Easy / Lucky / Hard / Weird scrambles Thread

F2 L R B2 R2 F2 L F2 R' D2 R2 F L U' F D B F L2 U B2

y R2 U' R' L' D'
Nice start for FMC.

y R2 U' R' L' D' // (5) 223 block
y2 B' (*) R B2 U B' // (+5=10) Edge orientation
R U' R U R2 U2 R' (**) U2 R // (+9=19) Solved except 4 corners

(*) : insert (B' L2 B R B' L2 B R') // (+4) 4 moves cancelled
(**) : insert (R' D' R U2 R' D R U2) // (+4) 4 moves cancelled

Solution :
y R2 U' R' L' D'
y2 B2 L2 B R B' L2 B' U B'
R U' R U R2 U2 R2 D' R U2 R' D R2

27 HTM
 
square 1 single - 6.86 i average about 40-55
scramble: (-2,-1) / (6,6) / (-3,3) / (6,0) / (6,0) / (3,-4) / (1,-3) / (6,6) / (-2,-1) / (3,-3) / (-3,-3) / (3,3) / (-3,-3) / (6,6) /
 
L2 F2 L2 D' L2 D' B2 R2 F2 U B2 R' B2 D' L' F2 R' B R L2 F'
x2 F R D L D // 2x2x2
y' L U2 L F' // Xcross
d R U' R' // 2nd pair
y' U2 L U L' U L U' L' // 3rd pair
R' U' R' U' R' U R2 U' R' U2 R // LSLL
View at alg.garron.us
lol 32htm
 
B2 R2 U R2 D2 U' B2 U' F2 U' L2 B D R D2 F' L' U' B' R U'

If you don't rotate the cube after scrambling, all edges are bad.
 
Found this during searching an example solve for my corner BLD method:
U' B F D L R2 D' U L' R B R2 U L' R2 U2 F L' B2 F L' R' U B' U'

Solution for the corners:

Preorient: x2 (R' F R F') (R U' R' U) (R' F R F') (R U' R' U) x2
Target - UBL: U2 (M2 U M2 U2 M2 U M2)

alg.garron.us
 
wtf..
D B2 F2 L2 D R2 B2 U R2 F2 D2 B F D F' L2 U B2 U2
z2 y
R' D R D - Cross
U L' U L - F2L-Pair 1
U R' U2 R - F2L-Pair 2
U' L U L' - F2L- Pair 3
U R U' R' U2 R U' R' - F2L-Pair 4 + OLL-Skip/MGLS
R' U' R U' R U R U' R' U R U R2 U' R' U2 - PLL
 
U' R2 D L2 B2 D' B2 L2 F2 U2 L B R' U2 R B D' U F2 D'

y
F' U R' U R L' U2 L
y F R U R'
y' U R' U2 R U' R2 U R' U' R U' R' U' R
U' x U R' U' L U R U' L' B'

http://tinyurl.com/algyF-UR-URL-U2

y F' U' R2 // xcross
U L' U' L // 2nd pair
U' R' U' R2 U R2' F' U' F R // F2LEO
R' U L U' R U' L' U' L U' L' // COLL
M2 U' M2 U2' M2 U' M2 U2 // EPLL

33 STM
 
Last edited:
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