Easy / Lucky / Hard / Weird scrambles Thread

thought: I find it annoying how the major speedsolving methods cant use solved corners. ZZ eoline only involves edges, CFOP cross will probably mess up the corner, and roux first block doesnt really benefit either.

I don't know though, there's probably a reason that there really aren't any major methods that use corners-first; CFOP and Roux are the big ones now because they proved to be better than other methods that were competing for dominance in the 80's-90's, including many corners-first methods.
That being said, it would be interesting to see some fast cubers try out a corners-first method to see how fast it could be.
 
6.984 R2 D B2 D2 F2 R2 U' F2 U B2 U R B2 F' D U F2 R2 F' R U'

x2 D' U' F L' F D2 R L' // XXcross
R U' R' // F2L 3
y' U' R U' R' U' r U' r' U' r U r' // F2l 3 / EO
U R' U' R U' R' U R' D' R U R' D R2 // ZBLL

Next solve: 6.793 B2 D2 F2 L2 B2 U F2 R2 L2 D' L B2 F' R2 D2 L' F' L2 B2 L'

too lazy to reconstruct, pretty obvious why it's easy.
 
Got this scramble while practicing corners first.

U F L2 U2 F D2 L2 F D2 F' D2 B' R' B2 D2 R B2 F2 U B' U2

Already has red corners in a face, but I didn't notice them and instead got an L4E skip.

x2 z' //inspection
U x' U2 R2 y R U' R' //white corners
F R U R' U' F' U' R U R' U' R' F R2 U' R' U' R U R' F' //yellow corners
U2 D2 M //place UD centers
z r' U' M' U x2 U M2 U' //white edges
r2 x M U M' U' R U M' U2 M U R U' M2 U R U' M2 U //yellow edges
U M' U2 M' U//last white edge+L4E skip


Horribly inefficient, but it was cool to get the skip. Time was 21.589.
 
L' B2 L' F2 U2 L' U2 F2 L' D2 B2 D' U F' R' B2 D' L2 U2 B2 D2

Messed up and got 12.736.


x2 //inspection
L d' R' U' R' F //X-cross
U2 R U R' // F2L-2
U2 L' U' L U L' U' L // F2L-3
U2 R' U R U2 y R U R' // F2L-4
U' r U r' R U R' U' r U' r' //OLL
U' y' x R2 D2 R U R' D2 R U' l U //PLL
 
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