Anonymous
Veteran
- Joined
- May 31, 2010
- Messages
- 303
I used Cube Explorer and tested several for each case to find the best ones. Maybe we have different cubing styles; but I found most of them to be fast. Even though some may be long, they are all shorter than the intuitive move count. There are certain cases where you save 7 moves by knowing an alg. But I probably won't bother learning algs that only save 1 move over intuitive phasing.
I'm curious, how'd you do this with Cube Explorer? Wouldn't it only be able to generate algs for when the edges are not only correclty permuted opposite each other, but *solved* altogether? Maybe I'm missing something...
Anyway, if/when I decide to learn ZZLL, I'll definitely look into this.