Get your PLLs and OLLs faster.
Learn 2-sided PLL recognition.
Turn a it slower during the cross and look for your first F2L earlier.
https://www.youtube.com/watch?v=bCYGGYO560Q
I use the ZZ method with COLL+EPLL for all but Sune and Antisune cases. At the moment I'm working on planning full EOLine during inspection (I often have to pause to look around the cube to find the line edges), and I'm working on trying to minimize the pauses between each step. I don't really know a better way to do this other than practice?
Although any general critique is welcome, I'm specifically looking for critique on things like my turning style and F2L efficiency.
Scrambles:
1. 21.58 L2 D U R2 D B2 R2 D' L2 U2 R2 B' R U R U B' R2 L2 U R
2. 19.80 U2 R2 B2 D' L2 U R2 L2 F2 D2 R2 F U F2 U B' F' R D L2 B' L'
3. 17.73 F2 R2 D' B2 F2 D' F2 L2 D2 U' R2 B R U R2 L2 B' R U L' B2
4. 19.43 R2 L2 D R2 L2 B2 U B2 D U2 L F D R B L F2 R' D' L2 B U2
5. 19.91 D2 F2 D' U' R2 B2 L2 F2 U R2 D' L' F2 R' U L2 F' U R B R2 U2
6. (23.72) B2 F2 U B2 D' B2 F2 L2 U' F2 D2 B U B2 F U' F' L2 B R U2
7. 17.58 B2 D2 F2 L2 U' L2 B2 U2 F2 D U B D2 F' U' L' F' L2 D2 F2 L U'
8. 19.43 B2 L2 D' B2 F2 U' B2 U2 F2 L2 B' U2 L B D2 B' R F L D
9. 20.00 D2 L2 B2 F2 U' R2 D F2 D' R2 D2 R' B' D R L U R B' D U'
10. (17.28) D B2 U R2 U B2 U' F2 U' B2 U F U' R L U B' L2 D L F'
11. 17.71 B2 D L2 B2 L2 B2 D U2 L2 U2 F2 R D2 B D2 U L2 B F' D L' F
12. 18.57 F2 D F2 L2 D U B2 F2 U F2 U R' L2 F U' B2 F' D R2 U2
And reconstructions, because why not?
1. 21.58 L2 D U R2 D B2 R2 D' L2 U2 R2 B' R U R U B' R2 L2 U R
x2 U y' l U l' y D2 F2 // EOLine
R2 L L2 U' L U' L' U L2 L' U2 L U R U' L' // Left Block
R U R U' R U R U R U R' // Right Block
U' L' U2 R U' R' U2 R L U' R' U // COLL
U U' R2 U R2 U2' R2 U R2 U' R2 U R2 U2' R2 U R2 U' U // EPLL
64 HTM
2. 19.80 U2 R2 B2 D' L2 U R2 L2 F2 D2 R2 F U F2 U B' F' R D L2 B' L'
x2 R F' L2 (U' D) x U' x' D R2 D' // EOLine
U' R2 U2 R U' R2 U2 L U L R U2 (R' L) U2 L' // Left Block
U R U2 R2 U R2 U2 R U' R U R' // Right Block
U' L' U R U' L U R2' U' R U' R' U2' R // COLL
U2 U R2 U' R' U' R U R U R U' R U' // EPLL
65 HTM
3. 17.73 F2 R2 D' B2 F2 D' F2 L2 D2 U' R2 B R U R2 L2 B' R U L' B2
x2 R' F R L (U' D) y R' y' R L2 D' // EOLine
L' R' U R2 U' L2' R2 U' R U2 L // Left Block
R' U2 R U2 R2 U R U R U' R' U' R U' R' U R U' R' // Right Block
U2 F U R U' R' U R U2 R' U' R U R' F' // COLL
U R2 U' R' U' R U R U R U' R // EPLL
67 HTM
4. 19.43 R2 L2 D R2 L2 B2 U B2 D U2 L F D R B L F2 R' D' L2 B U2
x2 r' U' R2 x (U D') F' D' B2 // EOLine
U' R U R' L U' L2 U' R' U' R U L // Left Block
U R U R' U R U' R' U R U2 R U2 R' U2 R U' R' // Right Block
R' U' R U' R' U2 R // OCLL
U2 R' U' R y R2 u R' U R U' R u' R2 U' // PLL
60 HTM
5. 19.91 D2 F2 D' U' R2 B2 L2 F2 U R2 D' L' F2 R' U L2 F' U R B R2 U2
x2 B' D' R' x U' l ( L' U' L) D' // EOLine
U R U2 L U2 L2 R2 R' U R2 U' L' // Left Block
U' R' U' R U R2 U' R U2 R U2 R2 U R' U R U' R' // Right Block
U R' U R2 D r' U2 r D' R2' U' R // COLL
U R' U R' U' R' U' R' U R U R2 U // EPLL
64 HTM
6. (23.72) B2 F2 U B2 D' B2 F2 L2 U' F2 D2 B U B2 F U' F' L2 B R U2
x M' D' U' F R' L2 D // EOLine
L2 R' U' R U' R U' M' x' U2 L2 R' U2 R U R' U' L' // Left Block
R U' R U' R2 U2 R U R U2 R U R' U R U R' // Right Block
R U R' U R U' (R' U' R U' U R' U R U' R' R U) R' U R U2 R' // COLL+Lots of stupid stuff
U2 // Absolutely pointless AUF because I was flustered
R2 U R2 U2' R2 U R2 U' R2 U R2 U2' R2 U R2 U2 // EPLL
83 HTM
7. 17.58 B2 D2 F2 L2 U' L2 B2 U2 F2 D U B D2 F' U' L' F' L2 D2 F2 L U'
x2 B' U r U' x' R2 L2 D' // EOLine
L2' U R L U R' U U' L U2 L2 U2 R' U R U' R' U L // Left Block
R U' R U R' U R2 U R U' R' // Right Block
L' U R U' L U' R' U' R U' R' // COLL
U R' U R' U' R' U' R' U R U R2 U2 // EPLL
61 HTM
8. 19.43 B2 L2 D' B2 F2 U' B2 U2 F2 L2 B' U2 L B D2 B' R F L D
x2 R B' R2 D r U x' D // EOLine
U' L' R' U' U R U2 L' U' L' U2 R U R' U2 L' // Left Block
R2 U2 R2 U' R U R' U2 R U' R' // Right Block
U2 F R U' R' U R U R' U R U' R' F' // COLL
U' R2 U' R' U' R U R U R U' R U2 // EPLL
61 HTM
9. 20.00 D2 L2 B2 F2 U' R2 D F2 D' R2 D2 R' B' D R L U R B' D U'
x2 R' y' R U R' y R D' R' D // EOLine
R2 U R' U2 R' U R' U2 L' U' L2' U' R U' R2' U L // Left Block
R2 U' R U' R'U R U' R U' R' U R U' R' // Right Block
U' R U R' U' L' U R U' R' L // COLL
U2 R' U R' U' R' U' R' U R U R2 // EPLL
63 HTM
10. (17.28) D B2 U R2 U B2 U' F2 U' B2 U F U' R L U B' L2 D L F'
x2 L' B L2 U F D2 R2 D' // EOline
U' L2 U' L2 U2 R' U2 L' // Left Block
U2' R U' R2 U R' U2 R R U' R' U R U R' // Right Block
U' R' U' R U' R' U2 R // OCLL
U2 R2 U R2 U' R2 (U' D) R2 U' R2 U R2 D' // PLL
53 HTM
11. 17.71 B2 D L2 B2 L2 B2 D U2 L2 U2 F2 R D2 B D2 U L2 B F' D L' F
x2 R' B' R' (U D') B' R2 D' // EOLine
L U' R' L' U' R U' R U2 L U L2 R' U R U' R' U R' U2 L' // Left Block
R' U2 R U R U2 R R U R' U R U' R' // Right Block
U R U' R' U R U' r B r' U x' U2 R U2 R2 x // COLL
U R2 U' R' U' R U R U R U' R // EPLL
70 HTM
12. 18.57 F2 D F2 L2 D U B2 F2 U F2 U R' L2 F U' B2 F' D R2 U2
x2 y' L' U' r z' x' L' D L D // EOLine
U' L U2 L2' R2 U' R U2 L // Left Block
U' R2 U2 R2 U R' U' R2 U R R U' R' U R U2 R' U R U' R' // Right Block
U2' U R' U2 R' D' R U2 R' D R2 // COLL
R2 U R2 U2' R2 U R2 U' R2 U R2 U2' R2 U R2 // EPLL
63 HTM
A 3x3 solve by me (11.84, pb).
scramble: R2 U2 R2 B2 L2 U2 F' R2 U2 L B2 F R2 U L2 U L U2 F2
inspection: x2 y'
cross: D' R' D' R2 y R2 (I dont know if you hate L moves but why not do x2 D2 F R2 U L2? saves you a cube rotation and easier to excute than two D'?
F2L-1: U' R U' R' y2 U' R U R' (skip the y2 and insert with L U L', because of the rotation the execution is slower and instead of having the pair in back left it is now in front right)
F2L-2: y U2 R' U2 R R U R' ( I assume you did R R as a setup and then pair it up with an insert. However I hope you will now know the case that R' U2 R2 U R' is faster _
F2L-3: y2 U2 R U R' U2 R U R' ( just do a y and then you have both f2l cases on the right which will save you another cube rotation in f2L4. So y U2 then either solves RG or RB case. I would prefer to solve redgreen first because it will give my last pair in front right. I know all wv from that side. So y U2 R'U R U2' R'U R )
F2L-4: y' U R U' R' U R U' R'(In that case I would probably have done the same Except I would have skipped Oll by doing: y'U R U' R U R' U R' U' R U R U2 R2 to skip oll ( would leave me a zperm
OLL: U2 R U2 R2' U' R2 U' R2' U2 R (Alright)
PLL: skip (awesome)
pb by far but only due to luck, my F2L seems to suck and I'd appreciate suggestions.
Hope this helped you
Thanks so much for all your help. I've worked through your examples, and it's obvious I still have a lot of room for improvement. It gives me hope that I'll can get sub 15 one day.... Loads of good advice ...
I've been working on lookahead lately, and it's mainly this that's helped me go from 30 seconds to 20 seconds. I still have a long way to go though. I'll watch some more videos, thanks.I would say work on lookahead most. Vids about lookahead using CFOP are perfectly fine for ZZ too.
I know my turning is very bad. I learned on a really bad Rubik's brand which I used from 2001 to 2013... 12 years of very bad habits are hard to break. Do you have any advice on how I can break these habits, or is lots of focused practice the only thing I can do?Also turning style is really bad. You should use more fingertricks and less wristling.
I think my problem is that I rush my inspection, so I often don't think very hard about my line edges when solving EO, and sometimes lose them. You can see how in some solves I waste a second or two looking for a line edge that I put in the wrong place. Yesterday I started trying to plan out the whole EOline in inspection and solving it with my eyes closed.Maybe I am not that much into ZZ, but I can give you one general tip for EOline, which helped me a lot. So you know whast edges are bad. You have to put them on F/B face mailny using R/L/U/D moves, what came handy for me was taking my line edges at least on D face or L/R so I got easy access to them. Also sometimes you can do F' instead of F, which is less fingertrick friendly, but gives you better line case. I don't, if you know what I mean.
I don't know any good fingertrick for B', so I often do y R' y' or x' U' x depending on where my fingers are. Do you know any good fingertrick for B'?You: x2 R' F R L (U' D) y R' y' R L2 D'
Okey your plan is nice, but why did you rotate cube for only 1 move??
Thank you so much for the help. I think I do get what you mean. I thought my EOLine was OK for my level, but you've shown me that it's a lot less efficient than I thought it was.I do not even know if u get what I mean...
Lookahead, EOline, Fingertricks, Practice, small amount of magic-should be okey
Less rotations pls, it's ZZ...
Thanks so much for all your help. I've worked through your examples, and it's obvious I still have a lot of room for improvement. It gives me hope that I'll can get sub 15 one day.
I've been working on lookahead lately, and it's mainly this that's helped me go from 30 seconds to 20 seconds. I still have a long way to go though. I'll watch some more videos, thanks.
I know my turning is very bad. I learned on a really bad Rubik's brand which I used from 2001 to 2013... 12 years of very bad habits are hard to break. Do you have any advice on how I can break these habits, or is lots of focused practice the only thing I can do?
I think my problem is that I rush my inspection, so I often don't think very hard about my line edges when solving EO, and sometimes lose them. You can see how in some solves I waste a second or two looking for a line edge that I put in the wrong place. Yesterday I started trying to plan out the whole EOline in inspection and solving it with my eyes closed.
I don't know any good fingertrick for B', so I often do y R' y' or x' U' x depending on where my fingers are. Do you know any good fingertrick for B'?
Thank you so much for the help. I think I do get what you mean. I thought my EOLine was OK for my level, but you've shown me that it's a lot less efficient than I thought it was.
For B moves I use this unknown finger (between pinky and middle, no idea what is named) B' right hand, B left hand.
This is my 48.67 squan Ao5 (nooooo...)
I've been doing it for around 2 months, I learned from this tutorial, pretty much exactly like he shows. This is around what I consistently average. Any help would be greatly appreciated!
Thanks!
Not bad for two months, nice job on the solves!
In terms of critiquing your solves, I would suggest learning the 8 algorithms for Corner Permutation. You seem to be using the standard beginners method for this step, which can take up a lot of time. On a side note, the CP algs are quite easy to learn, as they can be looked at as solving PBL on 2x2 in the Ortega/Varasano method.
I would also suggest learning the algs for EO. The bare minimum needed are 1 edge on bottom 1 edge on top, 2 opposite edges on top and bottom, and 2 adjacent edges on top and bottom. I would still recommend learning the rest while you're at it, but you can still be decently fast without knowing them.
After you learn CP and EO cases, I would recommend delving into advanced cube-shape. This is kinda like first learning how to do F2L on a 3x3, as it might slow you down at first, but it will make you really fast once you practice it enough. It's not the easiest thing to learn, however it will really help you improve.
In terms of EP cases, I would focus on these after you've learned what I've suggested above. It's fine to learn cases here and there, but they are not the first thing you should be focusing on when first starting off, at least in my humble opinion.
Hope this helps