Easy / Lucky / Hard / Weird scrambles Thread

wtf pyra scramble

2.00

L' B' R U' L U' R' U L' B' U

Solution

z //inspection

U D' // first layer

R' L R L' z R L' R' L // 2 flip

10 moves = 5.00 tps
 
53. 15.26 B2 R2 U F2 U' F2 U' B2 L2 B2 U' L' B' L' F L2 B2 L B2 L'

xxx-cross
x2 y' F U2 R' L Uw2 F2 U2 Rw' U2 Rw'
 
Well. You got me. :D D:

(How does one tell the legitimacy of a scramble?)
1. Try not to make the alg one that's known by a lot of people.
2. Don't make the scrambles that stupid. An XX-cross is (slightly) believable, but a solved cube isn't.
You could do a normal scramble, solve up until a point, and then use Cube Explorer to find a solution. Or alternatively, plan a solution, undo it, then use Cube Explorer to find how to reach that state. For example:
Let's say I wanted to make a scramble with an easy cross, really easy F2L (with a few F2L tricks) and a LL skip. The solution could look something like this:
z2
R2
D R U' R' U R U R' D'
y2 R' F R U' F'
U2
I would then do the inverse of this to find what the cube would look like after scrambling. I would then put this into cube explorer and find the inverse of what it gives me. That's then a scramble that looks legit (here it's L2 B L2 D2 R2 F R2 B U2 F' R' F D L F2 R F D' F after shortening it to less than 20 moves).
Although now you've asked how to make fake scrambles no one will believe you.
 
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