are influencing/inserting your first pair, it shouldn't be a problem. If you want you can try the other way
In a speedsolve i do that too (most of the time), i also thought about to improve that. Good to hear that you are doing it the same way (and you are a lot faster than me).
 
Ok. I guess sometimes I will build a pair first if it is really easy or obvious, but most of the time, the edge is easiest to see. So is the key just trying to constantly look ahead to plan & influence the next pieces?

yes. most of the time you can make create an easy first pair while placing DR. and don't move to fast, slow turn so you'll see it and track the second pair pieces.
 
Ok. I guess sometimes I will build a pair first if it is really easy or obvious, but most of the time, the edge is easiest to see. So is the key just trying to constantly look ahead to plan & influence the next pieces?

i think this is a good way to solve the second block in a speedsolve. But i think if you are solving it this way you can't get sub-15 moves for the block.

Btw: what is your average solving time?
 
Back
Top