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Deleted member 55877
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I think the main methods for 3x3 are CFOP and Roux. Of course there are many other methods (ZZ, Petrus, etc.) all which might even be equal to CFOP/Roux, but for sake of simplicity I made this post so that it's only CFOP and Roux.
Personally I think:
CFOP = Roux for 3x3
CFOP < Roux for OH
CFOP > Roux for big cubes
Pros:
- Excellent lookahead
- Mostly 2-gen (RU)
- Little thinking is required
- High TPS because of the previous points
Cons:
- Inefficient
- Rotations
- Primarily alg-based, which can get boring
- Excellent lookahead
- Mostly 2-gen (RU)
- Little thinking is required
- High TPS because of the previous points
Cons:
- Inefficient
- Rotations
- Primarily alg-based, which can get boring
Pros:
- Efficient
- Intuitive
- Very few algs needed
- Rotationless (but rotations can be used if desired)
Cons:
- Lookahead is harder
- More thinking
- MU moves are slower than RU
- Efficient
- Intuitive
- Very few algs needed
- Rotationless (but rotations can be used if desired)
Cons:
- Lookahead is harder
- More thinking
- MU moves are slower than RU
Personally I think:
CFOP = Roux for 3x3
CFOP < Roux for OH
CFOP > Roux for big cubes
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