GuRoux
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- May 6, 2013
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1) predict BU and work from there
setup: M' U2 M' U M2
is there some type of trick you use to avoid doing M2 U U2 M U2 M?
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1) predict BU and work from there
Sorry, I made a typo in my setup. How about now?M2 U //First part of ULUR
M2 // "the M2 that places the UL and UR edges"
U' // "put the white edge diagonally across from the other white edge". By white edge, CheesecakeCuber should mean the DB and DF edges (So they are actually yellow edges if you're doing white top.
M U2 M' // "bring them together on the U layer"
M2 // Intuitive finish (and obvious cancellation)
Sorry, I made a typo in my setup. How about now?
(also I do white on D and yellow on U, but if you do white on U then just swap 'white' for 'yellow' in my post)
i think after M2 U', it is intuitive. it's just a dot case + M2.Not sure I understand this... How would you deal with this case?
Setup: M' U2 M' U2 M2 U' M2
Here's what I would do:
M2 // ULUR
U' // put the white edges opposite each other
... but then what?
isn't that kind of hard? after 4b, you can only know the solved edge if it is at UF. any where else on the cube and you have to look at the bottom or do M'(s).
i think after M2 U', it is intuitive. it's just a dot case + M2.
Thanks. Yeah, the problem was that it made the LSE longer, which confused me; I was thinking this as a way of recognising and doing the same moves more easily rather than an entirely new way to solve them. I just misunderstood the method.M2 // ULUR
U' // put the white edges opposite each other
MU2M //Bring them together on the U layer
U2M2U2 //Intuitive finish
A shorter way though is M2UM2U2MU2M. The "put the white edges opposite each other" step sometimes makes your LSE one move longer. In my opinion, it's better to just track the DB and DF edges during ULUR and then just solve the rest intuitively.
Thanks. Yeah, the problem was that it made the LSE longer, which confused me; I was thinking this as a way of recognising and doing the same moves more easily rather than an entirely new way to solve them. I just misunderstood the method.
E: also I learned how to do ULUR better thanks to looking at some of Athefre's example solves in the thread about this method, so thanks Athefre!
I've been doing Roux quite a lot recently, so I'll practise both and see which I prefer. Thanks for the help.personally i have been trying to take up the predicting BU way of recognition. That would solve it like you normally do.
I think I'll just use Waffo's tutorial for Fuu
oh, that's what rybaby does. personally i don't think it's good because you have to do a move getting the solve piece to the correct position.
Yeah, the U2 at the beginning is a bit of a waste. You should learn to recognize all the cases with your UL/UR edges in the front and back (since that's the position they will be in when you finish placing them)
as far as i can see, the best recognition method is predicting BU and tracking D layer edges.
that's pretty cool. you can actually predict it by knowing any of the hidden colors, so i guess that's what you're doing.I think that's coming along naturally for me. I think it's something that will get better with time. I find myself peeking at the bottom less and less these days. I can't really describe my method, because it's pretty subconscious. So, my method is PRACTICE PRACTICE PRACTICE![]()
About a month at 23 seconds. I won't switch directly, I'll practice both methods to see which one seems more easy. Both of them are nice. I want to get good at big cubes and 3x3 and BLD.
oh, that's what rybaby does. personally i don't think it's good because you have to do a move getting the solve piece to the correct position.
This pretty much happened to me as well. However, looking at my solves, I think I'm tracking DB and DF most of the time.I think that's coming along naturally for me. I think it's something that will get better with time. I find myself peeking at the bottom less and less these days. I can't really describe my method, because it's pretty subconscious. So, my method is PRACTICE PRACTICE PRACTICE![]()
Not sure I understand this... How would you deal with this case?
Setup: M' U2 M' U2 M2 U' M2
Here's what I would do:
M2 // ULUR
U' // put the white edges opposite each other
... but then what?
Why not M U2 M U2 M2 U2 to avoid a whatevertheM-sliceequivalentofanAUFis?M U2 M' U2 M2 U2 M2