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Random Cubing Discussion

Smiles

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Ok, I don't know why, but this actually works.

Step one: Buy a rubiks 4x4 cube if you don't have one

Step two: Scramble, you don't need to solve it, maybe do some plls also.

Step three: Go back to your 3x3 and it will feel way different because of how stiff the 4x4 was.

PS. When you time yourself, don't look at the timer until your fully done, it slows you Down.

Also, I got my PB (23s, coming from 35, this is great) using this.

yu nakajima used to do 5x5 between 3x3 solves in competitions. i always figured that this was the reason why.
after you play with a big cube for a while a 3x3 just looks really simple, like there are so few pieces to solve.
and of course, the turning feel too.

been solving on a cube with red and orange swapped

took 33 solves to notice

how'd that happen?
 

qqwref

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Random algs for Constrained Cube 90:

pure flip, DF/DR/BU/BL
r U M U M' U' M U' M' U M U M' U' M U R'

F2L edge flip
R F U R' U' F' U F R F' R' (U')

pure flip, FR/UF
R F U R' U' F' U F R F' R' U' F U R U' F' L F R' F' L'

3 edge cycle
l D M' U M D' M' U' L'

4 corner pure flip
(r U r' l U l' r U' r' l U' l')2

U perm with messed up corners (I use this in solves)
R U R' B U' B U R U' R' B U B' U'

pure U perm
F L U L' U' F' l D M' U M D' M' U' L' F U L U' L' F'
 
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Justin Mallari UWR OH avg100: 12.97:
(also 11.10 avg5 and 11.96 avg12)
9.904, 12.001, 12.191, 13.648, 10.928, 13.600, 12.433, 10.256, 11.648, 12.080, 11.489, 13.008, 11.984, 14.320, 14.977, 13.169, 11.647, 14.111, 13.728, 12.447, 11.184, 13.872, 11.983, 14.881, 14.032, 12.865, 10.401, 13.681, 14.255, 13.023, 14.273, 14.192, 13.008, 13.137, 13.520, 12.576, 13.873, 13.663, 13.696, 12.016, 12.144, 13.073, 13.713, 12.519, 12.577, 13.520, 14.127, 12.400, 12.528, 13.920, 14.576, 12.256, 13.776, 13.633, 13.715, 13.796, 13.183, 12.977, 13.409, 14.208, 13.712, 13.681, 13.472, 14.064, 10.064, 12.368, 13.424, 12.128, 13.744, 13.424, 12.913, 12.736, 13.249, 13.296, 13.344, 12.799, 13.312, 13.999, 13.361, 12.928, 11.023, 10.895, 8.848, 13.056, 11.408, 12.845, 13.217, 12.737, 13.345, 13.984, 13.919, 13.809, 13.809, 12.927, 13.217, 11.857, 13.009, 11.088, 11.249, 11.823
 

Divineskulls

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I didn't really know exactly where to put this, so here I am. Master Kilominx super-long parity alg:

r' (R' U2' R2 U R' U' R' U2 L F R F' L') r y2 l (L U2 L2' U' L U L U2' R' F' L' F R) l'

Rw' U2' R2 U R' U' R' U2 L F R F' L' r y2 Lw U2 L2' U' L U L U2' R' F' L' F R l'


The parts in () are pure edge flipping algs.
 

Divineskulls

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Is that all one alg? Because
r (U' R2' U F R F') r2 R' L2' DL' B L2 (U R' U' BR' R2 BR) r' R B L2' DL L2
Yeah :/ I'm not very good with finding algs, and this is the best I came up with. To be honest, I couldn't get your alg to work, it just kept scrambling my minx, but it's definitely a problem on my end. I think I'm gonna stick with mine; it's a lot easier to remember for me, and I know exactly what it does. :)
 

Czery

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I have a club at my HS and I'm trying to convince people there to go to local tournament next week.

Everyone I ask to go keeps on telling me that they're not fast enough to go. I literally asked 5 people and they all gave me the exact same answer.
When I first started cubing I didn't care how fast I was, I just had this intrinsic motivation to out there and test myself.

What am I doing wrong! :O
 

qqwref

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I couldn't get your alg to work, it just kept scrambling my minx, but it's definitely a problem on my end.
Could be on my end, I wrote the alg without some of the spaces so there may be some mistakes with the wrong layers being written there. I'll have to make a video or something someday. I don't have a Kilominx on me right now so I can't check it :|
 

qqwref

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Why divide by 2?
The factor of 2 is because center orbit parity is completely determined by edge parity. If you solve all the edges first, which I do on hugecube mouse sims, none of the center orbits can have odd parity at all. (Even if you disregard the edges, there are way more center orbits than parity constraints - on an 8x8x8, for instance, there are only really two center parity constraints, but 9 orbits.)
 

MWilson

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Mar 19, 2011
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Even the worst solve looks great in slo mo:

*video*

I can't tell if it sounds more like distant gunfire, what fireworks would sound like if you were under water, or piles of wood falling. Whatever it sounds like, it would be really good as a "sound coming from a nearby corridor" in a horror game.
 

pijok

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Roux LSE Stuff

Roux LSE Stuff:
we all know that there are tricks for eo depending on UL+UR position:
Set Up: M' U' M' U M' U M' U' M' U M' U M' U M'
EO (with misoriented centers): M'
UL + UR: U2 M U2 M'
Finish: U' M U2

it also works for UF + UB position:
Set Up: U M' U' M' U M' U M' U' M' U M' U M' U M'
Pseudo EO?: M'
UF + UB: U2 M U2 M'
Finish: U' M U

don't know whether it is useful
maybe with good lookahaed during cmll?
 

pijok

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If you solve UF+UB first you just solve it an U away from a solved cube:
Example (without misoriented centers):
Scramble: U' M U' M' U' M2 U' M2 U M' U2 M2 U M2 U2 M U M U' M2 U2 M U M U M'
4a: U M' U2 M' U2 M U' M'
4b(with UF+UB): U2 M2 U'
4c: M U2 M U2 M2
 
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