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The 4x4x4 example solve game

QQW

Member
Joined
Apr 27, 2014
Messages
80
Location
Montreal, QC
WCA
2014WANG26
This is going to be hardcore......

Welcome to the 4x4 example solve game!

A member uses the scramble of the person above him/her on his 4x4, posts his broken down solve and posts another scramble for the person after him/her to use.

starting scramble: R' Fw U' Fw L' F Fw B2 U2 Uw' B' R' Uw L2 F2 L D' R' F Rw2 D2 Fw D' Fw' B' L Rw D2 Fw2 Uw B' D' Rw' D Fw R2 Uw2 D' F2 B2

sorry, I don't have the time to start...
 
R' Fw U' Fw L' F Fw B2 U2 Uw' B' R' Uw L2 F2 L D' R' F Rw2 D2 Fw D' Fw' B' L Rw D2 Fw2 Uw B' D' Rw' D Fw R2 Uw2 D' F2 B2

z2
D F r' y r' U2 r F' d U2 r U2 r' //first two centers (12/12)
z l' U' l F r' U2 r' U r' x' U r U' r' //next two centers (13/25)
x' U' F2 U' r U' r' D U' F2 U l' U l D L D L r U' r' L' R D' r U' r' //cross edges (26/51)
F 3r r' U2 3r' r U r U' r' F' //last 2 centers (11/62)
y' u' R U' R' y' U2 R U' R' y' R U R' F R' F' R y' R U' R' u y' R' U' R u' R' U' R u //edges (27/89)
R' U R2 U' R' L' U L U' L' U' L y R' U R2 U R' y U2 R U R' U' R U R' //F2L (25/114)
R' U' F U R U' R' F' R U' r2 R2 U2 r2 R2 u2 r2 R2 u2 x U2 3r' U' 3r U2 3l' U R' U' R2 //LL (29/143)

mine works perfectly, thank you :tu

next: Rw U' Fw' Uw' F' L Uw' L' F D2 Fw2 F' Rw' B Rw2 Uw Rw' Uw2 R Uw2 F2 R2 F' Rw' L F Fw R' Uw R' F Rw' L Fw2 D' Fw' B' R B Fw2
 
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Rw U' Fw' Uw' F' L Uw' L' F D2 Fw2 F' Rw' B Rw2 Uw Rw' Uw2 R Uw2 F2 R2 F' Rw' L F Fw R' Uw R' F Rw' L Fw2 D' Fw' B' R B Fw2

x z' D' r U' r2' //1st center
r U' r' y2 F2 u' r U2 r' //2nd center
z' F r U r //3rd center
r U F' r' U l' U2 l //4th center
x F D' U' l' U l // WB edge
D' F U2 l' U2 l U' l' U l //WR edge
D' U R' F R' r U R r' // WG edge
D' U l' U2 l U' l' U l //WO edge
F r U r' U' r' 3r U2r 3r' F' // last 2 centers
u y R U2 R' y U F R' F' R y R U2 R' d' //3edges
U L' U L u' R U' R' u // finish edges
U' R' U R U2 R U' R' //1st F2L
U2 R' U R U' R' U' R //2nd F2L
U2 L' U L U2 L U' L' //3rd F2L
y' R U R' U R U' R' // 4th F2L
U2 R' U2 R U R' U R F R U R' U' F' //OLL
x R' U R' D2 R U' R' D2 R2 x' U //PLL

Hoya, and kinda long...

View on alg.cubing.net :
http://tinyurl.com/mh3kz2x
 
No scramble given, so grabbed one from qqTimer:

D2 Rw L B' F2 D B2 U2 Rw R U2 L' Uw2 R L' F2 R B Uw2 B2 Fw2 F U2 L' B2 U2 L' U' D L' B R L' Rw U' F2 R' Rw2 L2 F'


D Rw D U' Lw F Lw //1st center
F2 Rw U Rw' B' Lw U2 Lw' // 2nd center
Uw2 R' L2 B Uw2 //remaining centers
R U2 R' y R U2 R' y F' U F Uw' // 3 edges
D' R' D R y' F D2 F' y' F' U2 F y' Uw // 3 edges
y F' Uw' R U2 R' Uw // last 3 edges
F' R' y' F' L D R' D // cross
y' U L' U L U' F U' F' // F2L1
U2 F' U2 F U' F' U F // F2L2
y2 U F' U F U' F' U' F // F2L3
L' U' L U L' U' L U' L' U L // F2L4
y F R U R' U' F' // orient edges
y R U R' U R U2 R' // orient corners
U R' U' R B2 D L' U L U' L D' B2 //G perm

Something weird happened with the last 4 centers, they were unexpectedly easy! :cool:

alg.cubing.net

Next scramble: L U' L' R2 Fw L' Uw' U F2 B2 D L R' Rw B' Uw2 R U2 R2 Rw' Uw Rw2 Uw2 Rw L' Uw2 D2 Rw2 B Fw L' U' F D2 Rw2 D2 B' Rw' L B'
 
L U' L' R2 Fw L' Uw' U F2 B2 D L R' Rw B' Uw2 R U2 R2 Rw' Uw Rw2 Uw2 Rw L' Uw2 D2 Rw2 B Fw L' U' F D2 Rw2 D2 B' Rw' L B'

y //inspection
//centres
r' R' f2 u' x' //yellow
r U' r' U y r U2 r' //white
3f' l U D' r2 //red
r' F U' r2 U2 r' //blue
x' U' r U r2 F2 //green+orange
//edges
z F' U' F u' R U R' L U' L' y' R U R' F R' F' R u R U R' y F R' F' R //1-4
u z2 R U' R' u' R U' R' u' R U' R' u R U R' d //5-8
R' U R u' U R U' R' u y' L' u R U R' u' //9-12
//3x3
z y R' D' L D' F' //cross
L' U L U' L' U' L //f2l1
y U2 R U R' //f2l2
U2 L' U' L //f2l3
U' R' U' R U R' U' R //f2l4
U2 r U2 r U2 r' U2 r U2 l' U2 r U2 r' U2 l' D2 l' x //oll parity
L' U R U' L U R' U' //coll
y' R U R' U' u2 r2 U2 2R2 U2 r2 u2 U R U' R' //pll parity
alg.cubing.net

next: u2 F2 L2 f R' F B' f D' U2 F2 f R' f' D2 U2 r L' f' r L' F f' r' F U' F B' U' u R r2 U' F2 f' r2 F' u' f B
 
u2 F2 L2 f R' F B' f D' U2 F2 f R' f' D2 U2 r L' f' r L' F f' r' F U' F B' U' u R r2 U' F2 f' r2 F' u' f B

x' y //inspection
F D' r' B //white+WB edge
R2 u2 D l U2 l' U' y r U2 r' //yellow
F' R' u F' //WG edge
L' R u2 D B' //WO edge
y z U 3r' r U2 3r' r U' r' //green
U' r2 U' r2 //red
3r2 U r U' r' //blue+orange
z' y' F U' d R U' R' d' F' D2 //last cross edge
y2 L U' L' //first two edges
d U' F' U F d' U' L' U L d U R U' R' d' U' F U F' d R U' R' d' //last 4 edges
U R U' R' F R' F' R //F2L 1
U L U' L2 U L //F2L 2+3
y U2 R U' R' U R U' R' U R U' R2 F R F' //F2L 4
U R' U' R U' R' U R U R B' R' B //OLL
y' R' U' R U D' R2 U R' U R U' R U' R2 U' D //PLL
alg.cubing.net
 
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RISE FROM THE DEAAAAD!!!

No scramble provided, so I'll use a scramble provided by gqtimer.

Rw U' Uw' R2 D2 Uw2 F' U Rw2 F' B D Rw' Fw' L2 Rw' Uw' F2 R D U' Uw L2 U2 D L Uw2 Fw2 F U' L2 R' Rw Fw D U B' R' F Uw'

U2 Lw' // Ctr1
x Fw F Rw' F' Rw2 U2 Rw' // Ctr2
y F Rw2 U // E1
F2 Rw L U' // E2
x' U' Rw 3r2 U // E3
L U2 Rw' 3r U' 3r U' Rw // Ctr3
3r' Rw U2 3r U' Rw' // Ctr4
U Rw' 3r U Rw // Ctr5+6
x' z' R U' R' Dw R U R' Uw' R2 // E4
Uw y L' U2 L R U' R' y R U R' F R' F' R Uw' // E5+E6+E7
R U2 R' Uw R U' R' Uw' // E8+E9
U R U' R' Uw R U' R' Uw' // E10+E11+E12
F2 R' F2 R // Pair 1
U2 x' M' U2 M x // Pair 2
U L' U' L y' U' L' U L // Pair 3
R U2 R' U R' F R F' // Pair 4 + partial EO
U' R U R' U R U2 R' F R U R' U' F' // OLL
R2' Rw2 U2 R2' Rw2 Uw2 R2' Rw2 Uw2 // PLL Parity
R' U R' U' R' U' R' U R U R2 // PLL
alg.cubing.net

140 HTM

Next: L Uw2 B' Rw2 Uw2 L' F2 U B L2 Uw F2 Fw' Rw Fw R' F2 Rw2 Uw2 U2 B2 F Fw Uw' B2 Fw Uw R2 Rw U2 D' F2 B R' Fw Uw U' Fw' L' D2
 
Next: L r2 F' D2 F' r R' f F' d' L b' r2 B' f' D u2 U L r2 R D u f2 F' r2 b L' r2 B

When you say r2 do you mean this...

visualcube.php
 
Nope (sorry for this misunderstanding).
I mean Rw2. I mean what you did + R2.
Look at what alg.cubing.net for my first move on my last solve.
Isn't it the good notation? I thought it was the WCA one...
 
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Nope (sorry for this misunderstanding).
I mean Rw2. I mean what you did + R2.
Look at what alg.cubing.net for my first move on my last solve.
Isn't it the good notation? I thought it was the WCA one...

I was just wondering. I am not sure I would call one set of notation "good" and another "bad," it's just a matter of preference. My own preference is that single slice moves are lower case letters. That way, you can describe a single slice turn with one move instead of requiring two. I rarely make an outer block turn when I solve, so for me, Rw = Rr.
 
Next: L r2 F' D2 F' r R' f F' d' L b' r2 B' f' D u2 U L r2 R D u f2 F' r2 b L' r2 B

Well this is my first time trying this, and now that I understand the notation your r = my Rr and my r = your rR' I will give it a shot. By the way, I found that I had a hard time pausing "mid algorithm" to write down the moves. I can "do it fast" but I have a tough time transcribing the moves one at a time after I completed each step. Is anyone else in the same boat? This was compounded in my case by also having to "translate" from my notation shorthand to the one used at the website (not that I am complaining) so I ended up having to go through a few solves to get it right. Also, when I rotated the cube in hand, I rotated it back to the original orientation and re-re-transcribed the notes before I realized (duh!) that the web interface accepted rotations in-line and would use the new relative face designations to continue with the solve.

With that caveat, I present my first attempt on here...

http://alg.cubing.net/?alg=R2_U2_F-_R_F-_U_F-_D_%2F%2Fsolves_the_8_corners%0AL-_d2_D2_R-_b2_B2_R-_u-_U_L-_%2F%2F_dedges_@_LB_%26%232b%3B_LD%0AR_U-_l_L-_U-_l_L-_U2_R-_%2F%2F_dedges_@_DB_%26%232b%3B_FR%0AL2_B_l2_L2_B2_l2_L2_B_l2_U_l-_L_U2_l2_L2_U_l2_L_B_d-_D_r2_R2_d_D-_B-_L_%2F%2F_cascade_of_edge_solves%0AR-_B-_U_l2_L2_U-_B_R_%2F%2F_ring_@_B_%26%232b%3B_one_TL_edge%0AU2_f-_F_U_l2_L2_U-_f_F-_U2_%2F%2F%26%232b%3B_ring_@_U_%26%232b%3B_ring_@_L_%26%2345%3B_ring_@_B%0AB2_b2_R2_U-_l-_L_U_R2_b2_B2_%2F%2F_yay,_parity_errors!%0Ayz2_R_F_u2_U2_R2_U2_u2_r2_u2_U2_R2_r2_F-_R-_%2F%2F_the_rest_is_just_centers_and_is_easy_:)%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A%0A_&setup=L_r2_F-_D2_F-_r_R-_f_F-_d-_L_b-_r2_B-_f-_D_u2_U_L_r2_R_D_u_f2_F-_r2_b_L-_r2_B&puzzle=4x4x4
 
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Next: U' D' R' L U' R' B2 D' F U' F' R2 u B2 r B2 L2 r' u F2 f2 R' f U' F B D' r u2 F2

I am taking a shot at this one. Have to re-solve a few times to get all of the moves. So far:

L2 D2 B2 L B' L2 B R2 // 8 corners correct
D' L d D' F' f R' F b2 B2 // dedge harvest
U d D' R D d' R' U' D d' // 6 edges remaining to be solved
F2 R' B' D d' B R F2 // DB edge
R' l L' D R' r D' R r' L // +2 edges while rotating cube as well
U' F2 f2 R2 F f' R2 F2 f2 U // bottom ring solved
r2 R2 F2 U r R' U' F2 r2 R2 // parity dodge attempt
r' R B2 U R2 r2 U' B2 R' r // 2 edges remaining
u2 U2 D' B' b u2 U2 B b' D // solves some centers
B r R' D2 d2 r' R D2 d2 B' // solves more centers
f F' B D d' f' F D' d B' // centers again
R2 U u' l2 L2 U u' l2 L2 U2 u2 R2 // one more center solved
 
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