ZZ-CT is probably the best possible LL-skip methodRecently I've been working and thinking about what a LL-skip means and building a method around it however I don't know what really defines a LL-skip so I just wanted to see what the speedsolvers out there think what makes a LL-skip a true LL-skip?
There was a really cool method around a couple years ago that was a proof of concept LL skip method. Not efficient, at like 70-80 moves, but it was a true LL skip method. I think the mods merged it with the new/concept method/idea thread though, so I cant find it atm, but maybe someone else who remembers it can.
Or maybe this? (Although this isn't really a LL-skip method, it's a 2-algorithm-1-look-last-slot-last-layer method that requires knowledge of full ZBLL...)There was a really cool method around a couple years ago that was a proof of concept LL skip method. Not efficient, at like 70-80 moves, but it was a true LL skip method. I think the mods merged it with the new/concept method/idea thread though, so I cant find it atm, but maybe someone else who remembers it can.
I think I mostly agree with your latter definition. If I do something like VHLS/ZBLS that forces EO to be done on the last slot, and I get a LL skip then, I'd call it a "ZBLL skip" instead (likewise for LL skips in a ZZ solve).I just define an LL skip as finishing F2L and being the rest of the cube being finished(assuming CFOP), even if special sets like VLS is used. Many would define it as finishing F2L with a normal insert(i.e: not trying to force any special cases) and having the rest of the cube