oh really? how can i find them?
CC L4C Avoid X perm with optimal movecount OCLL
S: UB UL UR UB UL UF UL UF UR UF UR UB UL UR UB UF
*Std angle, UFR permuted, UFL goes to UBR, UBR goes to UBL, UBL goes to UFL
A: UB UF UL UR UF UL UB UL UB UR UB UR UF UL UR UF
*Sune angle so UFL is orientated, UBL permuted, UFL goes to UBR, UBR goes to UFR, UFR goes to UFL
T: UF UR UB UL UR UF UL UR UB UL UF UL UF UR
*Flipped cnrs in front, UFL permuted, UFR to UBR, UBR to UBL, UBL to UFR
U: UB UF UL UF UR UF UR UB UR UB UL UB UF UR
*HL on Right, UBR flipped and permuted, Front corner side bar that matches left side color, UBL goes to UFR,
UFR goes to UFL
L: UL UB UF UR UF UL UF UL UB UL UB UR UB UF
*Std Angle, Front left corner permuted and flipped, UFR Ori and goes to UBR, UBL corner goes to UFR
H: UR UF UR UF UL UF UL UB UL UR UF UL UR UB
*F triple sexy angle, HL on front and back, Top front are op colors, Top back are matching color and matches right side color,
UBR is permuted, UFR goes to UFL, UFL goes to UBL, UBL goes to UFR
The alg is just the mirror of the standard lol
P: UL UF UR UB UF UR UB UL UB UR UB UF UR UF
* Diag Pi COLL set, HL on left, Top left Color matches left side color, Right T shape of corners has op colors on top, Right side should be a solid color
E perm of corners with standard angle, UFL swaps with UBL, UFR swaps with UBR
As long as you are using the movecount optimal OCLLs posted at the start of the thread, these should allow you to avoid xperm and get a CPLL skip so you only need to do one alg for LL