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[Help Thread] What should I learn next?

JP cubing

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You probably should now, and most algs are pretty easy. However, you should have posted this in the one-answer 3x3 thread. Its ok, but just remember next time.
 

EngiNerdBrian

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I've just finished learning full PLL and I average 27-28 seconds. I've been cubing for around 2.5 months. What should I do now to get faster?
The most important thing at this stage is to identify your bad habits (such as unneccessary rotating, not solving the cross on the bottom, bad fingertricks, double recognition, the list goes on), and work on fixing them.
this is great advice. Definitely a time to focus on your mechanics, good fundamental understanding of the cube and optimizing the things you already know to build a solid foundation.

I did not do this...and I was slow forever; I am now working through the advice above and getting better all the time.
 

hexacuber

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I think that this is a pretty common misnomer regarding Square-1. Sqwan and 2x2 are often mischaracterized as just spamming algorithms and TPS. However, in actuality, these events are only as algorithmic as you want to make them.
Finally, someone who actually understands 2x2 and squan :D
 

Silky

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Finally, someone who actually understands 2x2 and squan :D
Thank you ! I feel like a lot of people that say this don't actually do the events. Also Feliks is one of the best in the world at 2x2 and only knows CLL
 

Sub1Hour

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Thank you ! I feel like a lot of people that say this don't actually do the events. Also Feliks is one of the best in the world at 2x2 and only knows CLL
True, all people see are the mountains of PBL, EP, and EG cases and assume getting faster is impossible when in reality it's pretty easy (and fun!)
If you look through some other Square-1 threads a lot of people have gotten pretty fast ( sub-20 for sure ) with only learn 25-30 algorithms, which is nothing crazy.
Just letting you guys know, I'm sub 12 (nearly sub 11) with this many algs
EO: 4
CP: 5
EP: 6
Parity: 2
Cube shape: 4 (kind of cheating though since they are more intuitive reduction points than algorithmic but I'll count them to bolster the count.)

In total, that's only 21 algorithms not counting flips, thats less than full PLL.

Square-1 isn't as hard as you think it is.
 

Silky

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True, all people see are the mountains of PBL, EP, and EG cases and assume getting faster is impossible when in reality it's pretty easy (and fun!)

Just letting you guys know, I'm sub 12 (nearly sub 11) with this many algs
EO: 4
CP: 5
EP: 6
Parity: 2
Cube shape: 4 (kind of cheating though since they are more intuitive reduction points than algorithmic but I'll count them to bolster the count.)

In total, that's only 21 algorithms not counting flips, thats less than full PLL.

Square-1 isn't as hard as you think it is.
Sub-12 with only 21 algs ?! That's actually insane.
 

Silky

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Eh, Its alright I guess.
But seriously, its not that hard. Just turn quickly and abuse misalignments and its easy to get as fast as I am. Granted you might need to learn a few more algs but the 3 gen nature of squan makes them easier to remember IMO.
What do you mean by misalignments, as in canceling into algs? I'm sub-25 with Lin so I have a way to go. I think I could get sub-15 with just the basic Lin algs but I'm not sure.
 

Sub1Hour

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What do you mean by misalignments, as in canceling into algs? I'm sub-25 with Lin so I have a way to go. I think I could get sub-15 with just the basic Lin algs but I'm not sure.
Making things solve themselves quicker. It's a little hard to explain. but basically doing an alg with a (1,0), (0, -1) or (1,-1) before the alg starts, depending on the case, can change the edges that the alg effects, making some things go into place faster then just doing the alg with no misalignment, then doing an EP alg that could be slower than the one you would've used if you misaligned.

BTW I've only used Vandenburgh, so I'm not sure if this will actually help with Lin.
 

Silky

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Making things solve themselves quicker. It's a little hard to explain. but basically doing an alg with a (1,0), (0, -1) or (1,-1) before the alg starts, depending on the case, can change the edges that the alg effects, making some things go into place faster then just doing the alg with no misalignment, then doing an EP alg that could be slower than the one you would've used if you misaligned.

BTW I've only used Vandenburgh, so I'm not sure if this will actually help with Lin.
Do you have an example solve I could check out?
 
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