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StarStarSpace

Member
Joined
Oct 27, 2024
Messages
5
Location
Europe
Hey guys, is this method already existing (Maybe it’s just a sub-method of Roux. I tried to find a way to avoid CMLL intuitively.)?:

CMLL-Skip-Method (Proposer: StarStarSpace, 2024)
or
1/161-Method (because in one out of 161 solves you could’ve just done Roux with a CMLL-Skip)

Steps (42 – 55 moves approximately):
1. CPFB: solving corner permuted FB with any method you want. Here are two possibilities a and b:
a. CPLine + FBExtension (10 – 13 moves)
i. CPLine: create a 1x1x3 block in the bottom left, while permuting the corners (4 – 5 moves)
ii. FBExtension: extend the CPLine to a 1x2x3 block, like in Roux, using <r,u,R,U> (6 – 8 moves)
b. FB + CP (11 moves on avg)
i. FB: creating a 1x2x3 block in the bottom left, just like in Roux (on avg 6 moves, if you’re x2y neutral)
ii. CP: permute the corners, using triggers like F R F’ or F’ U’ F (mirrored on the B-side) (5 or less moves (0 – 2 commutator moves plus one trigger))

2. 6CO: orient the last 6 corners (6 moves on avg)
a. Intuitive approach: Try to memorize a few cases, where you orient all edges in 3 or less moves, so you can try to go to these cases from every other case.
b. Algorithmic approach: I am still working on it!

3. SB: Solve the 1x2x3 block in the bottom right intuitively without breaking the FB (CP) or misorienting the corners. Use commutators like in the Corners First method to insert the SB edges. (approximately 15 – 20 moves)
a. Just pair up the DR corners and insert all the three remaining edges using commutators.
b. But maybe it’s easier to build the SBLine (the 1x1x3 block, that needs to go in the bottom right) on the U-Layer at first. After that you can insert the other to SB edges, like in the 42-Method.

4. CMLL-Skip! (Otherwise something went wrong in CP or CO) (0 moves)

5. LSE: Now you can finish your solve, just like in Roux. (13 moves on avg)

Example Solves (alg.cubing.net):
1st example (smallest substeps explained)
2nd example
3rd example

Of course this method doesn't provide a good look around at all, but personally, I really enjoy to solve it, understanding every step, 'cause there are no algs needed.
I think, it's some mix from Roux, 42 and YruRU, but maybe 6CO is totally new? Please tell me, so I can write a wiki article in that case :)
Thank You!
 
Steps 1 & 2 are a different way of starting WaterRoux, and from step 3 onwards you are just using WaterRoux.
Having said that steps 1 & 2 are unique enough that you could consider it a different method.
 
Steps 1 & 2 are a different way of starting WaterRoux, and from step 3 onwards you are just using WaterRoux.
Having said that steps 1 & 2 are unique enough that you could consider it a different method.
Ah yeah, I see, WaterRoux and 1/161 have some similarities, but in 1/161 you don't insert the RD corners before CP and CO. And while doing this, you can try to already pair them up with the remaining edges, like you can see pretty well in the 2nd example.
After the 3rd step, it's just like Roux, not any L7E.

P.S.: Thank you for your feedback. I feel very honored to be writing with an already successful method developer!
 
Didnt you put this in the new method thing?
Yes, I didn’t know, where it would‘ve been better posted. I hope, that’s ok so. Else I‘m really sorry.

I don’t have any experience with this forum yet. So is it better to just stick with the New Method/Substep Idea Thread?

(Maybe this thread could become some space to develop this method further, like there is one existing for WaterRoux?)
 
Yes, I didn’t know, where it would‘ve been better posted. I hope, that’s ok so. Else I‘m really sorry.

I don’t have any experience with this forum yet. So is it better to just stick with the New Method/Substep Idea Thread?

(Maybe this thread could become some space to develop this method further, like there is one existing for WaterRoux?)
idk lol
 
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