• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 40,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

The BLD "Example Solve" Game!

Next: D2 F' R2 D2 B2 D2 U2 R2 U2 F' U2 L D' R U2 L U L' U2 L F Fw' Uw2
z' y2 // Orientation

Memo (Speffz):
UFL: UR TH B // Corners
UF: LP VT WM AE GR + DF flip // Edges

Exec (3-Style):
[L' U L, E'] // UF-FL-RF
R' U R U R U R' U' R' U' // UF-DR-BR
[R: [M'/U R' U']] // UF-DB-RU
[S' U: [S', L2]] // UF-UB-LU
[L F': [L2, E']] // UF-LD-(DF)
[M, D' L' D] // UF-(FD)-LB
// Edges (UF-UL swap)

[U2 R' U: [D, R U' R']] // UFL-DFL-BUL
[R' U2 R, D'] // UFL-BDR-LDB
U F R U' R' U' R U R' F' R U R' U' R' F R F' U' // UFL-UBR/UF-UL parity
// Corners
// Solved

Next: F' D2 B' R2 U2 F' L2 F L2 B R2 U L U2 F L2 D' R B2 D Uw'
 
z' y2 // Orientation

Memo (Speffz):
UFL: UR TH B // Corners
UF: LP VT WM AE GR + DF flip // Edges

Exec (3-Style):
[L' U L, E'] // UF-FL-RF
R' U R U R U R' U' R' U' // UF-DR-BR
[R: [M'/U R' U']] // UF-DB-RU
[S' U: [S', L2]] // UF-UB-LU
[L F': [L2, E']] // UF-LD-(DF)
[M, D' L' D] // UF-(FD)-LB
// Edges (UF-UL swap)

[U2 R' U: [D, R U' R']] // UFL-DFL-BUL
[R' U2 R, D'] // UFL-BDR-LDB
U F R U' R' U' R U R' F' R U R' U' R' F R F' U' // UFL-UBR/UF-UL parity
// Corners
// Solved

Next: F' D2 B' R2 U2 F' L2 F L2 B R2 U L U2 F L2 D' R B2 D Uw'
z2
//edges MCUF VADO KTJB
//corners PNJG RWAC
[S' R':[M,U]] //UF-BR-UR-DB-BU
[S U L:[F',E]] //UF-DR-UL-DF-RF
U' L2 S L' S2 L' U2 S U' //UF-LB-DL-LF-UB


[U D : [D, R U' R']]
[R B R' U D' : [R D R', U2]]
[R D' : [R' D R, U]]
[l D : [U, R' D' R]]

recon
Next: D F R L2 D2 L B D' R2 U2 D2 L' B2 D2 R' F2 R B2 L2 F2 D
 
Last edited:
Next: D F R L2 D2 L B D' R2 U2 D2 L' B2 D2 R' F2 R B2 L2 F2 D
Method: M2/OP

Edges: WQ HeX DaVe FraPpe TeaM CoMe
Corners: PM ILl IN WiN HeX

M U2 M U2 U B' R U' B M2 B' U R' B U' // WQ
L' B L B' M2 B L' B' L U' L2 U M2 U' L2 U // HX
L U' L' U M2 U' L U L' U R2 U' M2 U R2 U' // DV
B L2 B' M2 B L2 B2' R2 B M2 B' R2 B // FP (cancellation)
U R' U' M2 U R U' B' R B M2 B' R' B // TM
U2 M' U2 M' B' R B M2 B' R' B // CM

R F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ R' F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R (F') // PM
(F) U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R2 F U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R2 (F2) // IL
(F) U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R2 F' R' F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ R // IN
D' R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R D R' F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ R // WN
x' y' R' D' R D R' D' R U' R' D R D' R' D R U // HX (2-twist)

Next: U2 R B2 D' L2 D R2 U R2 F2 D2 F2 U' B' F' R' B2 U' F' L' R2 Rw Uw'
 
Method: M2/OP

Edges: WQ HeX DaVe FraPpe TeaM CoMe
Corners: PM ILl IN WiN HeX

M U2 M U2 U B' R U' B M2 B' U R' B U' // WQ
L' B L B' M2 B L' B' L U' L2 U M2 U' L2 U // HX
L U' L' U M2 U' L U L' U R2 U' M2 U R2 U' // DV
B L2 B' M2 B L2 B2' R2 B M2 B' R2 B // FP (cancellation)
U R' U' M2 U R U' B' R B M2 B' R' B // TM
U2 M' U2 M' B' R B M2 B' R' B // CM

R F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ R' F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R (F') // PM
(F) U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R2 F U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R2 (F2) // IL
(F) U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R2 F' R' F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ R // IN
D' R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R D R' F R U’ R’ U’ R U R’ F’ R U R’ U’ R’ F R F’ R // WN
x' y' R' D' R D R' D' R U' R' D R D' R' D R U // HX (2-twist)

Next: U2 R B2 D' L2 D R2 U R2 F2 D2 F2 U' B' F' R' B2 U' F' L' R2 Rw Uw'
z'
//edges CXOJ ESLN KTBR UQ
//corners CFUB SVMO

[M2 U':[L F2,F M2 F']] //UF-UR-FD-RF-LF
[R U' R2 F:[R,E']] //UF-LU-RD-BL-RB
[D2 M L' D':[D',M]] //UF-LB-DL-UB-BD
[U2, M] [U' : [L' E' L, U2]]

[R' : [R' D' R, U']]
[R D' R' : [U2, R' D R]]
[R : [F2, R' U R U']]
[D : [R U R', D]]

L R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R' U2 L' //parity

recon

Next: R2 B R' F R2 D R D F2 U2 R2 D2 R2 D R2 B2 R2 F' B2
 
Last edited:
Next: R2 B R' F R2 D R D F2 U2 R2 D2 R2 D R2 B2 R2 F' B2
Memo (Speffz):
UFR: HB PE LQ + DBR ccw twist // Corners
UF: AH NU VM WX FP DB // Edges

Exec (3-Style):
[U'/R E' R'] // UF-UB-LB
[F: [R2, E]] // UF-RB-DF
[S', R' F R] // UF-DR-RU
[L': [U L' U', M2]] // UF-DB-DL
[UE: [R'/S]] // UF-LF-RF
[M2: [U'/M]] // UF-UL-UR
// Edges

[R D' R', U'] // UFR-DBL-UBR
[D R U: [U, R' D' R]] // UFR-RDF-LUB
[R' F: [R U' R', D]] // UFR-FDL-BUR
[U' R: [R' U R U' R' U R, D]] // UFR cw/DBR ccw 2-twist
// Corners
// Solved

Next: L F2 R2 U R B U F U2 F' D2 F' L2 F2 U2 R2 U2 F2 D Fw'
 
Next: L F2 R2 U R B U F U2 F' D2 F' L2 F2 U2 R2 U2 F2 D Fw'
z // Orientation

Memo (Speffz):
UFR: VB AT DL XI // Corners
UF: MO KA TJ XD LS HD // Edges

Exec (3-Style):
[F': [R/E]] // UF-RU-RD
[R' F': [E, R U R']] // UF-FD-UB
[U: [R/S]] // UF-BR-FR
[L' U': [L/S']] // UF-DL-UL
[U: [U M U', L']] // UF-FL-BD
[U': [U', R E' R']] // UF-LB-UL
// Edges

[U, R' D R U' R D' R'] // UFR-DFR-UBR
[D: [U'/R D' R']] // UFR-UBL-BDR
[D: [R' D' R, U']] // UFR-UFL-FDL
[R: [U2, R D' R']] // UFR-DBL-FUL
// Corners
// Solved

Next: R2 F U F L2 B U' F2 L2 D2 F2 L2 F2 L2 D2 L F2 D2 F2 D' L Fw
 
Next: R2 F U F L2 B U' F2 L2 D2 F2 L2 F2 L2 D2 L F2 D2 F2 D' L Fw

Orozco/M2

// Corners: GA DR PH V + 2 corner twists (QB & OW)
// Edges: RQ SX FB DP VC ND + T perm

z' // wg

[U, R' D R] // G
[L': [R' D2 R, U]] // A - inverse

[L: [R D2 R', U']] // D
[L2: [U', R D2 R']] // R - inverse

[U, R' D' R] // P
[U', R D' R'] // H - inverse

[D' L: [U, R' D2 R] ]// V

[R' D R D' R' D R, U] // Q
// B skip

[R D R', U'] // O
[D L': [U', R D2 R']] // W - inverse

// M2 (swap B and D stickers because of odd corners)

[U' L U : M2] // r
(U' M')3 U' M (U' M')4 // q
M2 U' S (R' F' R) S' (R' F R) U // s
[U' L2 U : M2] // x
[x' U L2' U' : M2] // f
[R U R' U' : M2] // b
[L' U' L U : M2] // d
[x' U' R2 U : M2] // p
[U R2 U' : M2] // v
M U2' M U2' // c'
[u R u' : M2] // n
[L' U' L U : M2] // d

(R U R' U') (R' F R2 U') R' U' (R U R' F') // T perm

Next: L' F' D' F2 D' B2 L2 R2 U L2 R2 U2 B2 U2 F R U' L2 U2 R2 F2 Fw Uw2
 
Last edited:
Next: L' F' D' F2 D' B2 L2 R2 U L2 R2 U2 B2 U2 F R U' L2 U2 R2 F2 Fw Uw2
z y2 // Orientation

Memo (Speffz):
UFR: UV DW FB ES B // Corners
UB: XP RF BV TD UM // Edges

Exec (3-Style):
[Uw': [L/E]] // UB-DL-RF
[L U' L', E'] // UB-BL-LF
[R' U': [R'/S]] // UB-UR-DR
[L E2 L', U'] // UB-BR-UL
[R: [M/U' R' U]] // UB-DF-RU
// Edges

[D, R2 U R2 U' R2] // UFR-DFL-DFR
[R D' R': [R' D R, U']] // UFR-UFL-DBR
[R': [U', R' D' R]] // UFR-LUF-UBR
[UD R': [U', R' D R]] // UFR-LUB-BDL
x R2' F R F' R U2' Rw' U L F2' // UFR-UBR/UB-UR parity
// Corners

Next: R' D' L' D' B2 R2 B R D2 R' B2 R D2 R' L2 U2 L' U2 D B2 Rw Uw2
 
Back
Top