Easy / Lucky / Hard / Weird scrambles Thread

B2 F' D F2 D U' B' R F' D2 F' R2 D U2 L2 R2 B2 F D L R2 D2 U' F' U' - 12.28

x2 y'
Xcross: R D F L F y R' U' R' F (9)
F2L2 : U L' U L U2 L' U L (8, 17)
F2L3 : y R U' R' (3, 20)
F2L4 : U2 L' U2 L U L' U L (8, 28)
OLL : U R' U' R U' R' U2 R (8, 36)
PLL : U Tperm U (16, 52)

52 / 12.28 = 4.23452769 TPS


Quite good for a full step solve for me, about 30 solves in to a sesh after cleaning/lubing my guhong. At least my 3rd full step 12 in ~30 solves. After failing an average I decided to start a new session and only do non-white-cross solves (petrus, roux, color neutral cfop), I started this going for the 2x2x2, but decided to xcross after the 2x2 because it was so obvious.
 
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An awesome scramble for block building:

F2 L2 B2 U F2 U' B2 R2 D' F2 U R F U' L D' L2 F L2 F

I've been practicing block building, and I am getting better, but in no way can I block build during a speed solve. I find it difficult to predict where the cubies will be. When I try to solve another stage (like the rest of the cross) at speed, I find that I'll break up a block I've already made. Ah well, practice practice practice.

This one is my original attempt. Once I reconstructed the cross moves, it was easy to find the rest, for obvious reasons.

x2 y F R2 d R U R' F' U' F2 L'
D L' U L D'
R' U R
d' R' U R
y' R U R' U' R' F R F'
R U' L' U R' U2 L U' L' U2' L

-*-*-*-*-

Another attempt.

x2 y F R2 y' R U' R' U F U F
y2 R U R2 U' R' L' U2 L U' R2 F R F'
U2 r U R' U' M U R U' R'
U R U R' F' R U R' U' R' F R2 U' R'

-*-*-*-*-

Found a PLL skip.

x2 y F R2 L d F2 R U' R'
y2 U R U R2 U' R' L' U2 L R'
U R' U2 R U R' U R d R' U R
U r U R' U R U2 r' U

-*-*-*-*-

Found an 11 move XXX-cross.

x2 R B' F U L' F L' B' U' F L'
d L U' L' U2 L U L'
y F R U R' U' R F' r U R' U' r'
y U l U' R D2 R' U R D2 R2 x

-*-*-*-*-

Then I used the Wiki to find a ZBF2L insertion (ZBF2L seems awesome, must learn...). When I couldn't find an algorithm for the T-perm +2 corner rotations (is this part of a LL method?), I used Cube Explorer to generate an algorithm.

x2 R B' F U L' F L' B' U' F L'
y U2 R' F R F' U R' F R F'
U' R' U' R U' R2 B2 D' L F2 L' D B2 R2
35 moves
 
B L2 B2 L B F' D R F U2 F2 U2 B R2 F' R' B2 U' D2 B' D' F L' B R

x2 u R u' (3/3)
R' U2 R (3/6)
y R' U' R' (3/9)
U' L' U L2 F' L' F (7/16)
y U' R' U' R U R' U' R (8/24)
U' L' U' L U M' U' L' U l (10/34)

Didn't time, or have rotations anything like this when I actually solved, and cancelled a few moves.
Saw the OLL, and knew to do from that side from TuRBo.
 
F' U R2 B L2 R' B' F' U B F2 L2 R F D R2 F' U R2 B2 F2 D' U' F2 R

z2 y' F' R' F L' y' D R' (6)
R U R' U L' U L U2 L' U L (11, 17)
U' R U R' y U R U' R' (8, 25)
U2 L' U' L U' y L U L' (8, 33)
y' U2 R' U' R U R' U' R (8, 41)

2nd ever LL skip - 11.37
Both of them were just decent f2ls, and after reconstructing they seem really bad. Several rotations, high move count. Ugh.
 
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For 3x3x3 BLD (from CCT):
U2 F U L' F2 B' L D L F' B L2 U B2 U D F2 U L2 D R2

I fail so bad. I got a 1:10.15. This so should have been sub-1.

For me it was 3 corner algs - 8 moves, 9 moves, 9 moves; 4 edge algs - (counting slice turns) 10 moves, 9 moves, 9 moves, 8 moves. 62 moves total. Simply ridiculous.
 
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For 3x3x3 BLD (from CCT):
U2 F U L' F2 B' L D L F' B L2 U B2 U D F2 U L2 D R2

I fail so bad. I got a 1:10.15. This so should have been sub-1.

For me it was 3 corner algs - 8 moves, 9 moves, 9 moves; 4 edge algs - (counting slice turns) 10 moves, 9 moves, 9 moves, 8 moves. 62 moves total. Simply ridiculous.

1:08.01

So should have been sub1. I messed up in corner execution and had to go back and fix it. Lost a good ten seconds.
 
Saw this in some YouTube video. The person didn't know full OLL though and was slow to begin with.. lol.

But wtf.
D B2 F D' F' L F' R2 D2 U B' L2 B' L' U B2 F' U D' R B2 U2 D2 L2 F2 R D R' B R B'

My Solution:
x2 R D2 L'
U L' U' L2 F' L' F
U' Rw' U Rw2 U' Rw2 U' Rw2 U Rw'

obv fake is obv. -.-
 
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