Early Christmas present for you, Speedsolving Forums. 
I realise the title is a bit clickbaity, but it does what it says on the tin. This is a method which produces a forced LL skip every solve. Instead of orienting all edges beforehand and skipping LL with the last slot (`2,000 algorithms), or worse doing everything while inserting the last pair (>10,000 algorithms), we split up the task across multiple F2L pairs.
The four aspects of the last layer are edge orientation (EO), corner orientation (CO), edge permutation (EP), and corner permutation (CP). We must force skips on all four aspects to skip LL.
DISCLAIMER: This may not be a method appropriate for speedcubing, and the total move count (at least in my solves) seems a bit high. It is simply a novel, experimental, and practical method to skip the last layer by splitting up the above aspects among multiple F2L slots rather than just the LS. That being said, I have done my best to optimise these algorithms by hand.
there are three essential tenets of this method:
1. <R,U,L,D> algorithms preserve EO.
2. <R,U> algorithms preserve EO and CP.
3. <R,U2> algorithms preserve EO, CP, and CO.
The steps of the method are as follows:
1. Orient all edges vis-à-vis ZZ, and place the DF, DL, and DB cross edges.
2. Insert the first F2L pair in the BL slot
3. (2SCP) Place the DBR corner at DBR, not necessarily in the correct orientation. Insert the second F2L pair in the FL slot, simultaneously putting the remaining corners (and thus the cube) into the <R,U> subgroup, using one of 4 algorithms (4-6 moves).
4. (3SCO) Place the DR cross edge and any corner (apart from DBR) at DFR, oriented so that its L/R sticker faces right. Insert the third f2L pair in the BR slot, simultaneously orienting the remaining corners so that their L/R stickers are on the L/R faces, with one of 27 algorithms (4-11 moves). The corners are now in an <R,U2> subgroup (the edges aren't, but we'll get to that), and using <R,U2> to setup the last F2L pair forces either Winter Variation case #7 or #17 for the final pair.
5. (LSLL) Pair up the final F2L pair using <R,U2> moves (if the F2L edge is at UF or UB, use R'U'R'U'R'URURU or its inverse). Insert the final pair using one of 24 algorithms (4-16 moves) (12 EP cases × 2 WV cases) to permute edges.
Steps 1, 3, 4, and 5 force EO, CP, CO, and EP skips with 0, 4, 27, and 24 algorithms, for a total of 55 algorithms. Taken together, these lead to a forced LL skip. Algorithms for 3SCO and LSLL, as well as a tutorial and the 4 algorithms for 2SCP, are attached PDFs.
Let me know what you think!
Cheers,
QM
I realise the title is a bit clickbaity, but it does what it says on the tin. This is a method which produces a forced LL skip every solve. Instead of orienting all edges beforehand and skipping LL with the last slot (`2,000 algorithms), or worse doing everything while inserting the last pair (>10,000 algorithms), we split up the task across multiple F2L pairs.
The four aspects of the last layer are edge orientation (EO), corner orientation (CO), edge permutation (EP), and corner permutation (CP). We must force skips on all four aspects to skip LL.
DISCLAIMER: This may not be a method appropriate for speedcubing, and the total move count (at least in my solves) seems a bit high. It is simply a novel, experimental, and practical method to skip the last layer by splitting up the above aspects among multiple F2L slots rather than just the LS. That being said, I have done my best to optimise these algorithms by hand.
there are three essential tenets of this method:
1. <R,U,L,D> algorithms preserve EO.
2. <R,U> algorithms preserve EO and CP.
3. <R,U2> algorithms preserve EO, CP, and CO.
The steps of the method are as follows:
1. Orient all edges vis-à-vis ZZ, and place the DF, DL, and DB cross edges.
2. Insert the first F2L pair in the BL slot
3. (2SCP) Place the DBR corner at DBR, not necessarily in the correct orientation. Insert the second F2L pair in the FL slot, simultaneously putting the remaining corners (and thus the cube) into the <R,U> subgroup, using one of 4 algorithms (4-6 moves).
4. (3SCO) Place the DR cross edge and any corner (apart from DBR) at DFR, oriented so that its L/R sticker faces right. Insert the third f2L pair in the BR slot, simultaneously orienting the remaining corners so that their L/R stickers are on the L/R faces, with one of 27 algorithms (4-11 moves). The corners are now in an <R,U2> subgroup (the edges aren't, but we'll get to that), and using <R,U2> to setup the last F2L pair forces either Winter Variation case #7 or #17 for the final pair.
5. (LSLL) Pair up the final F2L pair using <R,U2> moves (if the F2L edge is at UF or UB, use R'U'R'U'R'URURU or its inverse). Insert the final pair using one of 24 algorithms (4-16 moves) (12 EP cases × 2 WV cases) to permute edges.
Steps 1, 3, 4, and 5 force EO, CP, CO, and EP skips with 0, 4, 27, and 24 algorithms, for a total of 55 algorithms. Taken together, these lead to a forced LL skip. Algorithms for 3SCO and LSLL, as well as a tutorial and the 4 algorithms for 2SCP, are attached PDFs.
Let me know what you think!
Cheers,
QM