puzzlemaster
Veteran
could someone please explain ZZ to me? so far all i've gathered is the winter variation and CLS but that's only for the corners. I still don't understand the edges
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could someone please explain ZZ to me? so far all i've gathered is the winter variation and CLS but that's only for the corners. I still don't understand the edges
fanwuq said:In ZZ, you do EO, build blocks while finishing F2L RUL.
one F turn flips 4 edges on that layer. Figure out the rest of it yourself.
could someone please explain ZZ to me? so far all i've gathered is the winter variation and CLS but that's only for the corners. I still don't understand the edges
CLS and WV are not part of ZZ, they are separate ideas, but can be used with ZZ.
In petrus, you build blocks, then EO, then finish F2L RU.
In ZZ, you do EO, build blocks while finishing F2L RUL.
one F turn flips 4 edges on that layer. Figure out the rest of it yourself.
could someone please explain ZZ to me? so far all i've gathered is the winter variation and CLS but that's only for the corners. I still don't understand the edges
CLS and WV are not part of ZZ, they are separate ideas, but can be used with ZZ.
In petrus, you build blocks, then EO, then finish F2L RU.
In ZZ, you do EO, build blocks while finishing F2L RUL.
one F turn flips 4 edges on that layer. Figure out the rest of it yourself.
ooo i get it...now just an unrelated question if i may: in VHF2L, the edges are oriented. Is there anyway to orient the entire last layer while inserting the last pair? I'm just curious. I'm sure there is a way but it must be a very large amount of algorithms as ZBF2L only orients the edges and is already a very large amount..
L R B L' D2 U2 F U2 F R D B2 U L' R F' D U' B' F' R' F2 D' R2 F L' B R' B' U
linEO
R U' B2
y'
F U'
L' U L
B U R' U R
y
Only if you do it Fridrich style. Which is stupid.What puzzles me is that what is supposed to be improved (F2L) actually gets worse.
That's optimal for DF-DB. Color neutral: L2 U L B (z').Scramble: L R B L' D2 U2 F U2 F R D B2 U L' R F' D U' B' F' R' F2 D' R2 F L' B R' B' U
This isn't a difficult EOline case. You have four bad edges, Two are already in the B slice. One of your line edges is already in place in DF. EOline can be done with: U L B R U' B2
Yep, and superflip is the only case that takes 9 moves. Eight moves is rare, too (about 0.7%), so 7 is almost always enough.If I remember rightly, it should never take more than 9 moves for EOLine.
Some stats from me:
Winter variation (F2LL) + PLL:
27 cases - 8.4 moves avg.
but you also have to connect C+E pair - in ZZF2L we have 20 cases - at an average it is 5.5 moves
So overall it is sth about 15 moves (and I exclude AUF) + 12.5 moves for PLL
= 27.5 moves at an avg.
basic ELS + CLS + PLL:
m: 9.59 m. (27 cases)
p: 9.67 m. (27 cases)
o: 11.04 m. (27 cases)
i: 11.88 m. (8 cases)
im: 11.75 m. (8 cases)
c: 8.43 m. (7 cases)
Overall: 104 cases - 10.25 m. at an avg. (I take optimal algs for every case)
but you also have to put edge in correct place:
avg: 2.6 m.
so overall again: str about 13 moves (excluding AUF - and I think that some (1-2) moves can be canceled)
+ 12.5 moves for PLL = 25.5 moves at an avg
normal F2l + COLL + EPLL:
last slot: 7.2 m.
COLL - 10.5 m.
EPLL - 12.25 m.
overall: 30 moves (but EPLL is very fast - can be executed sub1s) - and 1/13 chance to EPLL skip
I use this variation - my averages are earlier in this theard
F2L with phasing + 1 LLL (part of ZBLL)
last slot with phasing - sth about 10 moves (I calculated this in previous year and IMO we need add about 3 moves to phase LL-edges)
1LLL: 12.3 m. optimal so I think a bit over 13 m. for fingers-friendly algs... (169 cases)
overall: 23 m.
F2L + 1 LLL (ZBLL):
last slot: 7.2 m.
LL: 12.2 m. optimal algs so likewise zz-b LL about 13 m. for fingers-friendly algs...
overall: a bit over 20 moves..
Decision belong to you![]()
That's optimal for DF-DB. Color neutral: L2 U L B (z').Scramble: L R B L' D2 U2 F U2 F R D B2 U L' R F' D U' B' F' R' F2 D' R2 F L' B R' B' U
This isn't a difficult EOline case. You have four bad edges, Two are already in the B slice. One of your line edges is already in place in DF. EOline can be done with: U L B R U' B2
... or there's blah's method![]()
... or there's blah's method![]()
...since the advantages of instinctively knowing where pieces belong deffo outweigh the slightly more optimal EOline/f2l options.
I don't think its feasible to do color neutral in the 15s inspection...