Hello Viewers!
I decided to make a dedicated thread for EAC method just like the Petrus method thread where i upload Petrus method solves.
In this thread i will upload all my EAC method solves, my observations like (the efficiency of this method in each cube 3 by 3 to 20 by 20).
I will also...
Yeah, so Speedsolving champs is drawing to a close.
I really like knowing ways to improve, so I figured Id make this thread to see what people thought.
I already know the general consesus will be that it went pretty badly, but ehh all feedback is good as long as there are suggestions on how to...
Hey everyone 👋
I’ve been focused on 6×6 solving for about few months now, and recently crossed 1100 recorded solves (tracked in cstimer).
I solve on a Cubelelo non-magnetic 6×6—a simple cube, but one I’ve mastered through precision and flow rather than hardware.
Current stats
Best single...
Not sure if this belongs in forum competitions or off-topic
Hey there! I am a keen fan of the Mario Kart series, and I am sure others of you are. I somewhat recently started playing online after completing all the Grand Prix challenges, and have amassed around 7000 VR on my main account.
Only...
I decided to rank forum users. The format I am doing is 1-10 and picking random people from people I'm following. I also will do them one at a time without knowing who is next (basically the yt shorts/tik tok format)
Category: PFP
The first number was 124 (or @Timona)
He has some sort of knight...
Hello, Over the past few years, I have been slowly researching OLS algorithms and was sadly disappointed in the lack of algorithms. Here I present all 216 cases for what I am calling Rummel Last Slot (RLS). 54 of these cases were identified by Jabari Nuruddin and Chester Lian. 162 of these...
What's up guys, I wanted to reach out to the speed solving community and see if I could get some help out with a non-speed solving related competition.
I was selected to compete in Tony Hawk's Skatepark Hero Contest, to win a trip to San Diego to meet Tony and skate with him.
If you could...
Hello! I’m TheArcadeCuber. I’m a YouTuber who loves cubing, I’m always open for tips, algorithms, and plain fun!
Follow me on instagram and YouTube for meme content and other videos.
I main a GAN 13 maglev and focus on 3x3, I use beginner cfop and am always open to learning more to get faster...
Hi everyone,
i'm a french developer who've made an online app to train our speed at PLL, OLL and COLL.
The app look like this, and you can practice over 3 modes :
Classical : You choose the perm you want in the perm list (with "select" buttons)
Random : The app choose a perm randomly before...
This version is outdated, please read https://www.speedsolving.com/threads/speedsolving-master-beta-2-released.86711/
Hello. I just released the beta version of my solver application "SpeedSolving Master" in my Github account.
For Windows systems, I prepared a portable version, with all...
Okay so hear me out: I've been waiting on a 3x3 to come in and I took a look at my old 3x3x2 and thought "why not"? So I started practicing on it and in two weeks I got my avg of five down to 22s. I fully believe that with better method I could push a sub 17 second avg by next month. So does...
Hey, post any funny/weird non-cuber experiences you've had here :))))
I'll start:
My friend (he can solve cubes but he isn't an avid speedcuber) once gave me a shengshou skewb for my birthday (my first skewb). A couple months later, when we were hanging out, he grabbed the skewb and started...
Hello im having some money troubles, so im now selling my most precious pieces of my collection for need. The prices are very low because i need to sell it fast.
you can buy them separetely, make your own pack with the cubes you want but at least minimum amount 50€, but the ideal would be...
Is it possible to get reasonably fast using the method described here: http://www.jaapsch.net/puzzles/square1.htm#s2m6? It seems pretty simple: acquire cube shape, pair edges with corners, fix parity, permutate pairs. I'm just wondering how fast this method can be.