Could someone help me with FMC. What is a skeleton? How should I go about edge control? What do I do if have 4 corners left instead of 3? How do you cycle 5 corners? Is there a guide for this stuff?
My standard post :
(ninja'd)
For more info on FMC read this:
http://www.speedsolving.com/forum/showthread.php?1566-Fewest-Moves-Tips-and-Techniques ninja'd)
this
http://www.speedsolving.com/forum/showthread.php?13599-The-FMC-thread ninja'd)
and offcourse check the solutions of other people in the weekly comps.
FMC is a very cool event and good for your overall cube-understanding!
Methods that are very usefull to know for FMC: Petrus and Heise.
Both start out with Blockbuilding, then orient edges.
Petrus: EO after 2x2x3 block
Heise: EO after (or during) F2L- 1 slot
Both ways of EO are good to explore during a solve
For the end game Heise provides you with some good tactics for leaving 3 or 5 (easier to get to) corners.
In a normal Heise solve you then solve these corners via corner 3-cycles (commutators)
For FMC you insert these 3-cycles into earlier parts of the solution.
This way you can typically use 8 move optimal commutators (instead of up to 12 move optimal when you solve them at the end of the solution)
The real neat trick is to insert these cycles in such a way / location that they cancel moves.
For a 3 cycle insertion you can expect to cancel 2 moves: then you have solved the corners with 6 HTM
For two 3 cycle insertions you can expect to cancel about 6 moves: then you have solved the corners with 10 HTM
More specific:
Skeleton: a partial solution that solves most of the cube. The remaining pieces are then solved via insertions.
Edge control: various options
- at the very start for ZZ or HTA approach (rare)
- as mentioned above at 2x2x3 or at / during F2L-1 stage (typical)
- if you have 4 corners left you can try alternative endings to get to three but often you just have to deal with them. (insertion of two 3-cycles)
- 5 corners: solve via insertion of two 3-cycles
4 corners is not that bad: with the first commutator you only have to solve one piece, this gives a high chance of getting good cancellations.
Regarding your solution: solutions of ongoing competetions should be placed under spoiler tags

I did not check on a cube but :
14 move 2x2x3 is way too long (unless it leaves a very short F2L)
It is good to check F2L, you may get lucky with OLL or PLL skip or leave something that can be inserted
you can also try sompe short OLL's to see if they leave somlething to be inserted
Typically in FMC you do not use OLL and PLL