# I'm Learning Blindfold

#### TudMun

##### Member
Hi

Brian Yu is teaching me blindfold cubing. So far, he has only taught me the T permutation.

What are the other algorithms I have to learn?

#### peterbat

##### Member
I like the Y-perm without the F-sandwich for corners.

(Look up Y-perm on the wiki, and take off the F at the beginning and the F' at the end)

#### deadalnix

##### Member
I suppose it"s pochmann method.

To do it optimaly, you can user T, J, Js for edges.
Rs for parity fix and Y for corners.

Anyway, a good way to solve corners are explained by Benjamin sintes here :
http://www.francocube.com/phpBB2/topic1639.html

It's in french, but theyre is pretty pictures and list of the cases. It's really helpful and use only 3 algs including 2 ba&sed on PLL Y.

#### Lord Voldemort

##### He-Who-Must-Not-Be-Named
I like the Y-perm without the F-sandwich for corners.

(Look up Y-perm on the wiki, and take off the F at the beginning and the F' at the end)
I don't understand the point of removing the F and F'...
It's not harder to set up to URF

#### JLarsen

##### Premium Member
I use both. Say you were shooting to LUF. The set up is F2 to RDF, and F to UFR. It's pointless to shoot to UFR in this case, because the F's between setup, alg, and set down cancel, and you are just wasting moves.

#### TudMun

##### Member
Brian's now teaching me to solve simple scrambles with just a few displaced edges by using the T permutation (not blindfolded). Let me give you a very easy example:

Scramble: F2 R U' R U R U R U' R' U' R2 F2

I'm having some difficulty with this...

Is this the best way to learn blindfold?

#### rjohnson_8ball

##### Member
I personally still prefer the 3OP method described at cubefreak.net. It is so easy for me to remember just 3 hex digits for all the edge orientations. Setting up for U perms is not too bad. Starting cycles from a new position is not too bad. (I still have trouble with Classic and M2 Pochmann, "breaking into a new cycle".)

EDIT: Oh, I finally read and understood "breaking into a new cycle"! It's not as awkward as I thought. Now I am getting closer to big cube BLD.

Last edited:

#### byu

##### Member
Hey TudMun, it's Brian:

Using your scramble, we look at UR (up-right). It's Yellow-Red, if you're using White Top and Red Front. That belongs to DF, correct?

So, we need to bring the DF piece to UL, so we use the setup move:

D' L2

Now we do T-Permutation and undo setup with:

L2 D

Next the UR piece goes to UL, so we do a T-Permutation.

#### blah

##### brah
I personally still prefer the 3OP method described at cubefreak.net. It is so easy for me to remember just 3 hex digits for all the edge orientations. Setting up for U perms is not too bad. Starting cycles from a new position is not too bad. (I still have trouble with Classic and M2 Pochmann, "breaking into a new cycle".)

EDIT: Oh, I finally read and understood "breaking into a new cycle"! It's not as awkward as I thought. Now I am getting closer to big cube BLD.
You can start from a new position for new cycles on big cubes as well. In fact, this saves a lot of moves on big cubes.

#### Ellis

##### Member
I like the Y-perm without the F-sandwich for corners.

(Look up Y-perm on the wiki, and take off the F at the beginning and the F' at the end)
I don't understand the point of removing the F and F'...
It's not harder to set up to URF
I disagree with it not being harder. I think it's much easier to shoot to DFR because it is out of the U slice. The maximum number of moves to set up to DFR is two, plus there's the obvious advantage of cutting 2 moves off for every corner alg. I'm pretty sure UFL, UBR, FRU, RFU (and maybe more) will take an extra setup. And if you do any of those in 2 moves, it's because of the cancellation that you normally wouldn't even need to bother with if you were shooting to a D corner.

#### spdcbr

##### Member
Welcome back byu, finally thursday.

EDIT: I've turned into a rebel while you were gone.

Similar threads