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Official Blindfold Algorithm List

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While we're at it:
I've turned this into an M2 alg for BU:

M' U M' U' M2 U' M' U' M' U' M' U2 M' U' M' U2 M'

If you're one of those silly multi-BLD-WR-holder-like people who prefer M' U:
M' U' M' U M2 U M' U M' U M' U2 M' U M' U2 M'
 
U-PLL 5x5x5 edge centres: ... also nice for super cubes

(x) l U' m U' r' U m' U' r U2 l' (x') ... cycles Ur -> Uf -> Ul -> Ur
(x) r' U m U l U' m' U l' U2 r (x') ... cycles Ur -> Ul -> Uf -> Ur

Z-PLL 5x5x5 edge centres:

m2 U f2 m2 f2 m2 U' m2 ... swaps Ur <-> Ub and Ul <-> Uf
m2 U' f2 m2 f2 m2 U m2 ... swaps Ur <-> Uf and Ul <-> Ub

A-PLL 5x5x5 corner centres:
(x') r U' r' l' U r U' l U r' U' r U r' (x) ... cycles Urf -> Ulb -> Urb -> Urf
(x') l' U l r U' l' U r' U' l U l' U' l (x) ... cycles Ulf -> Urb -> Ulb -> Ulf
 
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Another one that is useful for big cubes of any size. It orients two adjacent dedges (FU/LU) on 4x4x4 and also dedges with a gap on 5x5x5. On the bigger ones there are two dedges/side, you can do any of them using single layers or or both using double (if you are a little tricky with the first setup you can make it do one pair at FU/LU and one at FU/RU on 6x/7x using only two swaps =)

b' l2 r' D2 r l U' r' l' D2 r l U l b

At firts there are two set up turns and then a commutator + undo setup, the second setup merges with the first turn of the commutator (l2). The D2's does the swaps, one dedge at the time.
 
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Does anyone know of a good algorithm for the "pi" corner orientation for 3OP?
 
F R' F' R2 U' R' F' U' F R U R'
I don't know if anyone had posted this alg, found out by myself
It looks like a weird T-perm..
 
I showed Ville this block of centres commutator:

U (y') r' E' r U2 r' E r U (y) .. the y's to make it fit with the following.

I said can you use it for BLD? and he said mabey, but the case is not that common.

Well, to make it fair I show the same stuff to the rest of you big BLD cubers.

Problem is that the alg, looking lika a single 2-cycle for real is a double 3-cycle (it does all U's). But it is possible to do the same using a double 2-cycle, like this:

l' d2 l r U' l' r' d2 l r U r' ... tweak it and it can do many cases.

Fine thing is that the latter works for all sizes, the first works only for 4x4x4 or it does more centres on 5x5x5, 6x6x6... (it's a 3-cycle blocks then)
 
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I don't know whether this is worth mentioning, but I picked this up from my beginner's method and I haven't spotted it in the thread. I may have missed it, though, and I did see the corner orient derived from it.

Ux{R'D2R,Uy}Ux'

This does a 3-cycle between any 2 U stickers and the B sticker of DLB.
(eg. {R'D2R,U'} does UFL->UFR->BDL->UFL).

Ux{FD2F',Uy}Ux' does a similar thing with the L sticker of DLB.
 
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