Just saw that you podiumed (lol verb) in every event you did. Wow thats good. Still dont care about 4x4 I see. Have you ever done bld?

Yes, I just failed BLD today :(
I usually average 1:40 or so. I was hoping to win but it's ok. Mike has been practicing a lot recently; he deserves it. I was going to do 4x4 but I gave it up so I could manage the comp better.
 
Honestly, recognition is just as big a part of roux as it is CFOP. It's just that the structure of CFOP is very explicit with each "look" that one is to take: one for the cross (+ 1 F2L pair if you're boss), one for each remaining f2l pair (so 4 or 3 in total), one for oll, one for pll. Roux is not as obvious when it comes to each look, specifically with the first two blocks. Look ahead blurs the lines between each "look"/recognition with both CFOP and Roux equally. And in the end, you will have dealt with certain situations so often that they all just become muscle memory. So in all, i think that Roux is just as algorithmic as CFOP, you would be hard pressed to get any good with a purely intuitive method.
I often wonder why people call roux intuitive, and I think that it is just because the way one finds his algorithims is intuitive. But if that is the case, why isnt CFOP called intuitive? F2l is usually developed intuitively and that comprises the majority of the solve.
 
Personally I'd give the following advice:

Learn CFOP if you want to be fast at everything. If you want to be fast with big cubes, definitely learn CFOP.
Learn Roux if you're especially interested in 3x3, and you like the idea of intuitive solving.
Learn ZZ if you're not interested in big cubes, and you like the idea of rotationless solves (especially good for OH).
Play around with all methods. At very least learn the steps of the big four (CFOP, Roux, ZZ, Petrus).

How about just learn everything, but start with Roux if you don't want to get into an F2L rut?
 
my hands are about average sized and i do roux on 7x7. though it is a very dangerous game.

my comment was meant for those who actually want to be really super good at big cubes.

4x4 and 5x5 are small enough to be Roux'ed relatively fast.
where as 6x6 and 7x7 gets more and more difficult

it's not a matter of Roux being possible on big cubes (because it certainly is possible), rather how fast you can be on big cubes using Roux.
 
Guys, I really just wanted to put it out there that I did not really ask if I should choose Roux or CFOP. It has already taken me time to choose what I feel good rather than the most popular method so please and I am in no way saying any method is better than one or that you are giving wrong advice, but just that I want to go with Roux. That being said, can someone give me a site which lists all the algorithms I need for the whole Roux?
 
Guys, I really just wanted to put it out there that I did not really ask if I should choose Roux or CFOP. It has already taken me time to choose what I feel good rather than the most popular method so please and I am in no way saying any method is better than one or that you are giving wrong advice, but just that I want to go with Roux. That being said, can someone give me a site which lists all the algorithms I need for the whole Roux?

http://wafflelikescubes.webs.com/2lookcmll.htm

That's what you need to get started with Roux.

Eventually you should learn:

http://wafflelikescubes.webs.com/cmllalgorithms.htm

But you don't need to learn all those to be sub-30. Only if you want Sub-20 and beyond.
 
The link are not working :C. BTW, Sub-30 is just my goal right now. I will surely try to get Sub-10 with hardwork, but for now Sub-30 is the goal. Start small, you know :D
 
Not even. You can easily sub-15 using 2-look.

YOU can! (I can't):(

The link are not working :C. BTW, Sub-30 is just my goal right now. I will surely try to get Sub-10 with hardwork, but for now Sub-30 is the goal. Start small, you know :D

That waffo guy... if he were still around, I'd yell at him!

Anyway, umm, they are working for me, but I've had bad experiences trying with other browsers or other computers, so I'm not sure.

http://www.youtube.com/watch?v=Nsh9fI2JqU8

Those are the algs I learned for CMLL.
 
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That waffo guy... if he were still around, I'd yell at him!

Anyway, umm, they are working for me, but I've had bad experiences trying with other browsers or other computers, so I'm not sure.

http://www.youtube.com/watch?v=Nsh9fI2JqU8



Those are the algs I learned for CMLL.
no idea what you're talking about. the website is up just fine for me.
 
DeeDubb, does not Donovan say in the video that he is just using these algorithms just because they are easy to learn? I don't mind learning other algorithms and I think I would like 1 look ones as in the end, I will be learning them so why not learn them now, right?
 
BTW, on this page, why are there like L CMLL, H CMLL etc. What is the diffrence an which one to learn?


Those are the different cases. Some people use letters, I prefer terms, because they are easier to remember:

Headlights
Blinkers
Double Headlights
Bowtie
Chameleon
Sune
AntiSune

is how I remember them.


http://algdb.net/ is this site good for the CMLL?


That site will be really confusing right now, because it has all the 43 cases. You only need to learn 9 algorithms right now.

Let me explain the difference between 2 Look and 1 Look:

There's eight different ways the corners can be oriented (meaning the ways they are twisted). Those are how I described above, along with an already solved one (where they are already all facing up).

There's six different ways the corners can be permuted (meaning where they are located in relation to each other). These are various swaps, swap top two corners, bottom two corners, left two corners, right two corners, diagonal swap, and finally already permuted correctly.

So, in order to do all of the corners with one algorithm (one look). You need an algorithm for each permutation case (6) within each orientation (8), so 48 algorithms. There are some that reflect symmetrically, which reduces the 48 down to 43.

However, we can do what's called "Two Look" CMLL. This means you will use one algorithm for orientation (twisting) and one algorithm for permuting (swapping). This means you only need to learn one alg for each of the 8 orientation cases (minus one, because it's already solved), and one alg for each of the 6 permutation cases (minus one, because it's already solved). However, for permutation, symmetry means you only need to learn two algorithms.

This reduces the amount of algorithms you need to learn from 43 down to 9. This is nice, but it also means you will have to apply two algorithms for each solve rather than one. Everyone learns 2-look CMLL first, and then expand into 1-Look when they are ready.
 
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Those are the different cases. Some people use letters, I prefer terms, because they are easier to remember:

Headlights
Blinkers
Double Headlights
Bowtie
Chameleon
Sune
AntiSune

is how I remember them.

Oh, Thanks :D Do you know any place with a good short 1 look CMLL?
 
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