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Nice idea, and something that could be used for 6x6 and up, but I think we already have a too established notation system to make any major changes. Good idea tho.Let's say we denote R2 as Rh. Now we can denote the slices in this way: R2, R3, R4 and so on. Then, we can have one-way expressions like these: Rw4h (4Rw2), Lw3h' (3Lw2'), Rw2-4h (2-4Rw2).
What do you think?
Have a look at SiGN NotationLet's say we denote R2 as Rh. Now we can denote the slices in this way: R2, R3, R4 and so on. Then, we can have one-way expressions like these: Rw4h (4Rw2), Lw3h' (3Lw2'), Rw2-4h (2-4Rw2).
What do you think?
Wait a sec, did he fist-pump before he took the blindfold off? Even some non cubers could tell it was fake.Stumbled on this video on youtube and thought it was pretty funny:
Wait a sec, did he fist-pump before he took the blindfold off?
The smile at the end of the video looked like he was messed up on his fake. LOLWait a sec, did he fist-pump before he took the blindfold off? Even some non cubers could tell it was fake.
No, but that sounds kind of cool! I'll give it a tryHe had eye holes. Pause buffer at 0:51.
Does any use the wide- r moves t perm for their aa perm?
I do.
Yay loltop 100 in 2x2 single are all sub 1
Could you post the alg?He had eye holes. Pause buffer at 0:51.
Does any use the wide- r moves t perm for their aa perm?
I do.
r U r' U' r' F r2 U' r' U' r U r' F'Could you post the alg?
Or there’s this one that I like better: R U R’ F’ r U R’ U’ r’ F R2 U’ R’Could you post the alg?
That sub 4 average tho
What's the average optimal movecount for solving 1) a face 2) a layer, on skewb?