ottozing
Platinum Member
- Joined
- Aug 13, 2011
- Messages
- 3,304
- Location
- Canberra, Australia
- WCA ID
- 2012MCNE01
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Happy to help! Keep pushing all the limits :tu
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What are some good intermediate steps to use when you don't know all of the cases.
For TSLE, I can do an easy setup to WV in some cases or cancel into some form of sune quite often. When I speedsolve though, I tend to just insert the edge and any corner then do normal OCLL.
TTLL is a little harder. Whats a sensible 2 look TTLL thats not just triple sledge followed by PLL?
Right now for tsle I've learned the 27 cases with the f2l piece in UF where you have 2 or 3 corners oriented (3 or 4 for one subset).What are some good intermediate steps to use when you don't know all of the cases.
For TSLE, I can do an easy setup to WV in some cases or cancel into some form of sune quite often. When I speedsolve though, I tend to just insert the edge and any corner then do normal OCLL.
TTLL is a little harder. Whats a sensible 2 look TTLL thats not just triple sledge followed by PLL?
I don't think it would be too difficult to mirror TSLE for BR, and after that it's just a D' setup for TTLL.The only big problem i see is that you have to limit yourself in f2l cause the fr slot has to be the last one... Thats kinda bad for efficiency, i guess.
Damn 4chan, back at it again with the evolution of cubing! This looks real nice.
I didn't look at it in detail, but i will later. How do you think this compares to ZZ with phasing + ZZLL, which i currently use?
also, reading the title, at first i thought you were going to solve LS and LL simultaneously 100% of the time(wait, i'm stupid, technically you do! it's just in 2 LS steps.
0.051% in ZZ(1 out of 1944 solves) - does this mean that with phasing i have a chance of skipping LL in 1 out of 648 solves? that's pretty neat and would fit my experience so far quite well.
I don't think it would be too difficult to mirror TSLE for BR, and after that it's just a D' setup for TTLL.
It makes me really happy that some people actually noticed, not just my german friends whom i told. Feels like i really accomplished something. Of course, that's only the beginning for ZZ, but my focus is on OH for now.(Btw, I think you're cool for being the first sub10 official zz solver, that's my dream!)
Oh, really? I though there would be 1/6 of the cases 2-gen in one orientation and 1/6 in the other.
Just to clarify, although you did post about this, I didn't take your idea, which was posted on April 20th.
I was inspired by elrog on March 31st.
TSLE inserts the last edge whilst orienting all corners. All states can be solved by a linear combination of at most three R U R', R U' R', or R U2 R' triggers. You just remember which trigger comes after which for all cases. ez pz
0. 0 0 0 0 (0.61 %) Skip
1. 0 0 0 1 (2.42 %) One CW
2. 0 0 0 2 (2.42 %) One CCW
3. 0 0 1 1 (2.42 %) Two adjacent CW
4. 0 0 1 2 (2.42 %) T-OCLL
5. 0 0 2 1 (2.42 %) U-OCLL
6. 0 0 2 2 (2.42 %) Two adjacent CCW
7. 0 1 0 1 (1.82 %) Two diagonal CW
8. 0 1 0 2 (2.42 %) L-OCLL
9. 0 1 1 1 (2.42 %) AntiSune OCLL
10. 0 1 1 2 (2.42 %) CW-CW-CCW
11. 0 1 2 1 (2.42 %) CW-CCW-CW
12. 0 1 2 2 (2.42 %) CW-CCW-CCW
13. 0 2 0 2 (1.82 %) Two diagonal CCW
14. 0 2 1 1 (2.42 %) CCW-CW-CW
15. 0 2 1 2 (2.42 %) CCW-CW-CCW
16. 0 2 2 1 (2.42 %) CCW-CCW-CW
17. 0 2 2 2 (2.42 %) Sune OCLL
18. 1 1 1 1 (0.61 %) All CW
19. 1 1 1 2 (2.42 %) 3 CW, 1 CCW
20. 1 1 2 2 (2.42 %) Pi-OCLL
21. 1 2 1 2 (1.82 %) H-OCLL
22. 1 2 2 2 (2.42 %) 3 CCW 1 CW
23. 2 2 2 2 (0.61 %) All CCW