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3x3 PBL Theoretical Method (3BL) (CFOP Variant)

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So, I invented a theoretical CFOP variant known as "3BL". It consists of a few steps:
1.) Solve the cross ANY WAY YOU WANT (so it doesn't have to align the colors, just connect the cross-colored part of the edges to the center)
2.) Solve the rest of the cube up until PLL
3.) Do a PBL algorithm to solve both cross and PLL at the same time

I also have a document that shows the method more in-depth like showing the obvious many conns, and obvious or less well-known pros. I will have this document linked below. Anyone who opens the document can give comments/suggestions that I will consider.

Document: https://docs.google.com/document/d/1X36fviqTDq4BV1ZY1udoPfikENzc4tLdZ-LfknV8QcU/edit
 
So you're saving a couple moves on the cross to add what is probably 5+ moves at the end of the solve (since it replaces PLL)? It seems like a massive inrease in alg count for a time drop of basically 0, plus unless the algs are super optimized it'll actually be slower than just doing the cross and ending with PLL. It'll also make recognition annoying since you'll have to remember at the end of the solve what the cross case was, which you would've solved at the beginning
 
So you're saving a couple moves on the cross to add what is probably 5+ moves at the end of the solve (since it replaces PLL)? It seems like a massive inrease in alg count for a time drop of basically 0, plus unless the algs are super optimized it'll actually be slower than just doing the cross and ending with PLL. It'll also make recognition annoying since you'll have to remember at the end of the solve what the cross case was, which you would've solved at the beginning
I agree with all of these statements and actually already have thought of most of them, I just didn’t care about this being a serious method and wanted to share it with people. But thank you for the healthy criticism, I have heard some new things I have not already heard of and I think that is a big win.

Thanks!
 
1. This has been proposed before. You can't know that, but that also excludes you from being the inventor.
2. If you're not serious about the method, why tell us about it?
3. Layer 1 and Layer 3 are pnly interchangable through R2 or M2, the former needing a lot of moves to bring both corners back to the cross. Now imagine that with L, F, R, B / M, S all at the same time.
 
1. This has been proposed before. You can't know that, but that also excludes you from being the inventor.
2. If you're not serious about the method, why tell us about it?
First of all, I could guess this has been proposed before, but I shouldn’t be named the inventor even though I called myself it, so that is my blame. Second, I was bored. I was 15 on 3x3 and I normally average 14 so I took a break, got bored and decided to post this. Lastly, I already said these algs would be long but also, you are definitely right because my only probable way for this is most likely doing PLL then solving a U perm or something, like the stupid idea of 3 look 3bl. I can confirm this method is absolutely illogical and is not worth using, I just wanted to get it out there because it is an interesting idea (at least I think) and although people have proposed it before, but I went a little more in depth with offering my pros and conns and letting people suggest. Sorry if you see that as bragging, I just believe it is something that needs its own document and thread because the last one did not use a document. The one that I have been referencing is a proposition from MrIndianTeen, the thread being named ”Can PBL Be Used In 3x3??.” Thank you!
 
So, I invented a theoretical CFOP variant known as "3BL". It consists of a few steps:
1.) Solve the cross ANY WAY YOU WANT (so it doesn't have to align the colors, just connect the cross-colored part of the edges to the center)
2.) Solve the rest of the cube up until PLL
3.) Do a PBL algorithm to solve both cross and PLL at the same time

I also have a document that shows the method more in-depth like showing the obvious many conns, and obvious or less well-known pros. I will have this document linked below. Anyone who opens the document can give comments/suggestions that I will consider.

Document: https://docs.google.com/document/d/1X36fviqTDq4BV1ZY1udoPfikENzc4tLdZ-LfknV8QcU/edit
I thought I made this method up.. Oh well this is cool.
 
Isn't it 168?
Bottom can be Ua, Ub, W, Oa, Ob, H, Z, Adj, Diag
Top can be all 21 pll's
H bottom is nonsense, you can just do D2 after cross
This leaves 8 x 21 = 168 cases excluding normal PLLs
Thank you SO MUCH! I literally have been trying to figure it out for ages. Thank you! Mind if I use your explanation to explain the math?
 
As the creator, I think we could cut down a ton of algs actually because H perm cross and O perm cross are just a few moves away from solved cross. Personally, I probably won't learn it, but maybe I can cut it down enough.
 
As the creator, I think we could cut down a ton of algs actually because H perm cross and O perm cross are just a few moves away from solved cross. Personally, I probably won't learn it, but maybe I can cut it down enough.
Oh yeah, true, O perms are obviously also just one move away after doing cross, I didn't even realise that lol. That makes it 6 x 21 = 126 cases excluding normal pll's
Mind if I use your explanation to explain the math?
Yeah sure, go ahead.
 
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