# The Square-1 "Example Solve" Game

#### Lid

##### Member
next (0, -1)/(-3, 3)/(1, 1)/(0, -3)/(5, -4)/(0, -3)/(4, 0)/(6, -3)/(-3, -4)/(4, -3)/(-2, -2)/(4, 0)
/-4,0/-2,2/-4,1/3,0/-5,0/ | CSP + CO
6,0/-3,0/-1,-1/4,1/ | EO
-3,0/-3,0/3,3/0,-3/ | CP

normal CP:
z2 /0,-4/-1,4/0,-3/
0,5/0,3/
3,-3/4,1/3,0/-1,-1/-2,1/-3,0/
-4,3/0,3/-3,-3/3,0/
/-3,-3/0,-3/-2,-2/2,0/-2,4/-4,2/-1,0/-3,-3/3,-3 | EP (Z/op)

next: (0, -4) / (-3, 0) / (3, -3) / (-3, 0) / (4, -5) / (0, -3) / (0, -4) / (-3, 0) / (-1, 0) / (0, -5) / (0, -4) / (-5, -4) / (2, 0) / (-5, 0

#### Cryoo

##### Member
next: (0, -4) / (-3, 0) / (3, -3) / (-3, 0) / (4, -5) / (0, -3) / (0, -4) / (-3, 0) / (-1, 0) / (0, -5) / (0, -4) / (-5, -4) / (2, 0) / (-5, 0

2,0/-2,0/0,3/-4,1/0,3/ | CSP
-3,-4/ | CO
1,1/3,0/3,0/-1,-1/-2,1/-3,0/ | EO
3,0/-3,0/3,3/0,-3/-5,3/-3,0/3,0/0,3/0,-3/0,-3 | PBL (Aa/L), still wouldn't see nor do this in a normal speedsolve, do you guys have tips to do efficient PBL tricks like that besides practice ?

next : (0, 2)/(1, -2)/(6, 3)/(-4, -1)/(-3, 0)/(-3, 0)/(0, -5)/(-3, -3)/(-2, -1)/(-2, 0)/(4, 0)/(-2, -4)/

#### whatshisbucket

##### Member
4,0/-2,0/1,2/-3,-3/ //CS
-5,0/ //CO
3,-3/-1,-1/ //EO
6,0/0,3/0,-3/0,3/0,-3/ //CP
-3,0/1,4/0,3/-1,2/1,4/-1,2/0,3/1,1/-4,6 //EP

next: (1, 3)/(0, 3)/(-1, -4)/(-2, -2)/(5, -1)/(6, -2)/(3, 0)/(-3, 0)/(0, -4)/(0, -4)/(4, -2)/(2, -4)

#### Lid

##### Member
next: (1, 3)/(0, 3)/(-1, -4)/(-2, -2)/(5, -1)/(6, -2)/(3, 0)/(-3, 0)/(0, -4)/(0, -4)/(4, -2)/(2, -4)
4,0/0,-2/2,0/1,0/-4,0/3,0/ | CS
1,0/3,0/-3,6 | CO
0,3/-1,-1/ | EO (leaves Y/Pb)
0,4/3,0/3,0/-3,0/3,0/3,0/ | CP (non flip N/J force U/adj)
/3,3/1,0/-2,0/-4,0/0,-4/0,-4/0,-2/0,5/3,3/3,0 | EP

with CSP:
-2,-2/2,0/-4,0/1,0/-4,0/3,0/
-2,-3/3,0/3,0/
3,-3/-3,0/-1,-1/4,1/ | leaves Da/X = force to op/O
/0,-3/0,-3/0,3/0,-3/0,-3/
-3,0/-1,-1/0,-3/1,1/0,-3/-1,-1/0,1

next: (6, 2) / (3, 0) / (0, -3) / (-2, -5) / (5, -4) / (-5, -3) / (0, -3) / (-1, 0) / (0, -4) / (-2, 0) / (1, 0) / (6, -4) / (4, 0)

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#### Cryoo

##### Member
next: (6, 2) / (3, 0) / (0, -3) / (-2, -5) / (5, -4) / (-5, -3) / (0, -3) / (-1, 0) / (0, -4) / (-2, 0) / (1, 0) / (6, -4) / (4, 0)

-2,1/-2,2/-4,0/-1,-2/-3,0/ | CSP
-2,0/-1,2/ | CO cancelled with M2 to get a slightly better EO case
1,1/3,0/3,0/-1,-1/-2,1/-3,0/ | EO
-1,0/3,-3/3,0/-3,0/0,3/-3,0/ | CP l
-2,0/3,0/-1,-1/4,1/6,0/-3,0/0,3/-1,-1/1,-2/-1,6 | U-Z with flip (hate that case)

next : (0, 2)/(0, -3)/(-3, 6)/(1, -2)/(-3, 0)/(-3, 0)/(-1, 0)/(3, 0)/(-3, -4)/(-3, 0)/(4, 0)/(0, -4)/(-2, 0)/(0, -5)

#### bugybunny

##### Member
next : (0, 2)/(0, -3)/(-3, 6)/(1, -2)/(-3, 0)/(-3, 0)/(-1, 0)/(3, 0)/(-3, -4)/(-3, 0)/(4, 0)/(0, -4)/(-2, 0)/(0, -5)

z2
-3,0/2,4/0,-2/1,2/0,3/ // CSP
-1,0/3,2/ // FB
-1,2/-5,1/-3,0/ // SB
-3,0/0,3/3,0/-1,-1/-2,1/0,-3/
-2,3 H perm + equator flip // should have flipped the equator during SB :/

next: (0, 5)/(-3, 0)/(1, 4)/(3, 0)/(-3, 0)/(-1, -4)/(1, -3)/(0, -3)/(0, -2)/(-1, 0)/(6, -2)/(-5, 0)/(0, -2)/(2, 0)

#### FakeMMAP

##### Member
z2
-3,0/2,4/0,-2/1,2/0,3/ // CSP
-1,0/3,2/ // FB
-1,2/-5,1/-3,0/ // SB
-3,0/0,3/3,0/-1,-1/-2,1/0,-3/
-2,3 H perm + equator flip // should have flipped the equator during SB :/

next: (0, 5)/(-3, 0)/(1, 4)/(3, 0)/(-3, 0)/(-1, -4)/(1, -3)/(0, -3)/(0, -2)/(-1, 0)/(6, -2)/(-5, 0)/(0, -2)/(2, 0)

/(0,-4)/(0,3)/(-3,2)/(-1,-2)/(0,-3)/ //CS
(-2,6)/(0,3) //FB
(3,0)/(-4,-1)/(-5,1)/(-1,-1)/(-3,0)/ //SB
(-5,1)/(-1,-1)/(-5,1)/(3,0)/(3,-3)/(-1,2)/(1,-2)/(3,0)/(-1,3) //lin
ccw O perm+equator flip

Roux/Lin FTW

(0,2) / (-3,3) / (0,3) / (-5,-5) / (3,-4) / (0,-3) / (5,0) / (4,-2) / (-4,0) / (0,-2) / (3,-2) / (0,-2) / (-2,0)

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#### Lid

##### Member
(6,0)/(-1,4)/(-3,0)/ //CS
(-3,-1)/(1,4)/(0,-3) //FB
/(2,-1)/(-5,1)/(-1,-1)/(-2,1)/ //SB
(6,0)/(-1,-1)/(0,1) //finish layer
(3,0)+adj parity alg (6,0) Jb perm (6,0) //PLL I don't know

Roux/Lin FTW
can't get your solution to work, only first / works

(0,2) / (-3,3) / (0,3) / (-5,-5) / (3,-4) / (0,-3) / (5,0) / (4,-2) / (-4,0) / (0,-2) / (3,-2) / (0,-2) / (-2,0)
/-1,4/2,-3/-2,-1/-3,0/ | CS
-3,-2/ | CO
0,-3/3,0/3,0/-1,-1/-3,0/-3,0/ | EO
0,-2/3,-3/0,3/-3,0/3,0/-3,0/ | CP
1,0/-1,-1/3,0/1,1/-3,-3/-1,-1/0,-3/1,1/5,-3 | EP (O-/O+)

next: (0, -4) / (-3, 0) / (-3, -3) / (1, -2) / (3, 0) / (6, 0) / (-4, -3) / (3, 0) / (-5, -3) /

#### bugybunny

##### Member
next: (0, -4) / (-3, 0) / (-3, -3) / (1, -2) / (3, 0) / (6, 0) / (-4, -3) / (3, 0) / (-5, -3) /

-1,-1/0,-2/0,-3/ // CSP. I would normally do /2,0/… for CS but I thought this might give a better FB which it did
0,-1/ // FB
1,-2/2,-1/-3,0/ // SB
-5,1/-1,-1/ // DB edge
-2,1/3,0/3,-3/-1,2/1,-2/3,0/
3,0 + U ccw U2,D

next: (0, -4)/(-3, 6)/(-2, -5)/(3, 0)/(3, 0)/(-4, -4)/(-5, 0)/(3, 0)/(2, -5)/(2, 0)/(6, 0)/(-5, -2)/(0, -4)

#### vovker

##### Member
/0,1/3,2/-4,0/-1,-2/-3,0/ | CS
4,0/-3,0/6,6/3,0/3,0/-1,-1/-3,0/-3,0/ | CO+EO
0,-5/3,0/3,0/6,0/-3,0/-3,0/ | CP
0,-4/1,1/3,0/-1,-1/-3,0/1,1/2,0 | EP

next: (0,5) / (0,6) / (-2,1) / (-3,-4) / (-3,0) / (-1,-2) / (-4,-3) / (6,6) / (-3,-2) / (6,0)

#### bugybunny

##### Member
(0,5) / (0,6) / (-2,1) / (-3,-4) / (-3,0) / (-1,-2) / (-4,-3) / (6,6) / (-3,-2) / (6,0)
Really nice scramble
-1,4/-3,0/ // CSP + FB
4,-3/-3,0/-3,0/2,-1/4,1/ // SB + equator
-4,-1/4,-2/-3,0/0,3/0,-3/-1,2/ // DF edge and CP
-3,1/3,0/1,0/0,-3/-1,0/-3,0/1,0/0,3/-4,0

next: (-5, 0)/(-3, 0)/(-1, 2)/(0, -3)/(4, -2)/(2, -1)/(1, 0)/(-3, -3)/(-3, 0)/(2, -2)/(4, -2)/(4, 0)/(-3, 0)

#### Lid

##### Member
next: (-5, 0)/(-3, 0)/(-1, 2)/(0, -3)/(4, -2)/(2, -1)/(1, 0)/(-3, -3)/(-3, 0)/(2, -2)/(4, -2)/(4, 0)/(-3, 0)

-3,0/-4,-2/-1,-2/-3,-3/ | CS(P)
0,2/3,0/3,0/ | CO
1,1/3,0/3,0/-1,-1/-2,1/-3,0/ | EO
0,-4/3,0/-3,0/3,0/-3,0/ | CP (Sb/Pa)

with alt. EO alg:
1,1/-3,0/3,0/-1,-1/-2,1/3,0/ | EO
-1,0/0,3/-3,-3/3,0/ 4,-1/0,-3/0,3/0,-3/0,3/2,-2 | PBL (Y/Gd)

next: (-2, 0) / (-4, 2) / (3, -3) / (-5, -2) / (6, -3) / (5, 0) / (3, 0) / (1, 0) / (4, -3) / (0, -4) / (-5, 0) / (-4, 0) /

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#### CarterK

##### Member
y2
3,-2/2,0/-2,-1/-3,0/ | CSP
2,0/-3,0/ | CO
-5,4/3,0/3,0/-1,-1/-2,1/-3,0/ | EO
0,2/3,0/3,0/-3,0/3,0/3,0/ | PBL 1 plus flip
-4,1/-3,0/3,3/0,-3/0,6 | PBL 2

Next: (-2, 0)/(3, 0)/(5, -4)/(3, 0)/(-3, 0)/(0, -2)/(-3, 0)/(0, -1)/(0, -2)/(-4, 0)/(0, -4)/(0, -4)/(0, -2)/(6, 0)/(2, -2)

#### bugybunny

##### Member
(-2, 0)/(3, 0)/(5, -4)/(3, 0)/(-3, 0)/(0, -2)/(-3, 0)/(0, -1)/(0, -2)/(-4, 0)/(0, -4)/(0, -4)/(0, -2)/(6, 0)/(2, -2)

4,2/-2,2/-2,2/1,-4/3,0/ | CSP
-4,3/ | FB
4,-2/2,-1/-3,0/-2,1/ | SB + equator flip
6,0/-3,-3/-3,0/-3,0/3,0/-1,2/4,1/-4,-1/0,-4 | PLL+1 (looked this up, but gonna learn it right now as it is easy to recognize and the alg is nice)

next: (0, -1)/(-3, -3)/(-2, -2)/(-3, 0)/(5, -1)/(0, -2)/(3, 0)/(-5, -4)/(3, -4)/(0, -1)/(0, -2)/(6, 0)

#### Neuro

##### Member
Vandenberg with OBL, 23 slices
0,-4/1,0/3,-2/-1,-2/0,-3/ | CSP
3,2/1,-2/3,0/-3,6/ | OBL
2,0/0,3/0,-3/0,3/0,-3/ | CP
4,3/0,3/-1,-1/1,-2/-3,0/3,0/-1,-1/4,1/6,0/3,0 | EP

Lin w/ PLL+1, 19 slices
0,-4/1,0/3,-2/-1,-2/0,-3/ | CSP
3,-1/3,6/ | FB
-2,-2/5,-1/3,0/-5,1/ |SB+Edge
5,-1/3,0/1,4/2,-1/4,1/-3,0/-1,2/0,-3/6,-5 | PLL+1

Had to do major fixes. Don't have access to a physical cube and been using the ruwix simulator. Was getting used to it on these and flipped the U/D faces on accident.

NEXT: (-2, 0)/(0, 3)/(-1, -4)/(-2, -5)/(-4, -1)/(-2, 0)/(3, 0)/(2, -5)/(-4, 0)/(-3, 0)/(6, -4)/(0, -5)/(6, -1)

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#### Lid

##### Member
NEXT: (-2, 0)/(0, 3)/(-1, -4)/(-2, -5)/(-4, -1)/(-2, 0)/(3, 0)/(2, -5)/(-4, 0)/(-3, 0)/(6, -4)/(0, -5)/(6, -1)
0,1/-3,2/-4,0/-1,-2/-3,0/ | C(S)P
1,-3/0,3/ | CO
-4,2/3,0/-3,0/1,1/3,0/-3,0/ | EO (Pa/op left after)
2,0/3,-3/3,0/-3,0/0,3/-3,0/ | CP (J top force op)
1,3/5,-1/-5,1/-4,0 | EP (op/op)

next: (-3, -1) / (-5, -2) / (-3, 0) / (0, -3) / (6, -3) / (-1, 0) / (3, 0) / (-3, 0) / (0, -4) / (-2, 0) / (-4, 0) / (-4, -2) / (6, -4)

#### Neuro

##### Member
Vandenbergh w/OBL, 20 slices
6,-2/-2,0/-1,-2/0,1/0,3/ | CSP
-5,-3/0,3/-4,-1/4,1/ | OBL
0,-3/3,-3/0,3/-3,0/3,0/-3,0/ | CP
6,-3/5,-1/-3,0/1,1/3,6/-1,0 | EP+Equator Flip+U/D Swap

Lin w/PLL+1, 20 slices
6,-2/-2,0/-1,-2/0,1/0,3/ | CSP
-2,0/3,6/ | FB
0,-3/-4,-1/-2,1/3,0/ | SB+Edge
2,-1/1,1/3,0/-4,-1/-3,3/1,-2/-1,2/3,0/6,0/-3,-2 | PLL+1+Equator Flip

NEXT: (0, 2)/(6, -3)/(1, -5)/(-3, 0)/(-4, -4)/(-5, 0)/(3, 0)/(0, -5)/(2, 0)/(2, 0)/(0, -1)/(-2, 0)/(1, 0)/(0, -3)/

#### Lid

##### Member
NEXT: (0, 2)/(6, -3)/(1, -5)/(-3, 0)/(-4, -4)/(-5, 0)/(3, 0)/(0, -5)/(2, 0)/(2, 0)/(0, -1)/(-2, 0)/(1, 0)/(0, -3)/
-1,0/2,-3/-2,-1/0,2/4,-4/-1,4/0,-3/ | CSP
-3,0/3,0/-3,6/ | CO
6,6/3,0/3,0/-1,-1/-2,1/-3,0/ | EO
2,0/-2,1/-1,-1/-3,0 /6,0/3,4 | EP
/ = 26

next: (0, -4) / (1, -5) / (3, 0) / (0, -3) / (2, -1) / (-3, -3) / (-2, 0) / (3, 0) / (2, 0) / (0, -2) / (-4, 0) / (0, -4) / (4, 0) / (3, 0)

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#### Dancing Jules

##### Member
next: (0, -4) / (1, -5) / (3, 0) / (0, -3) / (2, -1) / (-3, -3) / (-2, 0) / (3, 0) / (2, 0) / (0, -2) / (-4, 0) / (0, -4) / (4, 0) / (3, 0)

-4,0/3,-2,/-3,4/1,2/0,3/ ___ cubeshape
3,4/-3,6/0,3/ ____CO
/-1,-1/4,4/-1,-1/ ___EO
-3,-2/-3,0/3,3/0,-3/ ___ CP
1,3/3,0/-1,-1/-2,1/ ____ EP1
6,-3/3,0/-1,-1/1,4/6,0/2,6 ___EP2 (with slice flip)

next: (0, -4) / (-5, 1) / (-3, -3) / (3, 0) / (2, -3) / (-3, 0) / (0, -1) / (-4, 0) / (-2, 0) / (4, -3) / (0, -2) / (-4, 0) / (6, 0)

#### Lid

##### Member
next: (0, -4) / (-5, 1) / (-3, -3) / (3, 0) / (2, -3) / (-3, 0) / (0, -1) / (-4, 0) / (-2, 0) / (4, -3) / (0, -2) / (-4, 0) / (6, 0)
1,2/2,0/3,-2/-2,-1/0,-3/ | CSP
-1,6/-5,-2/ | OA
-1,6/0,3/-3,-3/3,0/ | CP
-3,-4/0,-3/1,1/0,-3/0,3/-1,-1/0,3/6,1| EP
/ = 18

next: (-5, 0) / (-1, -4) / (0, -3) / (3, 0) / (3, 0) / (1, -5) / (2, -3) / (0, -3) / (6, 0) / (0, -5) / (-2, 0) / (0, -4) / (4, 0) / (0, -4)