ZZ speedcubing method

I bet that EO blockbuilding would be quite a bit better than EOLine + left side. The only thing that would be hard is doing the EO and part of the block at the same time, like you do with the line when you're really good at it.
 
Can someone PLEASE make a few example solves with this method?

I think the article guy was working on it.

Why's it so important? If you play around with it after reading the article, I don't think there will be any points of confusion, other than ZZLL since you'll have to go algorithm-hunting yourself.
 
Can someone PLEASE make a few example solves with this method?

I think the article guy was working on it.

Why's it so important? If you play around with it after reading the article, I don't think there will be any points of confusion, other than ZZLL since you'll have to go algorithm-hunting yourself.

I like videos.
If a picture is 1000 words...
Jesus..how many words is a 2:00 video?
 
Assuming 24 frames per second, the answer to your rhetorical question is [edit: not] 144,000. It's a bunch of awfully similar pictures, though, so I'm not sure if the 1,000 word/frame rule applies. :P
 
Last edited:
Can someone PLEASE make a few example solves with this method?

I think the article guy was working on it.

Why's it so important? If you play around with it after reading the article, I don't think there will be any points of confusion, other than ZZLL since you'll have to go algorithm-hunting yourself.

I like videos.
If a picture is 1000 words...
Jesus..how many words is a 2:00 video?

Dude,

This is just like a video with no body talking, I think it's actually more clear.
http://www.ryanheise.com/cube/record.cgi?db=single&name=WF+ZZ
http://www.ryanheise.com/cube/record.cgi?db=average&name=WF+ZZ

That's already 11 sample solves.

Of course, the LL is OLL + PLL, the solves sucked, but everything else should be pretty clear.
 
Last edited:
I don't know how to find algorithms, but if someone can explain then maybe we can make this a distributed sort of thing.

I also have some webspace we can use. I can put up a page with all of the cases and several algorithms for each one, along with that ImageCube script I saw somewhere.
 
From Google.

http://www.google.com/search?client=safari&rls=en-us&q=ron's+cube+solver&ie=UTF-8&oe=UTF-8

First result.

As for phasing, you might want to check out the rest of this thread
 
Try running run.bat.

Ron's solver – read the instructions right there on the same page.
 
Last edited:
I've been away on vacation for the past week without internet access, so I just saw this topic earlier today. I've read through it all as well as everything on Michal Hordecki's site. I remember reading about this idea when Ron first posted it on the Yahoo group. It seemed like it would be a good method, but no one really picked up on it at all. When I tried it, it always took forever to orient edges first. That was the main thing I didn't like about the method. But I must say, I am completely amazed that you can not only orient edges but also solve two cross pieces in 5-7 moves over 96% of the time! That figure alone has me very excited about the potential of this method. It does seem like it would be very hard to use in speedsolving, but then again using Fridrich seemed impossible to me a few years ago. I am curious though if you guys think that ZZ could be a better method than ZB. I've taken a long, long break from ZB, but I am planning on getting back into it and have already started going over algs again. Since I already know ZBF2L, it seems silly to abandon all of that and switch to ZZ. At one point, I was very comfortable using ZBF2L in speedsolves and rarely had a noticeable pause while using it. I could comfortably average in the low 12 range, and my best average using 100% ZBF2L was 11.60. I plan to get back in that range pretty soon, but the problem I have with ZB is in ZBLL. Right now, there are just too many slow ZBLL cases. Back when I practiced it, about 75% of my ZBLL cases were in the 1.75-2.5 range, but there were some cases that took well over 3 seconds. The thing that intrigues me about ZZ is the phasing part, where you would essentially eliminate all of the bad ZBLL cases. The move count seems to be about the same between ZZ and ZB, but ZZ seems like it might be more fingertrick-friendly. Still, after having put so much time and effort into learning ZB, including all of ZBF2L, it seems silly for me to switch now.
 
I like ZZ for its potential in OH not in speedsolving. Also I think a very big difference is in the alg count. I have heard you say countless times if you do ZB you will be doing just that and no other puzzles. I feel like the lower alg count of ZZ makes it possible that you can still do other things while learning it.
 
Back
Top