Setup: (1,0) / (3,0) / (-4,-1) / (3,0) / (-3,0) / (0,1) /
#1 Alg that does EO: (1,0) / (-1,-1) / (-2,4) / (3,0) / (3,0) / (-1,-1) / (-2,1) / (-3,0) / | left with bar on bottom adjacent swap on top for CP
#2 Alg that does EP+CP: (0,-1) / (3,0) / (-3,0) / (4,1) / (-3,0) / | solves CP and EO
Yay, glad to see you switching to real scrambles :3 Before I get to my solve (pretty bad - still don't know CSP, and so I did the wrong CS as a result), just wanted to show a shorter alg (that should be pretty easy to learn for you) on doing that EO case with no CP:
your alg with N/J CP: (0,-1) / (3,0) / (-3,0) / (4,1) / (-3,0) /
alg with neutral CP: (0,-1) / (3,0) / (-3,0) / (1,1) / (3,0) / (-3,0) /
Basically, it's just your alg with a cancelled N/J alg.
Next Scramble: (-2, -3) / (-1, -1) / (6, -3) / (-3, 0) / (-5, -2) / (-3, -4) / (-3, -3) / (-3, 0) / (4, 0) / (2, -2) / (6, -4)
I wasn't going to post my solution, because it's so bad, but after thinking, there are some weird things I do, so I'll put it down. Most of the bad is because of the EP (I hate that case), so hopefully people can learn something from it.
CS: 2,0 / -2,0 / -2,-1 / 3,3 /
OBL: -3,-4 / -2,-2 / -4,-1 / 3,0 /
CP+switch layers: -6,1 / 0,-3 / 0,3 / 0,-3 / 6,-3 / #the misalign here means that I get opp/U (preserves two blocks on top, one on bottom) - misaligning the bottom isn't important because V will always lead to U, but the top prevents it from being W, which is worse than opp here)
EP (ew): 5,3 / 3,0 / -3,0 / 3,0 / 0,3 / 1,0 / 0,2 / 4,0 / 0,-4 / 2,0 / -3,2 / 3,-3 / 6,0 / -3,-3
The OBL here is nice, because the case you might confuse it with is also pretty fast (probably faster, honestly) and has a similar setup: setting up with 0,-1 / 1,4 / 0,3 / (and do the inverse to solve).
A different solution, using my old CS "alg" (which happens to do CSP, as well

):
CSP: 0,-2 / 4,0 / 0,1 / 3,3 /
CO: 4,0 / 0,3 / 0,3 /
EO: 0,3 / 3,0 / -1,-1 / -3,0 /
CP: 4,-3 / -3,0 / 3,3 / 0,-3 / # preserve dem blocks to get U/U rather than H/Z
EP: 0,1 / 5,-1 / -5,1 / 0,-3 / 0,3 / -1,-1 / 1,-2 / -1,0 # alas, it's bad U/U
For the EP here, I probably wouldn't have done it exactly like that - it's just convenient that I did it that way. Doing the opp/opp alg from this angle not only prevents needless AUF, but also "solves" the U layer corners - so doing the 0,-3 adjust means that the ABF at the end is just -1,0.
Next scramble: (6, -4) / (0, -3) / (1, -2) / (-1, -4) / (4, -3) / (3, 0) / (0, -5) / (3, 0) / (5, 0) / (-3, -2) / (-2, 0) / (5, -2)