Marcell
Veteran
And 24 if you're aiming for bigger cubes but your buffers are different on them.
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Are there memory methods especially for multiple blindfold?
Two main reasons why did may differ:
1. In speed blindfold it's important to maximize memory speed(under certain restriction of succes chance), but in multiple blindfold it's important to maximize memorisation success chance (under certain restriction of speed)
2. In multiple blindfold you have also minimize the chance of interference between cubes (which you dont have in speed blindfold)
For orientation of the edges of 1 cube I can memorize it with 1 number between 0 and 2^13-1
Now im looking for a reconstruct method for permutations as well, are there any?
Not 2^12-1?
There's one here: http://kociemba.org/math/coordlevel.htm
2, or 4 letters to a location?
Are you using 2 letters per image? If so I'd say you could easily do 6.
I do 6 most of the time - 3 images per location. But for 3x3x3 multi, I just put all edges at one location, and all corners at another location, with flipped edges and twisted corners each getting their own additional locations if needed. So that can be quite many letters at a single location for edges!
... Then, as an experiment, I tried this way, and found I was instantly about a minute per cube faster by doing it this way...
I've often wondered if this means I should do the same for big cubes BLD - switch to something like 6 images per location instead of 3...
Chris: I've been meaning to ask you... You say that you can't use your auditory system for both edges and corners because it's too much, but have you considered using the auditory for edges and the journey for corners?