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Not so special LSE only orient 6 edges (don'T know if they are already know)

R' F R U M U' R' F' r

R' U r U M U' r' U' r

I don't use them personally because I feel there is alway somthing better on could do instead.
EDIT I mean M/M' and then just orient 4 Edges but if UR/UL slot are free, these algs may be handy to orient and place UR/UL in one go.

Yah, I only liked them because they used the sexymove, which can be performed incredibly fast. They're not even close to being efficient, and you'd need high TPS to make it worthwhile. However, it was kind of cool to make an alg out of nothing but sexymoves.
 
And if you don't mind further inquery, regarding ZZF2L-XELS-L5C:

Did you consider to do it in the folowing order F2L_minus_one_Slot + EO + XELS + L5C ? (more or less on the heise site)

During the first part of L5C do you always solve DFR corner?

[abc]toshiro, please answer ,too.

Uhm, I also consider solving it like F2L then EO, but EO before F2L is much better for me.
In the L5C, I shoot the current corner to other corners in the U-layer. If the DFR corner is in position, I either replace it or do COLL/EPLL.
 
Do you still run into "no edge oriented" OLL case, without knowing before, or other unpleasant OLLs? Do you get 4 oriented edges so often, that you would consider using "enhancements" to get further profit from it?
I do run into it occasionally, but only if I had an icky F2L case (one which can only be solved directly or converted into a RUR' type insertion). I don't consider any other OLLs unpleasant; some are slower than others, but it would be way more effort to avoid those than it would be worth to not have them. And no, I don't think I need any more "enhancements" in my solves.

Did you consider to do it in the folowing order F2L_minus_one_Slot + EO + XELS + L5C ? (more or less on the heise site)
EO+XELS seems like a lot of moves just to shuffle edges around, although I guess pre-EO is too. On the other hand XELS+L5C is basically three steps for LS+LL whereas EO+XELS+L5C would be four (which is too much :p).

During the first part of L5C do you always solve DFR corner?
No, I solve whatever seems easiest to solve first.

the prime mix in the citing drove me nuts, but finally your right r'UrU M'U'r'U'R is much better. copy.
I don't understand you, but I see my mistake - the first r should be an r' (I meant to post R U' r' U' M' U r U r').

Yah, I only liked them because they used the sexymove, which can be performed incredibly fast. [...] However, it was kind of cool to make an alg out of nothing but sexymoves.
Sexymoves on U are kinda fast, sure, but not fast enough that having more than twice the moves is worth it. It is cool to have an alg of only that type of move though.
 
what kind of tricks? LL influencing tricks? f2l influencing tricks/multislotting? open slot tricks? Or justs good algs for ugly cases/angles?

Tricks numbah 1: Setup - R U' x' R U' (R' U R') x - Solve with inverse, performed more like (l U' R) (U l' U R')

Tricksy numbah deux: Setup - R U R U R U' R' U' R' U2 - Solve with same alg - R U R U R U' R' U' R', completely preserves orientation, allowing you to force an OLL skip, also rotationless and 2-gen, ofc.

Tricksy numbah tres: Setup - (R U R') D2 (R U' R) - Multislotting yay. D2 (R U R') D2 (R U' R') Solve with D2 to make the FR pair, sexy to remove FR pair from f2l while correctly inserting the BL f2l corner. D2 to reposition the first layer, solving the BL slot, inverse sexy to replace the FR pair. D2 (R U R') D2 (R U' R')

Tricksy numbah katër: Setup - R2 U R2 U' R2 - rare multislotting/open slotting case. The setup alg sloves the case, and could be used for either f2l pair, or both, if you happen to get exactly this case.

Tricksy numbah fem: Setupd - z F (U R U' R') F' z' - Cross on left multislotting trick, there are tons of obscure f2l cases involving multi or open slotting that can be solved with variations of F (sexy, or sexy + 1 move) F' and the like. Obviously this case is solved with z F (R U R' U') F' z', but play around with them and see what you can find.

Hope these are some tricksies that you had in mind.
 
Yeah, I was think some cool inserts our for awkward cases. I know some LL influences, but I like some you posted. Thanks.
Maybe some with M/M' or u/u' moves?
Thanks.
 
I guess I like the accuracy of the information, but they kinda failed on the drawing part, except for Erik.

What's up with "Some say that if you stack them on top of one another, it would equal the same distance from the North Pole to the South Pole"? This isn't an opinion, it's a verifiable mathematical fact. (300 million)(57mm) = 17.1 km; the diameter of the Earth is roughly 12.8 km. Close enough for laypeople to consider it "the same", perhaps?

What is the CoolBrands list? What makes the Rubik's company cool? They seem to be on the list right now (see http://www.coolbrands.uk.com/_assets/files/CB2010-11_official_results.pdf) - why was the 2007 list more important?
 
This isn't an opinion, it's a verifiable mathematical fact. (300 million)(57mm) = 17.1 km; the diameter of the Earth is roughly 12.8 km. Close enough for laypeople to consider it "the same", perhaps?

That's a very small world :P
 
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