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ZZ speedcubing method

Blockbuilding is pretty much always less moves than slots and pairs.

my blockbuilding is horrible right now. I need to find shorter ways to build blocks

We can be block building buddies.(alliteration FTW)
Here I'll make a video real quick.

block building buddies......please don't ever say that again xD

but thx for the video

Blockbuildingbuddies YAY!

that kinda sounds wack (wack is like my new favorite word:D)
 
Does anyone have any serious thoughts on the matter of phasing in nasty cases?
btw I'm going through the list nicely generated for us by the OP and picking out the ones I like, adding cube rotations to the obvious ones etc.
 
AFAIK when you solve last c+e pair you can compose your algorithm list in such a way that every algorithm ends with either RUR' or URU'R' or R' - so, you can prepare 3 cases for each of these three and use it while solving. That's actually my approach, while solving last c+e pair I try to look-ahead phasing case, then I use one of my 2-gen algs. The only thing that worries me is that my lookahead really sucks (all of all it's not a 'simple' c+e lookahead), but it's probably only a matter of time.
 
@ Lofty,

could you please include some optimal algs (present more algs for the same case) specially if the friendly one is like 5 moves longer...

I think others are interested in zz-b for FMC as well.

thank you very much
Remi
 
As of now I don't plan on creating any algs as Mhordecki has done a great job and provided us with a wonderful list of algs. MHordecki has provided the optimal cases as far as I know. And for friendliness generally I dont add that many more moves than optimal.
Back to the phasing. There are a few cases that i had specifically in mind one being R'U2R2UR2UR, but i guess you can break that up and cut off the last R2 and phase there. F'UFU2RUR'(only done 2gen) which also turns out to end in such a way that you can do pahasing.
My main problem then turns out just to be this case here U2R2U2R'U'RU'R2.
 
Yes, I planned R' case for algs that end with R2 (which I have a few) and for lucky slot skips. Hovewer, as R' case algorithms tend to be longer than in other cases, it should be probably optimized, somehow.

I've been practicing it for two days by now(I mean leaving other methods, including ZZ-VH, behind and training only ZZ-b). After developing the mini-system for case recognizing (recog with 3 arbitrary stickers depending on slot position and phasing case) I'm experiencing +3 sec 'penalty' in F2L caused by phasing step. IMHO it's due to my fatal recognition. Furthermore, I see look-aheading phasing is much harder than a c+e pair, as LL edges (especially when preoriented) are much less distinguishable that F2L pieces imo. I believe it's only a matter of practice, though.

Does anybody of you actually also train it in terms of speedcubing? I'm curious about your experiences.
 
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I have not yet really trained it in terms of speed.
I really would like to learn this method as I feel it can be one of the best methods and has the best mix of large quantity of algs but not too large so less moves still and all the things talked about before unfortunately I can already do Fridrich OH sub-19 quite easily and so its not much incentive for me to practice ZZ tho I think in the long run it will be better for me. I am trying to do EOLine practice as that is the hardest part by far for me (and looking ahead on the blockbuilding) but im not doing that for speed yet more fewest moves.
And for me I only have one case for the final pair which ends in R2 and its already 8 moves itself so it couldn't be that bad to learn like 3 cases for it or whatever.
Edit:
I just realized something terrible! Unless you force an OLL skip instead of phasing you will never get to do a U!
 
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so who is done learning zz-b ll ??

is there someone using zz as a primary method?? are you already faster with zz then your normal method??

I want some up-dates from you!!
 
so who is done learning zz-b ll ??

is there someone using zz as a primary method?? are you already faster with zz then your normal method??

I want some up-dates from you!!

This thread is 2 months old.
 
so who is done learning zz-b ll ??

is there someone using zz as a primary method?? are you already faster with zz then your normal method??

I want some up-dates from you!!

Yes - ZZ-VH is my main method - I averaged about 17-18 and I use this method for 10 months

And I'm not going to learn full zbll - i'm going to learn ZZLL algs (500 vs 160) :P
 
so who is done learning zz-b ll ??

is there someone using zz as a primary method?? are you already faster with zz then your normal method??

I want some up-dates from you!!

Yes - ZZ-VH is my main method - I averaged about 17-18 and I use this method for 10 months

And I'm not going to learn full zbll - i'm going to learn ZZLL algs (500 vs 160) :P

Silly, there are much fewer than 500 ZBLL algs. >_>
 
so who is done learning zz-b ll ??

is there someone using zz as a primary method?? are you already faster with zz then your normal method??

I want some up-dates from you!!

This thread is 2 months old.

are you trying to communicate something?


@ Matthew, nice to hear! but you might be confusing ZB last layer and ZZ-B last layer. ( al the simular sounding stuff :P )
 
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so who is done learning zz-b ll ??

is there someone using zz as a primary method?? are you already faster with zz then your normal method??

I want some up-dates from you!!

This thread is 2 months old.

So? That's why he is asking for updates...

I still like this method, but it's just too difficult for me to speed solve with. The EO line, I do inefficiently, but it's not the problem, it's still mostly under 5 seconds. It's F2L with restricted moves that is really annoying. I cannot stop the urge to rotate during F2L, or else it ends up taking over 60 moves per solve.
 
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