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You mean doing UFUB instead of ULUR? Yeah, that's what this is. Nothing very advanced.Is it sort of like doing wrong coloured LR? Srry dont have cube wit me.
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You mean doing UFUB instead of ULUR? Yeah, that's what this is. Nothing very advanced.Is it sort of like doing wrong coloured LR? Srry dont have cube wit me.
You mean doing UFUB instead of ULUR? Yeah, that's what this is. Nothing very advanced.
Yeah thats what I mean. Advanced for me. Does this trick work for every time you get dot case? This cancellation is a lot better than E moves.
you don't have to just do it for dot cases. you can do it for all cases. instead of solving UL UR, you can solve UF and UB if it seems better.
Too hard for me at the moment. I just solve over and over. Dont ask questions. If something is bad, I drill it. I will learn and use more advanced things like this later.
I didn't describe it as advanced because it isn't hard to learn, but imo it's hard to do quickly in solves since the edges are harder to identify during LSE.Yeah thats what I mean. Advanced for me. Does this trick work for every time you get dot case? This cancellation is a lot better than E moves.
I didn't describe it as advanced because it isn't hard to learn, but imo it's hard to do quickly in solves since the edges are harder to identify during LSE.
However, you can do it to avoid dots in normal solving without THAT much difficulty - before inserting ULUR, if your UFUB edges are solved already, then you're going to get dots (look at the pieces in the L and R positions here; blocks are red/orange):
so you can do M' U2 M2 U2 M' instead to skip them.
You can also skip them if they aren't solved, but instead look like this:
iirc, Ryan said he does this.
E: also, remember to make sure FU+FD are the same colour before doing M' U2 M2 U2 M'
Tbh, I was talking to Alex and he said he didn't couldn't even think he did (or be bothered to work it out) apart from: LR edges anywhere on the M slice, misoriented, and UL and UR are flipped, and the other two remain oriented, you can do M to orient (think that's what he said)
I have a question about bigger cubes for roux especially the 4x4. I recently started practicing 4x4 again and learned Yau it helped me get my times down a lot from around 2 mins to a minute and a half. I'm wondering how other people use Roux for solving bigger cubes and how to tackle the M slices; I usually end up with inner-layers misaligned and the cube locking up on me. Also is there a variation of Yau optimized for Roux solvers. I really like the idea of building the first 4 edges before centers and keeping them on the bottom so all the other edge species are on top and improve recognition and reduce move count a little bit (long sentence). Although this does not work as well for Roux as much once on to the 3x3 stage. I was wondering if anybody has developed a similar technique that helps with building the first one or two blocks or if I would be just as well off to stick with CFOP for bigger cubes.
Same penguins sameYuck... exam season coming up... gonna solve as much as I can today!
Yuck... exam season coming up... gonna solve as much as I can today!
I will make a proper one...eventually...ehhh, the prevailing philosophy seems to be list the steps, done. that's as far as meyer tutorials usually make it.
I will make a proper one...eventually...
Sounds interesting, but I think the remaining edges with r2 would be kind of slow and inefficient. almost all of the M slice targets are kind of long algorithms.I always thought about a 4x4 method of the following:
1st center to 1st block
2nd center to 2nd block
Cmll
Solve remaining edges with r2 blind method
Lse
Any thoughts?
True, but you have the UR and UL edges tooSounds interesting, but I think the remaining edges with r2 would be kind of slow and inefficient. almost all of the M slice targets are kind of long algorithms.