molarmanful
Member
Hey all y'all, I'm thinking of switching to ZZ. I've got it down except for the bad edge recognition. I can identify a bad edge, but it takes a long time. After, I have trouble tracking the bad edges during the solve. Any help?
Hey all y'all, I'm thinking of switching to ZZ. I've got it down except for the bad edge recognition. I can identify a bad edge, but it takes a long time. After, I have trouble tracking the bad edges during the solve. Any help?
Hey all y'all, I'm thinking of switching to ZZ. I've got it down except for the bad edge recognition. I can identify a bad edge, but it takes a long time. After, I have trouble tracking the bad edges during the solve. Any help?
A few moves less than CFOP. I think my movecounts are around 55 for ZZ speedsolves and 60 for CFOP, but I'm not too sure.What is the typical movecount for ZZ solves?
Hey all y'all, I'm thinking of switching to ZZ. I've got it down except for the bad edge recognition. I can identify a bad edge, but it takes a long time. After, I have trouble tracking the bad edges during the solve. Any help?
A few moves less than CFOP. I think my movecounts are around 55 for ZZ speedsolves and 60 for CFOP, but I'm not too sure.
How is it with color neutral? Is it hard to be CN with ZZ? I am CN with CFOP but not with Roux. Roux has a similar kind of good/bad edges which makes it impossible for me to be CN. Is it just as hard with ZZ?
This. Full CN isn't worth it; having one colour on D and two on F can let you change the number of bad edges by up to 8 depending on the scramble, and it's easy. Imo, this is the best type of neutrality to have.Full CN with ZZ would take way too much inspection to be practical. I think y-axis CN is a good option. I use yellow top with either red or blue front.
Full CN with ZZ would take way too much inspection to be practical. I think y-axis CN is a good option. I use yellow top with either red or blue front.
How is it with color neutral? Is it hard to be CN with ZZ? I am CN with CFOP but not with Roux. Roux has a similar kind of good/bad edges which makes it impossible for me to be CN. Is it just as hard with ZZ?
You shouldn't have to if all the edges are oriented. If so, that F' U' F U wouldn't come up, or it could be solved with R U LOk, I have been playing with ZZ for a few hours now. I will start non CN. Just x2. I have watched some of Phil Yu's video's. I understand how to recognize bad/good egdes.. I takes me 5 minutes inspection and a few more to make all edges good (really..LOL). But then.. F2L.. What I do not understand..., you are supposed to finish F2L and get an OLL with all egdes oriented right? Is it so that you can not do F and B moves during F2L? For example take a solved cube. Do F' U' F U. How would you solve that pair without F and B?
You shouldn't have to if all the edges are oriented. If so, that F' U' F U wouldn't come up, or it could be solved with R U L
Ah. that means, I mess the orienation up with my first few F2L's.. because many times I have an OLL with not all edges oriented.. I am going to look for the sample solve thread Thanks for your answer.
Thanks. I did about 50 R U L scrambled cubes. Solving F2L like that is really nice and comfertable. I could het used to that.. Now only if I could become fast at planning Eoline. It takes me minutes at a time now. Where would I be able to find goog Eoline examples?I wouldn't recommend that thread. Many of the solutions just don't work, and many of them aren't really practical ZZ solutions you could apply for speedsolving but FMC attempts based on ZZ. One thing you can do to practice F2L without having to do EO every time is scramble the cube using only RUL (you'll get a solved EO Line if you do this), then solve the F2L making sure you limit your moves to RUL.
Thanks. I did about 50 R U L scrambled cubes. Solving F2L like that is really nice and comfertable. I could het used to that.. Now only if I could become fast at planning Eoline. It takes me minutes at a time now. Where would I be able to find goog Eoline examples?
JARCS is a useful website if you want to improve your EOLines. You can input a scramble (by applying moves, "painting" each individual sticker, or it can generate one for you!) and then go to the EOLine tab and click "Solve". It will give you all optimal solutions for every possible EOLine. You won't be interested in most of them, so look for the ones that correspond to the EOLines you use. It could be helpful to rotate the cube (by applying moves) so that you are already in solving orientation when you click Solve.Now only if I could become fast at planning Eoline. It takes me minutes at a time now. Where would I be able to find goog Eoline examples?
Cube.crider.co.uk ;D
JARCS is a useful website if you want to improve your EOLines. You can input a scramble (by applying moves, "painting" each individual sticker, or it can generate one for you!) and then go to the EOLine tab and click "Solve". It will give you all optimal solutions for every possible EOLine. You won't be interested in most of them, so look for the ones that correspond to the EOLines you use. It could be helpful to rotate the cube (by applying moves) so that you are already in solving orientation when you click Solve.
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