Berkmann18
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- Dec 24, 2014
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I can only use <r, U> though.
What are you trying to do exactly ?
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I can only use <r, U> though.
I can only use <r, U> though.
Reddit's weekly competition has <r, U> as one of the events.What are you trying to do exactly ?
Thank you, this is (almost) perfect!This is the method I use for <r, U>:
1. solve bottom center and DR edge (intuitive)
2. solve the back F2L pair (intuitive)
3. solve DB edge
- misorient edge and put at UL, then do (r' U r) U (r' U r) U' (r' U' r)
4. orient edges (setup moves may be needed)
- r U' r2 U' r2 U r2 U r' U r2 U r2 U' r2 - orients UL and UF
5. solve U-layer edges one by one
- r2 U' r2 U' r U r2 U' r2 U2 r2 U r2 U' r U r2 - cycles DF-UB-FR (moves edge at DF to UB)
sub-1 definitely possible with this
Thank you!Oh whoops, I forgot that step!
1. solve bottom center and DR edge (intuitive)
2. solve the back F2L pair (intuitive)
3. solve DB edge
- misorient edge and put at UL, then do (r' U r) U (r' U r) U' (r' U' r)
4. solve corners <r, U> like a 2x2 without messing up the back F2L (solve DFR then rest with sune/antisune)
5. orient edges (setup moves may be needed)
- r U' r2 U' r2 U r2 U r' U r2 U r2 U' r2 - orients UL and UF
6. solve U-layer edges one by one
- r2 U' r2 U' r U r2 U' r2 U2 r2 U r2 U' r U r2 - cycles DF-UB-FR (moves edge at DF to UB)
Yeah, that'd what I do as well. I only came up with this method a few days ago, so if you see something that you think could be improved chances are you're right.Thank you!
Any advice for step 5? I find myself having to use the step 6 alg to get pieces to the U layer, which slows me down a lot.
Edit: Just realised I could do r setup moves, so I think that should help.
I was talking to ben about this and he uses an F2L -> 3-look LL method. It makes EP much faster, and there are no misoriented edges not on U. I think that could be a bit faster. Most of the LL was repeating an L-shape OLL, except for the U perm alg, which I can't remember at the moment.Yeah, that'd what I do as well. I only came up with this method a few days ago, so if you see something that you think could be improved chances are you're right.
I was talking to ben about this and he uses an F2L -> 3-look LL method. It makes EP much faster, and there are no misoriented edges not on U. I think that could be a bit faster. Most of the LL was repeating an L-shape OLL, except for the U perm alg, which I can't remember at the moment.
From what he's posted on FB (though he might have beaten these since then):How fast is Ben with his method? I've gotten a 36.xx ao12 with mine, but if his is significantly faster I'll probably just use it instead...
Hang on, with this <r, U> method, can't you just use Roux where you do CMLL earlier on or something? (Using r R' = M', etc, obviously)
Also,
What is the minimum number of solves in an average you need for it to be called a global average?
What is the minimum number of solves in an average you need for it to be called a global average?
I consider global average to be the average you get when your amount of solves is infinite. As this is impossible to accomplish, just use some smaller number that still isn't all too small (like 500+ atleast)
Ok then, I guess his method is a lot better hahaFrom what he's posted on FB (though he might have beaten these since then):
15.849, 16.677, 18.556, 14.551, 21.246, 14.503, 23.028, (23.388), 14.029, 15.607, (13.943), 14.498= 16.854
(23.388), 14.029, 15.607, (13.943), 14.498 = 14.711
9.549 single
Hang on, with this <r, U> method, can't you just use Roux where you do CMLL earlier on or something? (Using r R' = M', etc, obviously)
Also,
What is the minimum number of solves in an average you need for it to be called a global average?
You can't do R moves in this solving style, only r, so no.
Hang on, with this <r, U> method, can't you just use Roux where you do CMLL earlier on or something? (Using r R' = M', etc, obviously)
Also,
What is the minimum number of solves in an average you need for it to be called a global average?