joey
Member
Yeh, it's just a simple corner commutator! Good you found it yourself 
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Btw, is it possible to find 2-gen algorithms by cube explorer or any other programs?
Yup. Cube Explorer and ACube are capable of finding n-gen algorithms. And it's quicker to find a 2-gen alg than a 6-gen one with either program in case you didn't know. I can't find slicing algs using Cube Explorer though.
Yup. Cube Explorer and ACube are capable of finding n-gen algorithms. And it's quicker to find a 2-gen alg than a 6-gen one with either program in case you didn't know. I can't find slicing algs using Cube Explorer though.
Thanks, but...how? XD
I'm using cube explorer 4.30, and I can't figure out how to do it![]()
Okay I've decided to throw all the CO algs I actively use here. Bear with it.
those algs can also be replaced by the first two algs, while using y z and x' z' as setups3+1 (for these cases I AUF such that the oriented corner is on ULB)
(R U' R' U) (R' F R F') (R U' R' U) (R' F R F') - optimal
(R' F R F') (R U' R' U) (R' F R F') (R U' R' U) - optimal
(U2 R' U' R' U' R U R U) (R2 U R' U' R U R') - optimal
(R U' R' U R U') (R'2 U' R' U') (R' U R U R U'2) - optimal
(U R U R' U'2) (R U R' U') (R2 U'2 R'2 U' R2 U' R'2) - optimal
(R U' R' U) (R U'2 R' U R U) (R'2 U' R2 U' R'2 U2 R)
4 corners flipped
Double Sune
(R U' R) (U R U R' U' R' U') (R'2 U' R U R' U' R U' R') - optimal
either (U R U' R) (U R U R' U' R' U') (R'2 U' R U R' U' R U' R' U')
or (R U R' U) (R U' R' U) (R2 U R U R U' R' U') (R' U R') - optimal
I use either alg depending on my mood
Pi
(R U) (R2 U' R'2 U' R2 U'2) (R'2 U' R' U R U'2 R' U) - optimal
(U R' U'2) (R U R' U') (R2 U'2 R'2 U' R2 U' R'2 U R) - optimal
(U2 R' U'2) (R U R' U') (R2 U'2 R'2 U' R2 U' R'2 U R U')
either (R' U'2) (R U R' U') (R2 U'2 R'2 U' R2 U' R'2 U R U) - optimal
or (U R U) (R2 U' R'2 U' R2 U'2) (R'2 U' R' U R U'2 R') - optimal
I use either alg depending on my mood
Fake Sune
(R U2 R' U'2) (R U R' U') (R U2 R' U'2) (R U R' U') - optimal
Fake Antisune
(R U') (R' U2 R U2) (R' U R U') (R' U2 R U2) R' U - optimal
Weirdo 1
(R U R' U') (R U2 R' U'2) (R U R' U') (R U2 R' U'2) - optimal
U2 (R U R' U') (R U2 R' U'2) (R U R' U') (R U2 R') - optimal
U2 (R U' R' U R U'2 R') U2 (R U' R' U R U'2 R') - optimal
(R U' R' U R U'2 R') U2 (R U' R' U R U'2 R') U2 - optimal
Weirdo 2
(R U2 R' U' R U R') U'2 (R U2 R' U' R U R') U'2 - optimal
U'2 (R U2 R' U' R U R') U'2 (R U2 R' U' R U R') - optimal
(R' U R U') (R' U2 R U'2) (R' U R U') (R' U2 R U'2)* - optimal
U2 (R' U R U') (R' U2 R U'2) (R' U R U') (R' U2 R)* - optimal
* Note that these algs twist the DBR corner instead of the DFR corner like all the other algs do
I've used this system for a long time, and I can do avg 9 or 8 with itWith this system, the entire memorization + execution process of CO should easily be sub-10 with less than a week of practice. I found most of these algs yesterday and I'm averaging 11.xx now.
Oh, and...
If 1 corner misoriented on U
1. z2 rotation to D, identify case, take note of AUF and ADF.
2. Don blindfold, orient, z2, done.
There's a reason I switched to 2-gen, I really HATED identifying those stupid cube rotationsthose algs can also be replaced by the first two algs, while using y z and x' z' as setups3+1 (for these cases I AUF such that the oriented corner is on ULB)
(R U' R' U) (R' F R F') (R U' R' U) (R' F R F') - optimal
(R' F R F') (R U' R' U) (R' F R F') (R U' R' U) - optimal
(U2 R' U' R' U' R U R U) (R2 U R' U' R U R') - optimal
(R U' R' U R U') (R'2 U' R' U') (R' U R U R U'2) - optimal
(U R U R' U'2) (R U R' U') (R2 U'2 R'2 U' R2 U' R'2) - optimal
(R U' R' U) (R U'2 R' U R U) (R'2 U' R2 U' R'2 U2 R)
I solve those cases like that..
but I may switch2gens are really fast
Yeah, the 6-flips, been planning to learn them for a while nowand some other algs :
R U2 R' U2 R U R' U2 (D / D2 / D') R U2 R' U2 R U R' U2 (D' / D2 / D)
U2 R U2 R' U R U' R' (D / D2 / D') U2 R U2 R' U R U' R' (D' / D2 / D)
(U' R U R' U' R)3
(R' U R U' R' U)3
I might if I'm crazy enough. One-look CO + 5-cycles just might be able to beat freestyleI've used this system for a long time, and I can do avg 9 or 8 with it
but how about one alg for full CO cases?(99 of them)
No I can'tThere's a reason I switched to 2-gen, I really HATED identifying those stupid cube rotationsALWAYS took me like 5 seconds or something just to identify the case, with these algs I just treat all 6 as separate cases and identify them in a glance
I can sub-2 with all these algs. Bet you can't with a cube rotation before and after
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5cycle CP is really advanced; I'll develop full CO firstI might if I'm crazy enough. One-look CO + 5-cycles just might be able to beat freestyleI've used this system for a long time, and I can do avg 9 or 8 with it
but how about one alg for full CO cases?(99 of them)
That's super advanced 5OP... 2x2x2 BLD (or maybe even speed?!) just got a whole lot easier :rolleyes:
but...well, I can't find an easy 7 or 8 flip alg...*sigh
what O.o? Sry I don't understand..
what O.o? Sry I don't understand..
I haven't had time to find a proof (or disproof) yet. But I *think* it's possible to have at most 6 (or fewer) misoriented corners if you are color neutral, i.e. choose the best setup move restriction groups among UDR2L2F2B2, U2D2RLF2B2 and U2D2R2L2FB.
for triple-sune CO:
z R' (U R2 U' R2) (U' R' U R U R' U') (R2 U' R2 U) z'
I can do 2.5~2 with this
are there any faster one?
I just do an F' or B setup move then do either Headlights or Chameleon.
well, I was using it before..for triple-sune CO:
z R' (U R2 U' R2) (U' R' U R U R' U') (R2 U' R2 U) z'
I can do 2.5~2 with this
are there any faster one?
I just do an F' or B setup move then do either Headlights or Chameleon.
much more beautiful: R U' L' U (R' U') (R U R' U') (L U) (R U' R' U)
I think you should be able to sub 2 it.