For people taking both 3x3 and 4x4 equally seriously, the average seems to be more or less at 4 times slower at 4x4 than 3x3. So, if you aim at sub-20 at 3x3, 80 sec (1:20) at 4x4 would be reasonable. If you are going to practice less, maybe sub 1:30 would be more realistic. I'm at around 19sec avg at 3x3 but I'm just starting to take 4x4 more seriously now and I'm still at around 1:35 avg at 4x4.Wow, really? I thought 1:20 is already extremely fast. But ok. I'll try to go for 1:40 then.
I think its a intuitive process and I don't think anyone has made a tutorial on it but you can look for videos for tips and tricks on center making.Can someone link me to advanced center making for yau 4x4?
You can check how to do half centers in this video:Can someone link me to advanced center making for yau 4x4?
Is there an alg that swap 4x4 opposite centers while keeping the paring of edges? The reason I ask is that when I do Yau, sometime I don't start with white/yellow because there are easier centers for other colors. Then when I do last 4 centers I occasionally swap white/yellow positions and I don't realize until the 3x3 stage.
Is there an alg that swap 4x4 opposite centers while keeping the paring of edges? The reason I ask is that when I do Yau, sometime I don't start with white/yellow because there are easier centers for other colors. Then when I do last 4 centers I occasionally swap white/yellow positions and I don't realize until the 3x3 stage.
Thanks guys!
Another question. I found my slowest part of Yau is paring up the first 3 white edge pairs. Since they can be anywhere on the cube, the look ahead is pretty hard. Is there any tips on the best way of finding the first 3 white pairs?
Try learning to solve F2C BLD and track the first pair of edges you can find and so onThanks guys!
Another question. I found my slowest part of Yau is paring up the first 3 white edge pairs. Since they can be anywhere on the cube, the look ahead is pretty hard. Is there any tips on the best way of finding the first 3 white pairs?
On the internal center piece ring of 4x4, it has a ridge on one part if it. What's that for? Can I just grind that down on each ring to reduce catching?
How do i solve a 4x4?
i know this is a fairly common question but i can't find an easy enough resource to learn it from
It's hard to tell perspective on those images, but it looks like you just haven't finished edge pairing.[4x4] I am aware of oll and pll parity however ive been getting cases at the oll stage like this and i have no idea what to do.
http://imgur.com/a/vXJON