The crappy method I use which has no name but I guess it's in between OBLBL, Yau and Yau5, 103 moves.Next: U' F2 L2 B2 D2 L2 U L2 U' B2 U R' B' D' F' U B' U2 B2 F' Uw2 B' R Uw2 U2 R2 F2 Rw2 L B2 L' Uw' F2 U2 Fw2 L2 F2 L Fw' Rw B2 F' Uw' Rw2 R2
y
D l U l' U' l 3d r U2 r' // first two centres
z' R2 U x' U2 r F2 U // red-green square
x2 R U' r U2 F' // red-yellow square
x' r' U r2 U r' D R' D' F // red-blue square
r' U' r2 U r U r U r' U2 r // finish centres; one free pair
U' l' D R2 D' l // +2
U' 3r' U 3r // cross
U R' U' F' R' F // first slot
r2 R' U' R U r2 // +3
R' u' R' U R 2U // +3
R2 U' B R' U B' // second slot
L R2 U R U' 3r' // third slot
R2 U' R U R' U' x' U' R U // last slot (VHLS)
y' 3r' U2 L U L' U2 R2 U' L U R' U2 // ZBLL
(I initially intended to do this linearly but got some bad cycles in edge pairing so I backtracked once there. Didn't do any intentional parity avoidance.)
Next: F2 D2 U2 F L2 F' U2 L2 F' D2 B D2 L U R' D2 U2 B D' U F' Fw2 Uw2 F Rw2 R' B D2 L U2 F' L R2 Uw R2 Uw R' L Fw U' Rw' Uw R2 Fw' R B