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I'm Learning Blindfold

TudMun

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Joined
Jan 28, 2009
Messages
14
Hi

Brian Yu is teaching me blindfold cubing. So far, he has only taught me the T permutation.

What are the other algorithms I have to learn?
 

peterbat

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Joined
Aug 9, 2008
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102
WCA
2009BATT02
I like the Y-perm without the F-sandwich for corners.

(Look up Y-perm on the wiki, and take off the F at the beginning and the F' at the end)
 

deadalnix

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Apr 6, 2007
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2008SECH01
I suppose it"s pochmann method.

To do it optimaly, you can user T, J, Js for edges.
Rs for parity fix and Y for corners.

Anyway, a good way to solve corners are explained by Benjamin sintes here :
http://www.francocube.com/phpBB2/topic1639.html

It's in french, but theyre is pretty pictures and list of the cases. It's really helpful and use only 3 algs including 2 ba&sed on PLL Y.
 

TudMun

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Joined
Jan 28, 2009
Messages
14
Brian's now teaching me to solve simple scrambles with just a few displaced edges by using the T permutation (not blindfolded). Let me give you a very easy example:

Scramble: F2 R U' R U R U R U' R' U' R2 F2

I'm having some difficulty with this...

Is this the best way to learn blindfold?
 
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I personally still prefer the 3OP method described at cubefreak.net. It is so easy for me to remember just 3 hex digits for all the edge orientations. Setting up for U perms is not too bad. Starting cycles from a new position is not too bad. (I still have trouble with Classic and M2 Pochmann, "breaking into a new cycle".)

EDIT: Oh, I finally read and understood "breaking into a new cycle"! It's not as awkward as I thought. Now I am getting closer to big cube BLD.
 
Last edited:

byu

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Hey TudMun, it's Brian:

Using your scramble, we look at UR (up-right). It's Yellow-Red, if you're using White Top and Red Front. That belongs to DF, correct?

So, we need to bring the DF piece to UL, so we use the setup move:

D' L2

Now we do T-Permutation and undo setup with:

L2 D

Next the UR piece goes to UL, so we do a T-Permutation.
 

blah

brah
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Dec 30, 2007
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I personally still prefer the 3OP method described at cubefreak.net. It is so easy for me to remember just 3 hex digits for all the edge orientations. Setting up for U perms is not too bad. Starting cycles from a new position is not too bad. (I still have trouble with Classic and M2 Pochmann, "breaking into a new cycle".)

EDIT: Oh, I finally read and understood "breaking into a new cycle"! It's not as awkward as I thought. Now I am getting closer to big cube BLD.

You can start from a new position for new cycles on big cubes as well. In fact, this saves a lot of moves on big cubes.
 

Ellis

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Sep 23, 2008
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2008HALL02
I like the Y-perm without the F-sandwich for corners.

(Look up Y-perm on the wiki, and take off the F at the beginning and the F' at the end)

I don't understand the point of removing the F and F'...
It's not harder to set up to URF

I disagree with it not being harder. I think it's much easier to shoot to DFR because it is out of the U slice. The maximum number of moves to set up to DFR is two, plus there's the obvious advantage of cutting 2 moves off for every corner alg. I'm pretty sure UFL, UBR, FRU, RFU (and maybe more) will take an extra setup. And if you do any of those in 2 moves, it's because of the cancellation that you normally wouldn't even need to bother with if you were shooting to a D corner.
 
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