Cube Rotation or AUF before PLL?

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If it's an edge or corner perm, I AUF first as I can perform any of those from any angle at basically the same speed.

Otherwise, it can get awkward to AUF first. I don't like cube rotations, so I line up case, perform case, AUF. Some cases are a pain in the neck to AUF after the alg, though, like my Gd, Ga, F, V, Aa, and Ab. Still, I think it's faster to AUF after the alg. Usually you know what rotation is needed at the end, so AUF just becomes part of the alg.

Why is it some perms are worse after the alg? Isn't it same for all of them?
 
My initial thinking about aligning after execution is similar to using empty slots in F2L. I do the hard work with the algorithms using the most convenient current position then do the adjustment after hoping to cut down move count.

Now that I think about it, it is not the same. Using empty slots in F2L cuts down move count, but doing AUF after does not cut down move count if you already know what is the correctly aligned position before. The number of turns is the same, only difference is the change in sequence of the turns.

Right now I am still better off doing AUF after, until I get familiar with the proper alignment to do before execution. Recognition before is more difficult than after.
 
I thought about this some more and I realised what I do. I look at the U layer and during recognition I make a note of the pieces that will be untouched by the permutation algorithm. I use the PLL execution time to figure out which way to AUF once I'm done.
 
auf in pll

i realized that i suck at last layer after my 13s cross+f2l turned into a 30.11solve

just want to know do most people rotate the cube during pll or do they adjust u layer, do the pll, and then adjust again?
 
Doing AUF or a rotation is always going to cost you time, but not as much as you appear to be losing. I suggest you get better at recognising cases and executing algorithms faster.
 
never took faz as the kind of cuber that would give out misinformation to keep his competitive edge. brutal dude, is it really that rough at the top? :p
 
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