Random Cubing Discussion

True, but you did say the colours "should" be swapped.
should
ʃʊd/Submit
verb
1.
used to indicate obligation, duty, or correctness, typically when criticizing someone's actions.
"he should have been careful"
So if you don't think it's correct, surely that means you think it's wrong? :p

You must have missed the "obligation, duty, or" part.

However, I really don't think the image should have a yellow background.
 
No difference.
And it shouldn't make a difference.
I only did it because I like having the 'customised' impression on my cube. :P

The pieces never actually touch the core anyway.
One time I changed the cores and springs and the cube was on loose tensions, so 2 centre piece popped and the cubic shape was no more. The screws, washers and springs were never to be found again!
 
I wonder if any of those 168 viewers watched more than the first 10 seconds?
Maybe they watched the first and last 10 to see him finish :p


5pchKmU.png

Almost a million posts! Less than a thousand to go.
 
I'm not sure if this is bad, but everytime I see someone post a whole new thread with stuff like 'hey guys how do i get faster' or 'how do i lube my zhanchi',

I always think 'inb4 mod moves the thread'...

I feel bad just posting this.
 
Saw your signature! Boomerang good for someone knowing only old pochmann? Or I need to learn M2 also?

Boomerang is only for the corners. So for edges, you can use M2 or OldPochmann (or Turbo or BH, etc), whatever you like. The only case where your chosen edge-method matters is the parity (how to deal with it; since parity "connects the edges and the corners"). But I can help you with that if you need.

Also I made the description as clear as possible, so beginners should understand it too (by "beginner" I mean someone who already knows how general BLD solvings work, like breaking into new cycle, slot, target, and so on).

If you have any questions, feel free to send me a PM!
 
Has anyone ever thought of FMC in QTM? It would probably be pretty similar to regular FMC, but I would assume it would make cancellations and insertions slightly less effective and slightly more time consuming. Just a thought I had.
 
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Has anyone ever thought of FMC in QTM? It would probably be pretty similar to regular FMC, but I would assume it would make cancellations and insertions slightly less effective and slightly more time consuming. Just a thought I had.

I would rather consider an FMC in STM. Roux-like solves can be really interesting!
 
I would rather consider an FMC in STM. Roux-like solves can be really interesting!

I agree, any sort of EO in an FMC solve could be done more effectively with slice moves. I was also thinking, what about some sort of other axial turn metric for FMC? Maybe there could be a competition to find out what turn metric would result in the fewest amount of moves?
 
I agree, any sort of EO in an FMC solve could be done more effectively with slice moves. I was also thinking, what about some sort of other axial turn metric for FMC? Maybe there could be a competition to find out what turn metric would result in the fewest amount of moves?

The answer would be STM or one of the other metrics that counts slices as one move.
 
From my understanding, in other ATM metrics, if you do M' R2, that would be considered one move. I'm not completely sure, since the wiki page on ATM is fairly short.

Indeed. Turning anything on the x axis (for example) counts as 1 move. So M' R L2 R L' M' R L2 is just one move. The second move comes when you change the axis.
So the center-turning sequence U R L U2 R' L' U R L U2 R' L' is actually 8 moves in ATM, as shown here: (U) (R L) (U2) (R' L') (U) (R L) (U2) (R' L').
 
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