Duncan Kimmett
Regular
Nvmnd. It has something that cube explorer offers that it doesn't. I'm working with 4x4 parity algs, and since cube explorer has a painting feature, it is very easy to implement them. This does not do that.
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I did, but I liked the Qiyi MS over the gan 12 lolur signature says 3x3 Qiyi MS
didn't u have a gan 12?
I can't get over this.Well at least it's fewer cases than 5-style
How did you get those numbers?Also there are 109 non-Parity cases ( including PLL ) and 110 Parity cases. 219 in total.
Oh that is a massive con. I think it could be worth it since almost all algs where you would have had PLL skip are extremely easyHow did you get those numbers?
Btw good point, you did include the pll skip on top which I didn't, but I feel like you also included H and O cases
Including the pll skip on top but not H and O cases it would give
6 x 22 = 132 cases excluding normal PLL
That is actually a big con of this method, you never get a PLL skip lol
Also PLL skip is just f2 then your U perm and f2 (f2 (Ub/Ua perm) f2), and then Z perm is just double rotate.How did you get those numbers?
Btw good point, you did include the pll skip on top which I didn't, but I feel like you also included H and O cases
Including the pll skip on top but not H and O cases it would give
6 x 22 = 132 cases excluding normal PLL
That is actually a big con of this method, you never get a PLL skip lol
Are you considering that there is no such thing as PLL skip on Adj., Opp., W,How did you get those numbers?
Btw good point, you did include the pll skip on top which I didn't, but I feel like you also included H and O cases
Including the pll skip on top but not H and O cases it would give
6 x 22 = 132 cases excluding normal PLL
That is actually a big con of this method, you never get a PLL skip lol
Wdym? Of course there isn'tAre you considering that there is no such thing as PLL skip on Adj., Opp., W,
Sorry, I got confuzzled, I guess it was because I wrote this at 10 pm. I do not understand what I was thinking.Wdym? Of course there isn't
How did you get those numbers?
Btw good point, you did include the pll skip on top which I didn't, but I feel like you also included H and O cases
Including the pll skip on top but not H and O cases it would give
6 x 22 = 132 cases excluding normal PLL
That is actually a big con of this method, you never get a PLL skip lol
So It is 133 Algs instead of 129 Algs?
2 mistakes here: for the O cases, you should also subtract 22. This makes for a final 131. But then, at the start, you said PLL = 21, and you proceed to subtract 22 for PLL at the end, making the total of 131 1 short. The actual number is 132. Just 6 x 22.Just plugged it into Batch, lol. But your breakdown is correct:
21 PLLs x 4 EPLLs = 84
PLL = 21
EPLL on D = 4
22 Parity PLLs x 5 Parity EPLLs = 110
Total : 219
So 219 - 22 -22 -21 -21 = 133 excluding PLL, H, Oa, Ob.
Edit: -1 for H + PLL Skip. 132 Total.
2 mistakes here: for the O cases, you should also subtract 22. This makes for a final 131. But then, at the start, you said PLL = 21, and you proceed to subtract 22 for PLL at the end, making the total of 131 1 short. The actual number is 132. Just 6 x 22.
U can reduce the EPLL on D cases to just Solved, Z and one of the Uperms using just D moves
Adj and W can D or D' to either Uperm, Opp is a D or D' away from a Z perm, and the Os have been accounted for
So it'll just be 63+2 = 65
D or D' just does 3 edge swaps so parity on bottom is easily avoidable
I am not gonna generate the algs for u perm cross or z perm cross because I think you could probably just rotate twice for z perm and for U perm: f2 (Ub perm) f2, or f2 (UA perm) f2.I gave the entire breakdown above. You tell me, idk what you are or are not generating.
I thought of that, but one of the best pros is the x-cross ability, and having to align a piece makes x-crosses harder. Idk, I think that I should include that as a thing to mention in the doc to let people know if they ever want to learn algs, only 65 are really NEEDED. Your opinion?U can reduce the EPLL on D cases to just Solved, Z and one of the Uperms using just D moves
Adj and W can D or D' to either Uperm, Opp is a D or D' away from a Z perm, and the Os have been accounted for
So it'll just be 63+2 = 65
D or D' just does 3 edge swaps so parity on bottom is easily avoidable