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[Help Thread] FMC Discussion

This solution isn't especially amazing, but I'm happy I managed to find optimal insertions for L5C.

Scramble: B' F' U2 L2 D2 U2 B' L2 R2 B' F' L D B U' L R2 B2 F' L U2

F B2 L2 R U//2x2x2
D' L' D F2//2x2x3
D2 L' D//Pseudo F2L minus 1
B' L' B L2 D L D//5 corners

Skeleton: F B2 L2 R U [2] D' L' D F2 D2 L' D B' L' B L2 [1] D L D

[1]: L2 D' R' D L2 D' R D
[2]: F' D' B' D F D' B D

Solution: F B2 L2 R U F' D' B' D F D' B L' D F2 D2 L' D B' L' B D' R' D L2 D' R D2 L D (30)
 
My solutions in WC2015.

1st scramble: L2 U' B2 L2 D' F2 L2 D U' L2 U2 B' R2 B' R B R' D' B' F2
1st solution: F' U2 B' R2 L2 U2 B' U' B U2 B' U B2 U L' B2 L2 B2 D' L U L' D L (24 moves)
Here is 20 min backup solution (28 moves).

(Normal)

2x2x2 block: F' U2 B' R2

(Inverse)
Pre-scramble: U2 R2 B U2 F

More square: U' L B2 L
More square: U'
F2L minus 1 slot: B' U'
Orient edges: L U' L U
Finish F2L: B L' B'
LL: B F' L' F L B' L2 F' L2 F L2
Correction: U2 R2 B U2 F

In the remaining time, I found the following solution.

(Inverse)
Pre-scramble: L2 R2 B U2 F

More square: U' L' * B2
2x2x3 block: L2 B2 L
F2L minus 1 slot: U' B'
All but 3 corners: B' U' B U2 B' U B U2
Correction: L2 R2 B U2 F

Insert at *: L U L' D' L U' L' D

Emanuel told me the short 2x2x3 block on normal:

2x2x2 block: F' U2 B' R2
2x2x3 block: U B U2

but I didn't see that.

2nd scramble: L2 U2 F' D2 B2 F' R2 B' U2 F' R D2 L D F' L U' B2 L' F2
2nd solution: B' F' L F' L2 F L F2 L' F L2 F' L B2 U2 F2 U D2 B R U' F2 D' B D F2 D' B' L' F' (30 moves)
(Inverse)
Pre-scramble: F B

Orient edges: F L * U D R'
2x2x3 block: B' D2 U' F2 U2 B2
F2L minus 1 slot: L' F L2 F' L F2
All but 3 corners: L' F' L2 F L'
Correction: F B

Insert at *: B D F2 D' B' D F2 D'

3rd scramble: U2 B2 D2 L2 B2 U L2 D' L' F D' L F' D B' D2 F' R' U
3rd solution: R' F' U' F U' F U2 F' U F' U F U' R' L D' R' F R2 L' F D' B' F' R B R' F R B' (30 moves)
(Inverse)
Pre-scramble: R'

1st square: R' B D
2nd square: F' L R2 F'
2x2x3 block: R D L' R

(Normal)
Pre-scramble: R' L D' R' F R2 L' F D' B' R

2x2x3 block: R'
F2L minus 1 slot: F' U' F U' F U2 F'
All but 3 corners: U F' U F U'
Correction: R' L D' [@1] R' F R2 L' F D' B' R
Corner 3-cycle: R' F' R B R' F R B'

The 3-cycle is not optimal, I overlooked the optimal insertion:

Insert at @1: D R' D' L D R D' L'

maybe because there is not enough time left and I felt pressed. :(
I know 28 mean is not enough to win. Congrats to winners.
 
Finally getting good at FMC!

New PB, 27 moves: [scramble from speedsolving.com/competitions round 30 year 2015]

Scramble: L2 R2 D' L2 D L2 B2 D R2 U2 B2 L' F D' L R D' L' D2 B' F2
Inverse scramble: F2 B D2 L D R' L' D F' L B2 U2 R2 D' B2 L2 D' L2 D R2 L2

On normal:
D R' B L' B F2 U2 F' U B'//2x2x3
R2 D R D2 R D R' D' R' D R //L3C

Skeleton: D R' B L' B F2 U2 F' U B' R2 D R D2 R D R' D' R' D R (21 HTM)

Insertions:
D R' B [R' D2 R U2 R' D2 R U2] L' B F2 U2 F' U B' R2 D R D2 R D R' D' R' D R (29)
D R' B L' B [L B' L' F2 L B L' F2] F2 U2 F' U B' R2 D R D2 R D R' D' R' D R (27)
D R' B L' B F2 U2 F' U B' R2 D R [B U B' D2 B U' B' D2] D2 R D R' D' R' D R (27)

Final solve: D R' B L' B F2 U2 F' U B' R2 D R B U B' D2 B U' B' R D R' D' R' D R (27 HTM)

Quite good for me (my previous PBs were 28, 29, lots of 30s, and etc.)
 
1. L2 U' B2 L2 D' F2 L2 D U' L2 U2 B' R2 B' R B R' D' B' F2

2x2x2: F' U2 B' R2
2x2x3: U B U2
Switch & EO: B' D L' D'
F2L-1: L B2
L5C: L B L B'

Skeleton: F' U2 B' R2 U B U2 B L' B' L' B2 L' D L D' @ B (17)
@ = D L' U2 L D' L' # U2 L (8-4/21)
# = L2 U' R' U L2 U' R U (8-2/27)
Insertions are optimal.

/*
After EO, L2 B' L B L2 B2 L2 make an 18 L4C, but there aren't any good insertions.
I also had this 17 move L5E:
F' U2 B' R2 U B U2 L' F' L B2 L' F D @ L D' B
and
@ = D' U B2 D U' L2 (6-3)
-> L3E in 20. Again, no good second insertion found (28 optimal for this L3E skeleton)
*/

Total: F' U2 B' R2 U B U2 B L' B' L' B2 L' D U2 L D' L U' R' U L2 U' R U' L B (27)

2. L2 U2 F' D2 B2 F' R2 B' U2 F' R D2 L D F' L U' B2 L' F2

2x2x3: L2 D2 R D' [B'] U2 F' [D2] B [D2] L
Switch, EO/2-Gen: L' D' L
Pseudo-F2L: B D2 B2 D2
Sune: D B D' B D B2 D' B2 D'

Total: L2 D2 R D' B' U2 F' D2 B D2 L D B2 D B2 D' B' D B' D B2 D2 B' L' D L (26)

3. U2 B2 D2 L2 B2 U L2 D' L' F D' L F' D B' D2 F' R' U

On inverse, Pseudo-2x2x2: L R B'
Switch, 2x2x3: B2 D' L' [D'] F
Pseudo-F2L-1: D' L' F' D F
Switch, F2L-1: L D
L3C: F L F' L F L' F' L

Skeleton: B2 D' L' D' F D' L' F' D F L' F L F' L' F L' F' D' L' B R' L' @ (23)
@ = R B L2 B' R' B L2 B' (8-2/29)

Total: B2 D' L' D' F D' L' F' D F L' F L F' L' F L' F' D' L' B L' B L2 B' R' B L2 B' (29)
Again optimal.

Mean of 3: 27, 26, 29 -> 27.33
Third place!

Btw,
(32), (25), 29, 25, 30, 28, 26, 25, 29, 27, 26, 29 -> 27.4 "official" Average of 12 :D
 
Nice Emanuel, I didn't even realise there was a 2x2x2 in 4 moves until 10 minutes before the end ...
I've been doing some FM races in the last days, and sometimes got interesting starts, like these :

1. Scramble // D2 R2 D B2 D2 F2 U2 R2 D R2 D B D F2 L’ F D2 L D U2 R
Inverse Scramble // R’ U2 D’ L’ D2 F’ L F2 D’ B’ D’ R2 D’ R2 U2 F2 D2 B2 D’ R2 D2

1x2x2 on normal // D’ R’
*switch to inverse* // D’ B’ (premoves are R D)
*switch to normal* // U’ L U’ F2 (premoves are B D)

Until here this gives : D’ R’ U’ L U’ F2 (it’s a 2x2x3 block and premoves are B D)
*switch to inverse* // (premoves F2 U L’ U R D), I see that D’ B’ is pointless, so I do this instead :
2x2x3 with many blocks // L’ D’ B2 U’ B2 L’ B’
L3C // L2 U L2 U’ F U’ F’ U

So everything but 3 corners is : D’ R’ U’ L U’ F2 U’ F U + F’ U L2 U’ L2 B L B2 U B2 D L
+ R B R’ F R B’ R’ F’

Final Solution : D’ R’ U’ L U’ F2 U’ F U R B R’ F R B’ R’ F2 U L2 U’ L2 B L B2 U B2 D L - 28 moves

2. Scramble // U2 B2 U2 F2 L2 D2 R2 F2 D' F2 U' B' U' F2 L2 D' R' U' R2 U
Inverse // U’ R2 U R D L2 F2 U B U F2 D F2 R2 D2 L2 F2 U2 B2 U2

222 // R D2
223 // F’ U R2 F U2 F2
*switch to inverse*
F2L-1 // (U’)
EO // (R2 U R2 U’ B’ R B)
Finish // (U R U2 R’ U2 R’ U2 R2 U R)

Solution // R D2 F’ U R2 F U2 F2 R’ U’ R2 U2 R U2 R U2 R’ U’ B’ R’ B U R2 U’ R2 U - 26 moves

I guess there are surely better continuations ...
 
I had a promising continuation after 13 moves, but I ended up with 31 moves.
Can any one give me advice or find better solutions? Thanks!

Scramble: B' D2 B L2 B2 L2 D2 U2 B' L' R U L' D' R2 B' D2 L' D2 U'

apply on inverse

U L' U2 R' B' L2 - 2x2x2 block
F2 U' R - 2x2x3 block
F U' F U' - F2L-1
F' R' F' R - make a 2x2x1 block
F2 - switch to orange cross
F' R' F R' F' R F - two layers
B' R' B R' B' R2 B - OLL
PLL skip! (31 moves)
 
I had a promising continuation after 13 moves, but I ended up with 31 moves.
Can any one give me advice or find better solutions? Thanks!

Scramble: B' D2 B L2 B2 L2 D2 U2 B' L' R U L' D' R2 B' D2 L' D2 U'

apply on inverse

U L' U2 R' B' L2 - 2x2x2 block
F2 U' R - 2x2x3 block
F U' F U' - F2L-1
F' R' F' R - make a 2x2x1 block
F2 - switch to orange cross
F' R' F R' F' R F - two layers
B' R' B R' B' R2 B - OLL
PLL skip! (31 moves)

U D2 L D2 B R2 D L U' R' L B U2 D2 L2 B2 L2 B' D2 B // inverse scramble

U L' U2 R' B' L2 // your 2x2x2
F2 U' R // your 2x2x3

F L F L' F' U2 // F2L
R' D' L D' L' D2 R // ab3c (Wide Sune)
 
This is from the weekly competition (2015 week 30). I found a good start (I think), but couldn't find a good continuation.
Would someone care to help me to find a good finish or give criticism about my approach? Thanks!

Scramble: L2 R2 D' L2 D L2 B2 D R2 U2 B2 L' F D' L R D' L' D2 B' F2

Pre-Scramble: B2

Two antipodal 2x2x2 blocks: D' L R' B' L2 B2 F U' (8)

I tried some pre-scramble moves to get a 2x2x3 block. For example, an L2 B2 pre-scramble, and then a U2 F L' B' continuation would give a misaligned F2L minus 1 Slot.
 
Hi you all! I'm pretty new in FMC, and I have troubles with the ends of the cubes. The only good ending I've ever found was the past week at a competition were I did a 25 moves attempt because of a magical cancelation xD

Scramble: U2 B D2 R2 B' U2 F' D2 F2 R2 F R' D F2 U B R' D F2 U2 L'

L U L' (2x2x1 -> 3)

D B' U (2x2x2 -> 6)

After that I could find lots of continuations but, as always, none good. Can you give me some advice on how to continue?

My continuations were:

R' D2 R2 D R' or D F' D' F R F' or F' R' L' F' L D2 (2x2x3 -> 11, 12, 12)

Using the first one I could find three F2Ls-1 in 18, 19 and 19

Using the second one: D R2 B R B' R D (F2L-1 -> 19) + D R' D' F' R F R' (ab5c -> 25) [I also got lost searching for inserions... LOL]

Using the third one: R F' R' F R (Pseudo F2L-1 -> 17) with R2 as a premove I found: R F' U F U' R' (Another square...)

So that's all, I don't know how to finish :(
 
If you can’t find any good continuation try to build that same block in a different way :

222 // D B’ L2 U L2 U
223 // F2 D’ B R2 B’ R
F2L-1 // R F’ R’ F D’ F2
EO // F’ R F R’
L3C // D2 R’ D R D

So you get to L3C in 25 moves in my case, although we both started with the identical 2x2x2 :
D B’ L2 U L2 U F2 D’ B R2 B’ R2 F’ R’ F D’ F R F R’ D2 R’ D R D
And this is still a straight-forward solution, so you should see how pre-moves and inverses work, then you have plenty of new possibilities !

Not related :
A cool solution I found today (but well, it’s a skip ... meh)
Scramble: D2 F2 U2 L2 U2 B D2 F' D2 U2 B' R' F2 L2 D L' R' U' F U2 B
Inverse scramble: B' U2 F' U R L D' L2 F2 R B U2 D2 F D2 B' U2 L2 U2 F2 D2

I don’t remember why ... // D2 F’ U’ R
*switch*
XXcross - 1 move // (D’ L’ R D2 L2)
F2L // (F’ R’ F’ R F2 R’)
LL // (L D L B’ L’ B D’ L’ D)

Final solution // D2 F’ U’ R D’ L D B’ L B L’ D’ L’ R F2 R’ F R F L2 D2 R’ L D - 24 moves
 
I am very new to FMC solving with more advanced techniques. I recently tried a solve using NISS, and it worked out fairly well, however, I can't seem to figure out how to write the final solution. I know that the inverse of my moves before the switch go at the end of the solution, but I made premoves after I switched, and I don't know how to fit that into the solution. I have everything I did here:

normal: D' B2 D L2 D2 B2 U' F2 L2 U L2 R F' U R2 B' F D' R D L2
inverse: L2 D' R' D F' B R2 U' F R' L2 U' L2 F2 U B2 D2 L2 D' B2 D

on normal:
F2 L2 F B D' / 2X2X2 (5) (Premoves: D B' F' L2 F2)
Switch to inverse:
D B U' B' U D' F2 / Pseudo 2X2X3 (12) use Premove F
U' F' U2 F U2 R2 U / Pseudo F2L -1 +EO (19) use Premove U
F R2 F' R2 F R' F' / To L3C (26)
R' U' R D R' U R D'/ L3C (34)

Any help explaining the final solution to me would be greatly appreciated.
 
I am very new to FMC solving with more advanced techniques. I recently tried a solve using NISS, and it worked out fairly well, however, I can't seem to figure out how to write the final solution. I know that the inverse of my moves before the switch go at the end of the solution, but I made premoves after I switched, and I don't know how to fit that into the solution. I have everything I did here:

normal: D' B2 D L2 D2 B2 U' F2 L2 U L2 R F' U R2 B' F D' R D L2
inverse: L2 D' R' D F' B R2 U' F R' L2 U' L2 F2 U B2 D2 L2 D' B2 D

on normal:
F2 L2 F B D' / 2X2X2 (5) (Premoves: D B' F' L2 F2)
Switch to inverse:
D B U' B' U D' F2 / Pseudo 2X2X3 (12) use Premove F
U' F' U2 F U2 R2 U / Pseudo F2L -1 +EO (19) use Premove U
F R2 F' R2 F R' F' / To L3C (26)
R' U' R D R' U R D'/ L3C (34)

Any help explaining the final solution to me would be greatly appreciated.

I write my solutions like this:

(stuff done on inverse scramble) (Scramble) (stuff done on regular scramble)

An example of what my paper might look like:

U' L2 F' D' (S) R F D2 B D' L2

Where (S) is my shorthand for (Scramble)

When working on the regular scramble I write after the (Scramble) section from left to right, and I write the turn I perform.

When I work on the inverse scramble I write in the section to the left of (Scramble) from right to left, and I write the inverse of the turn I perform.

When applying a premove, write the premoves, using the same convention as the side you're writing on, but write it on the *other side of the scramble*

For example, in my fake example above, when working on the inverse scramble I realize that R would be my next move to solve the pseudo block. I would then write R' on the right hand most side of the solution like this:

U' L2 F' D' (S) R F D2 B D' L2 R'

At the end of your solve, move the entire left hand side of your solution, without flip or rotation, to the far right side of your solution and this will solve the scramble.

Let me know of this is unclear or if it does not help.
 
I write my solutions like this:

(stuff done on inverse scramble) (Scramble) (stuff done on regular scramble)

An example of what my paper might look like:

U' L2 F' D' (S) R F D2 B D' L2

Where (S) is my shorthand for (Scramble)

When working on the regular scramble I write after the (Scramble) section from left to right, and I write the turn I perform.

When I work on the inverse scramble I write in the section to the left of (Scramble) from right to left, and I write the inverse of the turn I perform.

When applying a premove, write the premoves, using the same convention as the side you're writing on, but write it on the *other side of the scramble*

For example, in my fake example above, when working on the inverse scramble I realize that R would be my next move to solve the pseudo block. I would then write R' on the right hand most side of the solution like this:

U' L2 F' D' (S) R F D2 B D' L2 R'

At the end of your solve, move the entire left hand side of your solution, without flip or rotation, to the far right side of your solution and this will solve the scramble.

Let me know of this is unclear or if it does not help.

Thank you for the reply. I thought I understood your instructions, but then I tried it, and it did not work. Even so, if it did work, I wouldn't be able to tell why it does work just from your instructions. Maybe if I had the solution I am looking for, I could figure it out by working backwrds. anyway, using what you said, this is what I did:

(stuff done on inverse scramble)(scramble)(stuff done on regular scramble) as instructed
(D' B' U B U' D F2 U F U2 F' U2 R2 U' F' R2 F R2 F' R F R U R' D' R U' R' D)S(F2 L2 F B D')
Add premoves as instructed
(D' B' U B U' D F2 U F U2 F' U2 R2 U' F' R2 F R2 F' R F R U R' D' R U' R' D)S(F2 L2 F B D')(U' F')
Move inverse side to far right
(F2 L2 F B D')(U' F')(D' B' U B U' D F2 U F U2 F' U2 R2 U' F' R2 F R2 F' R F R U R' D' R U' R' D)

Refer back to my original outline of what I did if you're as confused as I am, all of my moves are there.
 
If you can’t find any good continuation try to build that same block in a different way :

222 // D B’ L2 U L2 U
223 // F2 D’ B R2 B’ R
F2L-1 // R F’ R’ F D’ F2
EO // F’ R F R’
L3C // D2 R’ D R D

So you get to L3C in 25 moves in my case, although we both started with the identical 2x2x2 :
D B’ L2 U L2 U F2 D’ B R2 B’ R2 F’ R’ F D’ F R F R’ D2 R’ D R D
And this is still a straight-forward solution, so you should see how pre-moves and inverses work, then you have plenty of new possibilities !

Not related :
A cool solution I found today (but well, it’s a skip ... meh)
Scramble: D2 F2 U2 L2 U2 B D2 F' D2 U2 B' R' F2 L2 D L' R' U' F U2 B
Inverse scramble: B' U2 F' U R L D' L2 F2 R B U2 D2 F D2 B' U2 L2 U2 F2 D2

I don’t remember why ... // D2 F’ U’ R
*switch*
XXcross - 1 move // (D’ L’ R D2 L2)
F2L // (F’ R’ F’ R F2 R’)
LL // (L D L B’ L’ B D’ L’ D)

Final solution // D2 F’ U’ R D’ L D B’ L B L’ D’ L’ R F2 R’ F R F L2 D2 R’ L D - 24 moves

Thank you! So the best is to try and try until an easy finish pops out? I've been searching how to finish Heise Style, but I need to work more on the method because it still seems difficult to me.

Also, congrats on the good solution you posted :P
 
Thank you! So the best is to try and try until an easy finish pops out?

Basically yes. In the end you should try to solve enough pieces so that the remaining unsolved pieces can be solved with 1-2 commutators and then do insertions.

You can leave 3-5 corners unsolved (most common case by far. At least for me)
Or 3-5 edges if you can do it with few enough moves. (note that edge insertions usually take more moves than corner insertions unless you get lucky and get a 6-mover case)
Or you can leave 3 edges and 3 corners (I like these cases a lot for some reason :D )
Or you can leave something different and weird but I don't really know how to handle those... (like leaving 2 edges and 2 corners...)

But yeah the best idea if you can't find a good ending is just slightly altering your earlier solution to get a different end case which might be better :)
 
Thank you for the reply. I thought I understood your instructions, but then I tried it, and it did not work. Even so, if it did work, I wouldn't be able to tell why it does work just from your instructions. Maybe if I had the solution I am looking for, I could figure it out by working backwrds. anyway, using what you said, this is what I did:

(stuff done on inverse scramble)(scramble)(stuff done on regular scramble) as instructed
(D' B' U B U' D F2 U F U2 F' U2 R2 U' F' R2 F R2 F' R F R U R' D' R U' R' D)S(F2 L2 F B D')
Add premoves as instructed
(D' B' U B U' D F2 U F U2 F' U2 R2 U' F' R2 F R2 F' R F R U R' D' R U' R' D)S(F2 L2 F B D')(U' F')
Move inverse side to far right
(F2 L2 F B D')(U' F')(D' B' U B U' D F2 U F U2 F' U2 R2 U' F' R2 F R2 F' R F R U R' D' R U' R' D)

Refer back to my original outline of what I did if you're as confused as I am, all of my moves are there.

Here's how i do it, if it helps. At the end of this post is your solution in this notation.
Basically, I still imagine some moves to be on the "left side" of the scramble, and some on the right.
To differenciate, I put the moves on the left side / inverse scramble in brackets.
Let's ignore premoves for now, because they are only confusing. ^^
So if my 2x2x3 start works like this: (This is how I would post it in this thread, for example)

normal: R U R2
switch to inverse: B' L2 B'
switch to normal: D F D F
switch to inverse: R2

, I would actually write it down on my sheet like this:

R U R2 (B' L2 B') D F D F (R2)

The moves in brackets are the *inverted* premoves, so they are the moves I actually do on the inverse.
Note how this notation represents exactly the order in which you found the moves!
Now, if this is your current solution start, and, say, you now want to continue on the normal scramble, your premoves are the *inverted* moves in brackets, starting from the left.
So in this case your premoves would be
R2 B L2 B
Then the normal scramble has to be performed. Then you perform the "normal" moves, without inverting them, in the order you wrote them down:
R U R2 D F D F.
If, instead, you want to continue on the inverse scramble, you have to use the inverse of what I just described. So you start with the *inverted* non-bracketed moves from the right:
F' D' F' D' R2 U' R'
Then you perform the inverse scramble. Then then the moves in brackets, not inverted, and starting from the left:
B' L2 B' R2

This might seem complicated at first. But the nice thing is it is very easy to write down. To add some moves on the normal, just write them at the right hand end without brackets. To add moves on the inverse, write them to the right hand end, too, but in brackets. No need to start in the middle of your sheet, or something like that.
Always remember that the moves in brackets are the inverted premoves for the normal scramble, and the moves without brackets are the inverted premoves for the inverse scramble.
It is also worth noting that, if you want to make your start more readible, you can rearrange the parts of the solution a bit, by grouping the normal and inverse moves - as long as the normal scramble moves stay in their order, and the inverse scramble moves stay in their order. So to rearrange the above 11 moves you could write
R U R2 D F D F (B' L2 B' R2)
which is equivalent.

Now, the next thing you can use are premoves (for pseudo-blocks). The easiest thing to do is switching and treating the premove as moves like all the other moves. (With a bit of experience, this won't be necessary.)
But don't get confused by the order of premoves and moves on the inverted scamble. In my above example, the "last" move to create a 2x2x3 is a bracketed (R2). So after the first ten moves there will remain a pseudo-2x2x3 on the normal scramble, and a 2x2x3 with a missing move on the inverse scramble. The easiest thing to do is to apply that missing move on the inverse scramble (adding another switch, basically).

Now, when your skeleton is finally ready (which is when you should write down all the normal and inverse moves as just moves on the normal), what you have to write down are
- first, the moves on the normal, in the order you wrote them down
- second, *the moves you would normally apply as premoves before the scramble*, so the moves in brackets starting from the right (inverted).

So if we imagine that our little example above creates a L3C-skeleton already, this skeleton would look like:
R U R2 D F D F | R2 B L2 B

I hope this helps. It takes a bit of practise, but once you get used to it, I think this is the easiest way to keep track of your solution.

/-----------------------

Here is your above solution in my (actually, porkinator's) notation:

Scramble: D' B2 D L2 D2 B2 U' F2 L2 U L2 R F' U R2 B' F D' R D L2
Your solution: F2 L2 F B D' (D B U' B' U D' F2) F' (U' F' U2 F U2 R2 U) U' (F R2 F' R2 F R' F') (R' U' R D R' U R D')
Solution written down correctly: F2 L2 F B D' F' U' | D R' U' R D' R' U R F R F' R2 F R2 F' U' R2 U2 F' U2 F U F2 D U' B U B' D'
(As you can see your premoves were inverted.)
Again, my advise would be to just do another switch to perform a premove.
 
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Basically yes. In the end you should try to solve enough pieces so that the remaining unsolved pieces can be solved with 1-2 commutators and then do insertions.

You can leave 3-5 corners unsolved (most common case by far. At least for me)
Or 3-5 edges if you can do it with few enough moves. (note that edge insertions usually take more moves than corner insertions unless you get lucky and get a 6-mover case)
Or you can leave 3 edges and 3 corners (I like these cases a lot for some reason :D )
Or you can leave something different and weird but I don't really know how to handle those... (like leaving 2 edges and 2 corners...)

But yeah the best idea if you can't find a good ending is just slightly altering your earlier solution to get a different end case which might be better :)

Thanks for the answer, I'll keep trying. Just to know, how do you solve it when you have 3 corners and 3 edges left?
 
Thanks for the answer, I'll keep trying. Just to know, how do you solve it when you have 3 corners and 3 edges left?

Just find an insertion for 3 corners first and then you are left with 3 edges and find an insertion for those too :) Or the other way around (first insertion to solve edges and second to solve corners...)

Do you know what insertions are and how to use them?
 
Just find an insertion for 3 corners first and then you are left with 3 edges and find an insertion for those too :) Or the other way around (first insertion to solve edges and second to solve corners...)

Do you know what insertions are and how to use them?

Or, if you're lucky enough, you might be able to finish with a pair 3-cycle
 
Thanks for the answer, I'll keep trying. Just to know, how do you solve it when you have 3 corners and 3 edges left?

Surprisingly many times you will be able to insert something like a Sexy Move to solve the edges. See my first solve here. With that skeleton, the insertion finder found something worse iirc (doing two regular insertions).
Usually two 3-cycles will do though ;)
 
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