The BLD "Example Solve" Game!

NEXT : F' L2 B2 F R' B' R F L' F' L2 B' L U2 F L' R F' U' F2 R' D U' B U2 R U L' R2 U'

y
Corner memo: YA WT UM H
Edge memo (UB UL swapped): NI BJ SA OY EK (Flip DL edge)

[z' ; [U R U' , M']]
[u ; [M2 , U' L U]]
[u R' u' , M2]
[M2 ; [U R2 U' , M']]
[M' , U' R2 U]
U' L2 U M2 U' L2 U x' U L U' M2 U L' U' x

[x' ; [D2 , L' U' L]]
[D' x' ; [R U' R U R2 , B2]]
[U2 R ; [U2 , R D' R']]
U' R' U' R U R' F' R U R' U' R' F R2

Next: R2 D B2 U2 R2 B2 L2 D' R2 F2 U' F R D' R' B D' F L' R U'
 
Next: R2 D B2 U2 R2 B2 L2 D' R2 F2 U' F R D' R' B D' F L' R U'

My letter system
Code:
ULB=AQP UFL=BET URF=CIH UBR=DML
FDL=FUS FRD=GJY RBD=KNW BLD=ORV

UB=AM UL=BQ UF=CE UR=DI FL=FT FD=GU
FR=HJ RD=KY RB=LN BD=OW BL=PR LD=SV

-

My reading (jptw:AHTRm'p_BKVEUWLq'n_#_AHSq-u_BYWe-n_DOm-v)
split to pairs: (A)HT RB KV EU WL Q_#_(A)HS BY WE DO M)

-

ULB buffer corners:
(#_ASH) [ L' :: F D2 F', U' ]
----- leaves AHTRm'p_BKVEUWLq'n_#_Aq-p_BYWe-n_DOm-v)
(#_AYB) [ L' B' L, F2 ]
----- leaves AHTRm'p_BKVEUWLq'n_#_AWEp+t_DOm-v)
(#_AEW) [ U' F' U, B2 ]
----- leaves AHTRm'p_BKVEUWLq'n_#_Ap+q_DOm-v)
(#_AOD) [ B D B', U' ]
----- leaves AHTRm'p_BKVEUWLq'n_#_AM)
(#_ABM) [ L :: L D L', U2 ] // setup to J-perm or F-perm
----- leaves AHTRm'p_BKVEUWLq'n_#_AB)

-

UB buffer edges:
(ATH_#) [ R U R', E ]
----- leaves (ARm'p_BKVEUWLq'n_#_AB)
(ABR_#) [ U :: U, R E' R' ]
----- leaves (AKVEUWLQ_#_AB)
(AVK_#) [ R' B' R, S' ]
----- leaves (AEUWLQ_#_AB)
(AUE_#) [ D' :: M, F' L' F ]
----- leaves (AWLQ_#_AB)
(ALW_#) [ D :: R S' R', B' ]
----- leaves (AQ_#_AB)
(ACQ_#) [ L' U2 L ][ F R : B U2 B' ] // setup to F-perm
leaves (AC_#_AB) an F-perm

-

Edge-Corner Parity: F-perm, which is its own inverse
(AC_#_AB) [B' R' : F] R [ D2 : L B L' ] [ R F' R' ] R'

-

NEXT: L' F2 R' U' F2 R U B2 D' F U2 R2 U2 B L D2 R' F
 
NEXT: L' F2 R' U' F2 R U B2 D' F U2 R2 U2 B L D2 R' F
Memo(speffz)
edges NVAJ BHFX CEWG
corner OXUF PQM

[z L2:[U M U', L]]
[M2, U R U']
[z' r U':[M', U2]]
[z' R:[R, U M' U']]
[r' u:[u2, M]]
[x' U2:[M2, U L U']]

[z' l':[R' U' R, D2]]
[U R':[U2, R' D R]]
[r':[U2, L' D L]]
U r U2 R2 F R F' R U2 r'
next:L2 U2 F R2 D2 F2 U2 B L2 R' F R2 D' F2 D2 U2 L' F
 
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No new scramble provided, I'll do this one

B D' F' D' B L' F2 R D2 B2 R2 F' R2 D2 F L2 B' L2

Orient: y

Corner memo: MaNny is FUnny (visual lefty sune twist)

Edge memo: TWIJ ARLC PDYD

Edges:

[x' U' ; [L , U' M2 U]]
x M2' U M U2' M' U M2' x'
[x' ; [M2 , U L' U']]
x' u' M' u2 M' u' x
L U M' U2 M U L'
[R2 , U' M2 U]

Corners:

[x' R ; [U2 , R D R']]
[D' R ; [D , R U2 R']]
z R' U' R U' R' U2 R U R' U R' U' R' U' R' U R U R2' U

Next scramble: D' L2 D' B2 F2 D F2 D' F2 D2 L2 R U' R2 D2 R D F U B2 D
 
No new scramble provided, I'll do this one

B D' F' D' B L' F2 R D2 B2 R2 F' R2 D2 F L2 B' L2

Orient: y

Corner memo: MaNny is FUnny (visual lefty sune twist)

Edge memo: TWIJ ARLC PDYD

Edges:

[x' U' ; [L , U' M2 U]]
x M2' U M U2' M' U M2' x'
[x' ; [M2 , U L' U']]
x' u' M' u2 M' u' x
L U M' U2 M U L'
[R2 , U' M2 U]

Corners:

[x' R ; [U2 , R D R']]
[D' R ; [D , R U2 R']]
z R' U' R U' R' U2 R U R' U R' U' R' U' R' U R U R2' U

Next scramble: D' L2 D' B2 F2 D F2 D' F2 D2 L2 R U' R2 D2 R D F U B2 D

Orientation: blue top, red front.
Method: OP/M2
Edges: ACe ViDeo NaPpy XD BeeR LiSt M (parity)
Corners: FiretrucK CuTs GoX's T (B)
Execute:
FKCTGXTB
M2
U2 M' U2 M'
[U: [U R2 U', M2]]
[x' U: [M2, U' R2 U]]
[U: [U' L2 U, M2]]
[U': [M2, U' L U]]
(I wouldn't do this in a solve) [x: [L' U' L U, M']]
[x': [U' R U, M2]]
y L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 (parity)

Lots of those edges were actually advanced cases, I may not have noticed them in a solve.

Next: R F2 D2 R' F2 D2 B2 U2 L2 D2 L' U L' B2 L2 B' F' L R B' R'
 
FX and CE seem broken, I stopped after that.
whoops sorry i messed up in the middle so everything was wrong
fixed everything

Next: R F2 D2 R' F2 D2 B2 U2 L2 D2 L' U L' B2 L2 B' F' L R B' R'

Memo(speffz)
edges HBJE XQTI VBvisual flip
corners KBOlots of visual twists

[z' r U:[M', U2]]
[u':[U' R' U,M']
[U':[M' U' M, D]]
[M':[U R' U', M']]
[R2, U' M2 U]
[M2:M' U M' U M' U2 M U M U M U2]

[U', L' D2 L]
[R:R U' R' U' R U R' F' R U R' U' R' F R]
[U: (R U R' U R U2 R')(L' U' L U' L' U2 L)]
[x': (R U R' U R U2 R')(L' U' L U' L' U2 L)]
[F: (L' U2 L U L' U L)(R U2 R' U' R U' R')]

next B' D2 F R2 B D2 U2 F' D2 F L2 U' B F2 R2 B2 U B F R U2
 
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next B' D2 F R2 B D2 U2 F' D2 F L2 U' B F2 R2 B2 U B F R U2
x2
memo:
c: the HandiCapped person OPened a BaG of K (visual corner twist)
e: APToW XOIL RuMDA

[M2, [B': R2]]
[x y: [L2, [U', M']]]
[R2: [[M': U], D]]
[x: [M', [L', U']]]
[L': [[M': U], D]]
[[L', U'], M2]

[U2, [L': D']]
[x: [R, [U: L2]]]
[U: [U, [R': D]]]
[D R: R U' R' U' R U R' F' R U R' U' R' F R]
[y': [([R', D])2, U']]
 
next B' D2 F R2 B D2 U2 F' D2 F L2 U' B F2 R2 B2 U B F R U2
x2
memo:
c: the HandiCapped person OPened a BaG of K (visual corner twist)
e: APToW XOIL RuMDA

[M2, [B': R2]]
[x y: [L2, [U', M']]]
[R2: [[M': U], D]]
[x: [M', [L', U']]]
[L': [[M': U], D]]
[[L', U'], M2]

[U2, [L': D']]
[x: [R, [U: L2]]]
[U: [U, [R': D]]]
[D R: R U' R' U' R U R' F' R U R' U' R' F R]
[y': [([R', D])2, U']]
 
Once again, no next scramble provided :p

U L2 U' F2 R2 B2 U2 L2 U' R2 U R F' D' U' B2 U2 F' R2 B' R'

Orient: y

Corner memo: DoBby YaKs to EBony while CUddling a Maze

Edge memo: JDRO LPAK GTEA

[u' ; [U R U' , M2]]
[x ; [M' , U' L U]]
[z' M ; [U' R U , M]]
[x' ; [M2 , U' R' U]]
[u L' ; [U' M' U , L']]
[F ; [E , R U R']]

[x R' ; [U2 , R' D2 R]]
[D R2 ; [U2 , R' D2 R]]
[U' ; [R D2 R' , U2]]
[R' U R2 ; [D2 , R U' R']]
R' F R U' R' U' R U R' F' R U R' U' R' F R F' R

Next: F2 U2 R' B2 R F2 L F2 R2 D2 L2 F' R U2 B2 R F2 U R' F U2
 
alright let's see how bad I am at 3BLD
Next: F2 U2 R' B2 R F2 L F2 R2 D2 L2 F' R U2 B2 R F2 U R' F U2

corner memo: LI QJ ZG T (lie to QJ (company), zigzagging T)
edge memo: IK GZ ON CH PA M (ick, gauze on cheesy Pam)

[R' y: [M' U' M, D]] // or just [x: r U R' U' M U R U' R'] lol
[B2: [B L2 B', M2]] // can be 8 moves but not bad
[B M2 B', R2]
[U': [M2, B L B']]
[B' R' B, M2]
[B' R B: M2] [U' F2 U: M2]

[x' y': [D2, R U R']]
[F2 D y2 L': [R' D R, U2]] // lolsetup
[D2 F': [R' D' R, U2]] // bad
[D' R: [R U' R' U' R U R' F' R U R' U' R' F R]]

Next: L2 F' L2 B' F2 L2 U2 F L2 U2 B L R' F' U' R B' F' L B
 
Next: L2 F' L2 B' F2 L2 U2 F L2 U2 B L R' F' U' R B' F' L B
Memo(speffz) corners JKDU WSFB Q
Joker in a sand dune. What's facebook?<--question mark
edges HMFE PGSA TQ
humfee pegsa tequila

[l U':[M, U2]]
[L', U' M' U]
r U' L' U' L U L U L U' L2 x'
[M2 D[U R2 U', M']]
[u':[L, U' M' U]]

[x:[U, R' D2 R]]
[z' l:[D2, R U2 R']]
[R:[R U2 R', D2]]
F2 R U' R' U' R U R' F' R U R' U' R' F R F2
[U':sune lefty sune]

next: B2 R2 U2 F' L2 D2 L2 R2 F R2 F' U' L2 U L2 D B' U L2 R' D'
 
B2 R2 U2 F' L2 D2 L2 R2 F R2 F' U' L2 U L2 D B' U L2 R' D'
reading orientation white U, green F same as scramble orientation
letter system speffz, buffer edge A_, corner _A

speffz letters: corners: XC UD . IB VQ edges: CD FV . HW UJ . NB GM

for _XC: [ F' :: [F' D : L2 ] [ D F' : L2 ] ]
for _UD: [ U :: L2, B' R' B ]
.
for _IB: [ L, F R' F' ]
for _VQ: [ L :: U2, L D' L' ]
-
-
for CD_: [ F :: L E' L', U' ]
for FV_: [ R :: E, R U R' ]
..
for HW_: [ D' :: B, L' S L ]
for UJ_: [ U' :: [ U' R' : F2 ] [ L D : F2 ] ]
.
for NB_: [ U' :: U', L' E L ]
for GM_: [ L' :: [ L' B' : U2] [ F R : U2 ] ]


next: L' U B' D2 L B D2 R2 B U L' U L D L2 R' D F2
 
next: L' U B' D2 L B D2 R2 B U L' U L D L2 R' D F2

10 comms, if you count parity as a comm. sub 20-able

[r U' r', E]
[D R D', M']
[R' F':[E', R2]]
[U' S U:[M', U2]]
[M U:[M, U2]]
[R' U:[M', U2]]

[x':[R U' R', D]]
[D:[U, R' D' R]]
[D R' U:[R U' R', D]]
U R2 U' R' U2 R U2 R' F R U R' U' R' F' U'

next: B2 U2 L2 B2 F2 R D2 B2 L' F2 L' F' L2 U R F' U' L2 D2
 
B2 U2 L2 B2 F2 R D2 B2 L' F2 L' F' L2 U R F' U' L2 D2

memo:
TC MP KN = tic-tac map kin
AK BW VS OT KIJI flip UR = AK-47 bows to vase otter KIJI flip UR

[M2, U R U']
[U: [M2, U R2 U']]
U' L2 U M2 U' L' U M2 U' L' U
[B: [M2, U R' U']] // maybe switch to [x: [M', U' R2 U]]
[R' y: [D, M' U' M]] // easy ELL
[L y': [D', M' U M]] // mirror case
[U x: (M' U')4 (U' M')4] // edge flip

[y': [R' D R, U']]
[R': [F L2 F', R2]]
[D: [F L2 F', R2]]

could have finished edges with a Z perm + edge flip instead of 2 bad algs + edge flip

Next: B' L2 U2 L2 R2 B' L2 B2 R2 B' F L D' F U2 L B' L R D' B2
 
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this thread is cool as a brain storm, too bad mine is mostly in spanish, since im here i will do it anyway
memo; OM (as meditating) IN LC ZaR as in Russia ER, lc and er ar spanish words so yeah
ÁU ÉK MaD RÍ OF, these are sounds not letters, (´) vowels are pronounced stronger than not (´)ones (a Spanish thing), and share piece with the same vowel, i use "a" as a link between not vowels, wich is confusing sometimes but what you gonna do
U2 R2 (D, R2 U' R2 U R2)
U L (L D2 L'. U2)
U (R D2 R', U2)
U R' (R' D2 R, U')
(L2 D' L2 D L2, U')

D M (U L U, M2)
U' (L', U' M2 U)
(M2, L' U' L U)
R U' R' U' R' U' R U R U R2
D (U R U', M)

R2 U2 L2 F U' D2 F' R2 D R L' B2 R' F2 U2 D2 R2 U2 L U
i made sure the scramble has parity (if adding a U turn at the end changes it LOL)
 
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R2 U2 L2 F U' D2 F' R2 D R L' B2 R' F2 U2 D2 R2 U2 L U // verified there is corner-edge parity

corners (speffz letters UBR buffer (speffz _A)):
FP GB . CT MH XD -- final _D setup parity for J-perm or Y-perm
(_FP'): D' B D' L2 D B' D' B L2 B' D2 // columns type 1
(_GB'): B' D2 B U B' D2 B U' // c8 type 3
(_CT'): U2 F D' F' U2 F D F' // c8 type 2
(_MH'): L' F2 L B L' F2 L B' // c8 type 3
(_XD'): U' F R F' L2 F R' F' L2 U // orthogonal type 3

edges (speffz letters UB buffer (speffz A_)):
VG PW . BH KE . MN TD -- final D setup parity for J perm
(VG'_): S L B L' S' L B' L' // e10 exterior slice type 3
(PW'_): D' B' D' R2 D B U F R2 F' U' D // e12 type 2 of e10 corner wrap type 2
(BH'_): U R E' R' U' R E R' // e10 interior slice type 4
(KE'_): B L' B M B' L B M' B2 // e11 type 2 of e10 interior slice type 2
(MN'_): R2 D M' D' R' D M D' R' // e11 type 4 of e10 interior slice type 4
(TD'_): L E2 L' U' L E2 L' U // e10 double slice type 2

corner-edge parity: J perm (speffz AD_AD)
L2 D' L' D L' F2 R U' R' F2

next B' D2 R F' D F2 L2 R D2 U L' U' F L F D B2 F2
 
Corner memo: TP NS VF MI (corner twist visual)
edge memo: AD VS RJ FM CA (edge flip visual)

Edges:
[M2, L' U' L U]
[M: U R2 U', M]
[E2, R' D R]
[U: U L' U', M']
[U2, M']
[L' Lw' U': Rw U R' U' Rw' U2 R U R U' R2 U2 R]

Corners:
[R' U R, D]
[D': U' L' U, R']
[F: R' D R, U2]
[U' R': U', R' D' R]
[U L': R U R' U R U2 R' L' U' L U' L' U2 L]

Scramble: F2 L2 U2 B R2 D2 F2 R2 B L2 F L' D2 L2 B' F' D' L2 F U2 L Rw Uw'
 
What a wonderful edge scramble. Time for some advanced thingies.
regrip: x2 z'
edge memo: OW MV (DHZ) (EG)
corner memo: CZ IS HC QV U

Edges (I wouldn't use a floating buffer in a speedsolve):
(11) [M U M' U : M' , U2]
(8) [M' , U' R2 U] // cancellation at the beginning
(11) [z U' L' : M' , U L U'] // floating buffer. I need to learn some TuRBo to recognize it faster.
(9) [r' L' M U : M2 , U2] // 22-cycle to parity

Corners (with floating buffer):
[D R : B2, R' D' R D] // Using UBL as a buffer
[B2 , L F L']
[D , R U R'] // switching to UFR so that it is oriented at the end
x U' r U2 R' F R U2 R2' F R

Could have used a ZBLL instead of the last two algs too (here M x U2 : U' R2 D' r U2 r' D R2 U R' U R ). I'm not sure how feasible that would be. Since I setup to (UF UB) for parity that would only be the phasing cases, so around 167 cases / 80 algs...

Edges in 4 algs = 38 moves (3 comms + 1 22-cycle)
Corners in 4 algs = 37 moves (3 comms + parity)

Scramble: U2 R2 B U2 F' D2 U2 L2 F U2 F2 U' B D F2 R' D' B L' U2 B'
 
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Scramble: U2 R2 B U2 F' D2 U2 L2 F U2 F2 U' B D F2 R' D' B L' U2 B'

Method: Basic 3-style (some advanced M2)
Corners comms are not yet full <RUD>


Edges:
[u: S', L2 D' L2]
[U M' U R' U' M' U R U' M2 U']
[U: L' B L B', M2]
[R' E2 R, D]
[l2 U' R2 U R U R' U' R' U' R' U R' U l2]

Corners:
[x' L2, U' R2 U]
[F' U2: R' D2 R, U]
[L D2 L', U']

Parity (weird)
[D f' R' U2 R U2 R' F R U R' U' R' F' R2 U' f D']

Next scramble:
R' B U R L' U D2 L D' B' U2 D2 L2 F' D2 L2 F U2 L2 B'
 
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