# The Square-1 "Example Solve" Game

#### Neuro

##### Member
2,2/0,4/1,-4/0,3/ |CSP
0,1/ |FB
5,-4/-5,1/2,-1/ |SB+Dedge
-5,-5/-4,0/0,3/-3,0/0,-2/0,2/3,0/0,-3/-2,6/-4,-3 |PLL+1

NEXT: (-2, 0)/(6, 3)/(-3, 0)/(3, 0)/(2, -1)/(1, -3)/(0, -3)/(-3, -2)/(0, -2)/(0, -4)/(-4, 0)/(0, -3)/(6, 0)

#### Lid

##### Member
NEXT: (-2, 0)/(6, 3)/(-3, 0)/(3, 0)/(2, -1)/(1, -3)/(0, -3)/(-3, -2)/(0, -2)/(0, -4)/(-4, 0)/(0, -3)/(6, 0)
y2 -2,0/-2,6/2,0/-1,0/-3,0/ | CSP
1,0/0,3/ | CO
6,6/3,0/3,0/-1,-1/-3,0/-3,0/ | EO
-5,0/0,-3/0,3/3,0/-3,0/-1,-5 | PBL (JJ with flip)
/ = 18

next: (0, -4) / (-3, -3) / (-2, -5) / (2, -1) / (-5, -5) / (3, -4) / (-3, 0) / (-1, -2) / (-2, 0) / (0, -4) / (6, 0)

#### Neuro

##### Member
0,-2/0,2/1,2/0,3/ |CSP
0,-5/-1,2/ |FB
3,-3/-3,0/-2,1/ |SB+Dedge
2,-4/-2,1/2,-1/1,-2/0,3/0,-3/3,0/5,2/6,0/6,-2 |PLL+DF and equator flip

NEXT: (-5, 0)/(5, 2)/(6, 3)/(0, -3)/(4, -5)/(0, -4)/(-3, 0)/(5, 0)/(0, -5)/(-3, 0)/(-2, -1)/(-2, -2)

#### Dancing Jules

##### Member
Intermediate-ish Vandenbergh:

(-4,-4)/(1,2)\(-3,-3)/ ___ cubeshape
(-2,0)\(0,3)/ ___ CO
(3,0)/(3,0)\(3,0)/(-1,-1)\(-2,1)/(3,6)/ ___ EO and yellow to top
(-1,0)/(-3,0)\(3,3,)/(0,-3)\ ___ CP
(4,0)/(3,0)/(-1,-1)\(-2,1)/(5,-3) ___ EP

NEXT: (4,0) / (5,-4) / (1,-2) / (0,-3) / (3,0) / (3,0) / (-4,0) / (-3,-3) / (-2,-1) / (0,-2) / (4,0) / (1,-2)

#### willtri4

##### Member
(-3,-2)/(0,-4)/(0,1)/(3,3)/ --CS
(-3,-1)/ --CO
(1,-2)/(3,0)/(3,0)/(-1,-1)/(-2,1)/(-4,-1)/ --EO
(0,-2)/(-3,-3)/(0,1)/(0,-2)/(0,4)/(0,-4)/(0,-2)/(0,5)/(3,3)/ --Parity CP
(3,-4)/(1,0)/(3,0)/(0,-5)/(0,5)/(-3,0)/(-1,0)/(-3,-2) --EP

NEXT: (-2, -3)/(0, 6)/(3, 0)/(5, -4)/(3, 0)/(3, 0)/(6, -2)/(0, -3)/(0, -1)/(0, -4)/(-2, -2)/(-3, 0)/(0, -2)/(5, 0)

#### CraZZ CFOP

##### Member
Method: Skwuction (Check the video from Cube Roll for info.)
(1,0)/(-2,-4)/(0,-5)/(-2,3)/(-2,-1)/(-3,0)/ (Cubeshape)
(-1,0)/(-3,0)/ (First Pair)
(1,-5)/(-1,2)/(-2,-5) (Next Two Pairs (Special Case))(I'm too lazy to cancel out AUFs.)
(3,3)/(0,-1)/(3,3)/(0,-5)/(-2,4)/(2,-4)/(0,-1)/(-3,3)/(0,-1)/(-1,-4)/ (Parity + L5P)
(1,-1)/(3,0)/(-3,6)/ (Pair Orientation)(Too lazy to cancel Slices and wouldn't cancel slices in real solve)
/(-3,-3)/(0,-3)/(-3,-3)/(0,-3)/(-3,-3)/(5,0) (Pair Permutation)
/ = 29 (Higher than normal due to parity, no cancellations, bad cubeshape, and bad Pair Permutation case)

NEXT: (3,-4)/ (-5,-2)/ (-3,-3)/ (-1,-4)/ (0,-3)/ (6,-5)/ (0,-3)/ (-2,0)/ (-1,-1)/ (3,0)/ (0,-2)

#### Lid

##### Member
NEXT: (3,-4)/ (-5,-2)/ (-3,-3)/ (-1,-4)/ (0,-3)/ (6,-5)/ (0,-3)/ (-2,0)/ (-1,-1)/ (3,0)/ (0,-2)
y2 0,-4/0,1/0,3/
-2,0/3,3/
-3,3/3,0/3,0/-1,-1/-2,1/-3,0/
-1,3/3,-3/0,3/-3,0/3,0/-3,0/
1,0/0,3/-1,-1/-5,-2/6,0/1,-3

next: (0, 2) / (3, 0) / (-3, 0) / (1, -2) / (5, 0) / (-3, 0) / (0, -1) / (-4, 0) / (0, -5) / (2, 0) / (0, -2) / (-4, 0) / (-3, -4) /

#### Dancing Jules

##### Member
Intermediate-ish Vandenbergh:

(0,4) / (-2,6) / (-1,-2) / (2,0) \ (1,2) / (3,0) \ ___ cubeshape
(-1,0) / ___ corner orientation
(1,4) / (3,0) / (-1,-1) \ (-3,0) / ___ edge orientation
(3,-5) / (-3,0) \ (3,3) / (0,-3) \ ___ corner permutation
(-5,6) / (3,0) / (-1,-1) \ (-2,-5) / (0,6) \ (5,3) __ edge permutation and slice correction

next: (0,-1) / (0,-3) / (3,-3) / (4,-5) / (3,0) / (2,-4) / (-2,0) / (-3,-3) / (6,-3) / (1,0) / (5,0) / (-4,0) / (3,0)

#### Cryoo

##### Member
(0,-1) / (0,-3) / (3,-3) / (4,-5) / (3,0) / (2,-4) / (-2,0) / (-3,-3) / (6,-3) / (1,0) / (5,0) / (-4,0) / (3,0)

y2
6/-36/4/-2-1/-3/ |CSP
-3-2/-1-1/ |CO skip, M2 (forces Ra-U)
63/44/-3/3/03/5-4/0-3/-54/06/ |PBL+Equator flip

Next : (4,0)/ (0,3)/ (0,3)/ (5,-1)/ (0,-3)/ (-3,-5)/ (3,0)/ (3,0)/ (4,0)/ (4,-4)/ (1,-4)/ (-5,0)/ (6,-2)

#### Dancing Jules

##### Member
Intermediate-ish Vandenbergh:

/ (-1,0) \ (0,-2) / (0,-3) \ ___ cubeshape
(1,0) / (6,-3) \ (0,3) /___ corner orientation
(3,0) / (-1,-1) \ (4,4) / (3,0) \ (3,0) / (-1,-1) \ (-2,1) / (-3,0) \ ___ edge orientation (2-look)
(-1,0) / (-3,0) \ (-3,0) / (-5,0) \ (-2,0) / (4,0) \ (-4,0) / (-2,0) \ (5,0) / (-3,0) \ ___ parity
(-3,0) / (-3,0) \ (3,3) / (0,-3) \ ___ corner permutation
(-2,0) / (3,0) / (-1,-1) \ (4,1) / (6,0) \ (5,-3) __ edge permutation and slice correction

Next: (0, 2) / (0, 3) / (-3, 0) / (-3, -3) / (1, -2) / (0, -4) / (-3, -3) / (3, -4) / (0, -4) / (0, -5) / (-2, 0) / (-4, 0) / (-1, -3)

#### Cryoo

##### Member
Intermediate-ish Vandenbergh:

/ (-1,0) \ (0,-2) / (0,-3) \ ___ cubeshape
(1,0) / (6,-3) \ (0,3) /___ corner orientation
(3,0) / (-1,-1) \ (4,4) / (3,0) \ (3,0) / (-1,-1) \ (-2,1) / (-3,0) \ ___ edge orientation (2-look)
(-1,0) / (-3,0) \ (-3,0) / (-5,0) \ (-2,0) / (4,0) \ (-4,0) / (-2,0) \ (5,0) / (-3,0) \ ___ parity
(-3,0) / (-3,0) \ (3,3) / (0,-3) \ ___ corner permutation
(-2,0) / (3,0) / (-1,-1) \ (4,1) / (6,0) \ (5,-3) __ edge permutation and slice correction

Next: (0, 2) / (0, 3) / (-3, 0) / (-3, -3) / (1, -2) / (0, -4) / (-3, -3) / (3, -4) / (0, -4) / (0, -5) / (-2, 0) / (-4, 0) / (-1, -3)

y2
CSP : -5/4/-1/2/-2-1/-3/
CO : 31/
EO (forcing a better CP) : 32/3/-3/3/-21/
CP (forcing Good Double U Perms) : -32/-3/33/0-3/
EP :
04/3/-1-1/3/11/6/-13

22 slice solution executed in 7.39 seconds : 2.98 SPS

Next scramble : (1,3)/ (-3,0)/ (-1,-4)/ (-3,0)/ (6,-3)/ (1,-3)/ (6,-3)/ (0,-4)/ (-5,0)/ (5,0)/ (2,0)/ (-4,-2)

##### Member
-2, 0 / 0,-4 / 4,-1 / 0,-3 / #CSP
0, 4 / -1, -1 / #LB
-2,-2 / -3,0 / 2,-1 / -3,0 / -3,0 / #RB
-3,-3 / 1,-2 / -3,0 / 0,3 / 0,-3 / -1,2 / -2,1 / 2,-1 / 0,4 #1LL10P (PLL+1 subset)
[19/48]

edit:
next scramble: -5,0 / -1,5 / 4,-5 / 0,-3 / -1,-1 / 4,-3 / 3,0 / 3,0 / -5,0 / 6,-2 / -4,0 / 0,-5 / 2,0 /

#### Da Werido

##### Member
0,2 / 2,0 / 2,0 / -2,6 / 3,0 / -4,3 / -1,-2 / -3,0 / CS
0,2 / -3,0 / 3,6 / CO
1,4 / 3,0 / 3,0 / -1,-1 / -2,1 / -3,0 / EO
5,0 / 0,-3 / 0,3 / 0,-3 / 0,3 / CP
M2 D' M2 D' M2 U' (1,0) / D M2 D' / U / D M2 D' (EP)
6,0 / 6,0 / -4,3 (Bar Flip)

Next Scramble: (4,3) / (-1,-1) / (-3,0) / (6,-3) / (3,-5) / (-3,0) / (-2,-1) / (2,0) / (-3,0) / (2,0) / (3,0) / (-2,0) / (-3,0)

#### NintendoCuber

##### Member
CS: (-1,-2) / (2,0) / (-2,0) / (2,0) / (-1,0) / (-3,0) /
CO: (1,0) /(6,-3) / (2, 0)
EO: (0,5) / (3,0) / (-3,0) / (1,-2) / (0,3) /
CP: (-1,3) / (-3,0) / (3,3) / (0,-3) /
EP: (3,-1) / (-3,0) / (3,3) / (0,-3) / (1,1) / (-3,0) / (3,3) / (6,-3) / (6,0) / (-4,0)

Next Scramble:
(-2,0)/ (0,6)/ (-1,-1)/ (-5,-2)/ (-3,-3)/ (0,-4)/ (3,0)/ (-4,-3)/ (4,0)/ (-4,0)/ (-4,0)/ (1,0)/

#### BenChristman1

##### Member
Next Scramble:
(-2,0)/ (0,6)/ (-1,-1)/ (-5,-2)/ (-3,-3)/ (0,-4)/ (3,0)/ (-4,-3)/ (4,0)/ (-4,0)/ (-4,0)/ (1,0)/
(2,0) / (3,4) / (-2,0) / (-3,0) / (-2,-4) / (-1,-2) / (3,3) / // CS
(3,4) / (-4,-1) / (-2,-5) / (-1,-1) / (0,1) / (3,0) / (-3,-3) / (-3,0) / (0,3) / (3,0) / (-3,-3) / (0,3) / (1,0) / (-1,-1) / // OBL but not actually OBL
(0,1) / (-3,-3) / (0,-3) / (-3,-3) / (0,-3) / (-3,-3) / // CP
/ (0,-3) / (0,3) / (0,-3) / (0,3) / (1,0) / (0,-3) / (0,3) / (0,-3) / (0,3) / (0,-3) / (2,0) <insert adjacent parity alg> (-2,3) / (-1,-1) / (3,0) / (-3,0) / (3,0) / (-3,0) / (0,1) / (3,0) / (-3,0) / (3,0) / (-3,0)

Next: (4,-3)/ (-4,-4)/ (-3,0)/ (0,-3)/ (3,0)/ (-3,-3)/ (-2,0)/ (0,-3)/ (3,0)/ (4,-4)/ (2,0)/ (-1,0)/ (-4,0)/ (-1,0)

#### DNF_Cuber

##### Member
Next: (4,-3)/ (-4,-4)/ (-3,0)/ (0,-3)/ (3,0)/ (-3,-3)/ (-2,0)/ (0,-3)/ (3,0)/ (4,-4)/ (2,0)/ (-1,0)/ (-4,0)/ (-1,0)
(6,-2)/(-2,3)/(-3,0)/(-2,3)/(-1,-2/(-3,0)/ //CS
(3,2)/(-5,-2) //Lin block
/(-3,0)/(-3,0)/(-1,-1)/(-3,-1)/(6,0)/ Lin block #2
(-5,1)/(-1,-1)/(0,1)/(3,0) / (0,-3) / (3,0) / (-3,0) / (-3,3) / (-2,0)/(-1,-1)/ //CP+DF
(-2,-2)/ (0,-3) / (-1,0) / (3,0) / (1,0) / (0,3) / (-1,0) / (-3,0) / //PLL
Next: (-5,0)/ (-4,5)/ (0,3)/ (6,0)/ (-5,-5)/ (0,-3)/ (-4,0)/ (0,-3)/ (6,-3)/ (2,0)/ (0,-2)/ (-4,-2)/ (-1,0)

#### Cubing Forever

##### Member
(-5,0)/ (-4,5)/ (0,3)/ (6,0)/ (-5,-5)/ (0,-3)/ (-4,0)/ (0,-3)/ (6,-3)/ (2,0)/ (0,-2)/ (-4,-2)/ (-1,0)
BIG BUMP!!!!

Note: I've used Karnaukh notation in some places and standard notation in other places

Beginner Vandenbergh: 26 slices(Is this efficient for someone who hasn't solved a squan before?)
(4,0)/(0,-2)/ //8 edges (2,0)/(-4,-2)/(2,1)/(3,3)/ //CS
(4,6)/(0,-3)/ //CO (-1,3)
(-1,3) M2 (1,-3)/(3,0)/(3,0)/(-1,-1)/(-2,1)/(-3,0)/ //EO
//No parity!!!
/(-3,0)/(3,3)/(0,-3)/ //CP
(3,0) M2 U2 D M2 D' M2 E //EP

Next: (0, 5)/(0, -3)/(6, 0)/(-5, -5)/(-3, 0)/(2, -1)/(0, -2)/(0, -3)/(4, -1)/(4, 0)/(-1, -2)/(-2, 0)/(0, -2)/

Last edited:

#### BenChristman1

##### Member
Next: (0, 5)/(0, -3)/(6, 0)/(-5, -5)/(-3, 0)/(2, -1)/(0, -2)/(0, -3)/(4, -1)/(4, 0)/(-1, -2)/(-2, 0)/(0, -2)/
An embarassing amount of slices, lol

(2,6) / (0,4) / (-3,0) / (2,0) / (0,-2) / (-2,0) / (-3,0) / (-2,-4) / (-1,-2) / (3,3) / // CS
(6,1) / (0,3) / (-3,0) / // CO
(0,3) / (-1,-1) / (-2,1) / (-1,-1) / (0,1) / (3,0) / (-3,-3) / (0,3) / (0,3) / (3,0) / (-3,-3) / (0,3) / (1,0) / (-1,-1) / // EO
(3,-2) / (3,0) / (-3,-3) / (0,3) / // CP
(1,0) / (0,-3) / (0,3) / (0,-3) / (0,3) / (-1,0) / (0,-3) / (0,3) / (0,-3) / (0,3) / (0,3) / (3,0) / (-3,0) / (3,0) / (-3,0) / (0,-1) / (3,0) / (-3,0) / (3,0) / (-3,0) / (0,1) // EP
squandb.net

Next: (4,0)/ (0,-3)/ (2,5)/ (4,-5)/ (3,0)/ (-3,0)/ (-4,-3)/ (-3,0)/ (0,-3)/ (2,0)/ (4,0)/ (2,-4)/ (-5,0)/ (6,0)

#### AndrewT99

##### Member
Next: (4,0)/ (0,-3)/ (2,5)/ (4,-5)/ (3,0)/ (-3,0)/ (-4,-3)/ (-3,0)/ (0,-3)/ (2,0)/ (4,0)/ (2,-4)/ (-5,0)/ (6,0)
(0,-2) / (-4,-3) / (3,-2) / (1,2) / (0,3) / (0,1) // CS
/ (3,0) / (3,0) / // CO
(-3,0) / (-3,0) / (-1,-1) / (4,1) / // EO
/ (-3,0) / (3,3) / (0,-3) / // CP
(2,3) / (3,3) / (-1,0) / (2,2) / (-2,0) / (-2,-2) / (1,0) / (-3,-3) / (0,2) / (1,-2) / (-1,-1) / (4,1) / (6,0) / (-1,-3) // EP

Next: (3,5)/ (-5,1)/ (2,-1)/ (-5,-5)/ (3,0)/ (-3,-1)/ (0,-3)/ (-3,-2)/ (0,-2)/ (-4,-4)/ (6,0)/ (0,-2)

Last edited:

#### AndrewT99

##### Member
Next: (3,5)/ (-5,1)/ (2,-1)/ (-5,-5)/ (3,0)/ (-3,-1)/ (0,-3)/ (-3,-2)/ (0,-2)/ (-4,-4)/ (6,0)/ (0,-2)
z2 // Inspection
(2,0) / (-2,0) / (0,4) / (-1,4) / (-3,0) / // CSP
(1,0) / (3,3) / // CO
(-3,3) / (3,0) / (3,0) / (-1,-1) / (-3,0) / (-3,0) / // EO
(-2,4) / (-3,0) / (3,3) / (0,-3) / // CP
(-1,-3) / (0,-3) / (0,-1) / (3,0) / (0,1) / (0,3) / (0,-1) / (4,1) / (-1,-1) / (6,0) / (-3,-5) // EP

Next: (-2,0)/ (-1,-4)/ (0,3)/ (0,-3)/ (4,-2)/ (2,-4)/ (0,-5)/ (0,-3)/ (0,-1)/ (-5,0)/ (-4,-4)/ (2,-3)/ (6,0)/