First ever sub 10 single! crazy
8.76
R' B2 L' B2 D2 L' B2 D2 L' B2 L2 B L2 R' U' R' F U L U' R

y2 Rw U // FB
x R2 U Rw U Rw' U R' // RB Square
Rw' U M' Rw U R' // RF Pair
U2 R U' L' U R' U' L // CMLL
U' M' U' M' // EO
M2 U // UR + UL
M2 U2 M' U2 M' // EP

So excited right now :)
 
First ever sub 10 single! crazy
8.76
R' B2 L' B2 D2 L' B2 D2 L' B2 L2 B L2 R' U' R' F U L U' R

y2 Rw U // FB
x R2 U Rw U Rw' U R' // RB Square
Rw' U M' Rw U R' // RF Pair
U2 R U' L' U R' U' L // CMLL
U' M' U' M' // EO
M2 U // UR + UL
M2 U2 M' U2 M' // EP

So excited right now :)

nice! first sub 10 is also a sub 9. i predict it'll take a while to break this pb.
 
I know this may not be pertaining to Roux help, but I thought it would be best to post here instead of creating a whole new thread. Basically, I want to find out which Rouxers will be attending U.S. Nationals in NJ. I will be there on the last day (I'm not sure for how long) and it would be cool to meet some of the people who have helped me develop my technique with the method we all love.
 
I know this may not be pertaining to Roux help, but I thought it would be best to post here instead of creating a whole new thread. Basically, I want to find out which Rouxers will be attending U.S. Nationals in NJ. I will be there on the last day (I'm not sure for how long) and it would be cool to meet some of the people who have helped me develop my technique with the method we all love.

I'll be there!
 
How do you guys recognize the Fuu case? Also, I am switching to Roux, any way to reduce the CFOP ish block building? Also, do any of you Rouxers do big cubes? Do you use CFOP for them?
 
How do you guys recognize the Fuu case? Also, I am switching to Roux, any way to reduce the CFOP ish block building? Also, do any of you Rouxers do big cubes? Do you use CFOP for them?

1) predict BU and work from there
2) experiment. Use cube explorer. Think of building a pair and solving the CFOP edge at the same time.
3) yes you can use Rouxy yau on 4x4 and it's quite fast. But I don't do big cubes.
 
1) predict BU and work from there
2) experiment. Use cube explorer. Think of building a pair and solving the CFOP edge at the same time.
3) yes you can use Rouxy yau on 4x4 and it's quite fast. But I don't do big cubes.

LOL Thanks Alex! It was surprising that you replied.
 
1) predict BU and work from there
2) experiment. Use cube explorer. Think of building a pair and solving the CFOP edge at the same time.
3) yes you can use Rouxy yau on 4x4 and it's quite fast. But I don't do big cubes.

1. My way of predicting "Fuu" cases is basically as follows:
Place the solved edge at DF.
Look at UF, if a color matches one center it it attached to , then the case is M U2 M' U2.
If the UF edge doesn't match a center at all, do U2 M U2.
(I think in one of Alex's example videos, he said something about "finding a friend" for the edge -- I'm guessing this is similar?)

Of course, with experience, recognition can be done from all angles, but this is just the basic way. Experimentation helps.

2. Well, I didn't switch to Roux from CFOP, but try to forget about CFOP habits. If inserting an edge is the most comfortable way for you (as it is for me and even Guroux, I believe), that's fine. But, like Alex said, experiment. Try inserting the edge a different way to set up a good pair. See how you could do things like R U R rather than R2 to insert an edge at DF. Most of the time you can set up a decent pair this way, and sometimes you can even build a pair. Practice M-slice pairing, and look at different ways to solve cases.
For example, setup with R' U R U R' U' R. You might solve it with R' U R U' R' U' R (which preserves the rest of the F2L), but you could also do M U' (M' R') U' R. It's perfectly fine to do the first version, but by knowing how the second version works, you can use your intuition with M-slice pairing to solve the SB. (I think this exact case appeared in two different example solve videos by Alex, iirc). Practice efficiency, too. I think 15 moves is a good target, though move counts may be higher when using non-optimal techniques.

3. The only cube I do bigger than 3x3x3 is 4x4x4. I don't use Roux for it (CFOP) but I have experimented with building a 1x3x4 rather than a 3/4 cross with Yau. Roux seems harder on anything over 4x4 because the M-slice is too wide.

Good luck!
 
1. My way of predicting "Fuu" cases is basically as follows:
Place the solved edge at DF.
Look at UF, if a color matches one center it it attached to , then the case is M U2 M' U2.
If the UF edge doesn't match a center at all, do U2 M U2.
(I think in one of Alex's example videos, he said something about "finding a friend" for the edge -- I'm guessing this is similar?)

Of course, with experience, recognition can be done from all angles, but this is just the basic way. Experimentation helps.

2. Well, I didn't switch to Roux from CFOP, but try to forget about CFOP habits. If inserting an edge is the most comfortable way for you (as it is for me and even Guroux, I believe), that's fine. But, like Alex said, experiment. Try inserting the edge a different way to set up a good pair. See how you could do things like R U R rather than R2 to insert an edge at DF. Most of the time you can set up a decent pair this way, and sometimes you can even build a pair. Practice M-slice pairing, and look at different ways to solve cases.
For example, setup with R' U R U R' U' R. You might solve it with R' U R U' R' U' R (which preserves the rest of the F2L), but you could also do M U' (M' R') U' R. It's perfectly fine to do the first version, but by knowing how the second version works, you can use your intuition with M-slice pairing to solve the SB. (I think this exact case appeared in two different example solve videos by Alex, iirc). Practice efficiency, too. I think 15 moves is a good target, though move counts may be higher when using non-optimal techniques.

3. The only cube I do bigger than 3x3x3 is 4x4x4. I don't use Roux for it (CFOP) but I have experimented with building a 1x3x4 rather than a 3/4 cross with Yau. Roux seems harder on anything over 4x4 because the M-slice is too wide.

Good luck!

i'm not really understanding what your method for recognizing Fuuu case. is it doing an M' right after 4b, cause that's what i use to do.
 
i'm not really understanding what your method for recognizing Fuuu case. is it doing an M' right after 4b, cause that's what i use to do.

So, for the purpose of consistency in this example, hold the cube white top green front.

Setup U2 M U2 M'.
So the solved edge is at DF. The white/blue edge matches the white center (white on white). So I know to do M U2 M' U2.

Setup M U2 M' U2
Solved edge is at DF. The yellow/blue edge is at UF, but it doesn't match with either center (i.e. neither the yellow sticker nor the blue one is next to it's respective center). So I recognize that I will do U2 M U2 M'.

Hope that makes sense. I don't always place the the solved edge at DF, but for the purpose of example, it makes the recognition method easier to follow. It's kind of hard to explain, though, because I've been finishing solves this way since I started (corners-first and Waterman, so when I switched to Roux recently I knew how to do 4c).
 
So, for the purpose of consistency in this example, hold the cube white top green front.

Setup U2 M U2 M'.
So the solved edge is at DF. The white/blue edge matches the white center (white on white). So I know to do M U2 M' U2.

Setup M U2 M' U2
Solved edge is at DF. The yellow/blue edge is at UF, but it doesn't match with either center (i.e. neither the yellow sticker nor the blue one is next to it's respective center). So I recognize that I will do U2 M U2 M'.

Hope that makes sense. I don't always place the the solved edge at DF, but for the purpose of example, it makes the recognition method easier to follow. It's kind of hard to explain, though, because I've been finishing solves this way since I started (corners-first and Waterman, so when I switched to Roux recently I knew how to do 4c).

isn't that kind of hard? after 4b, you can only know the solved edge if it is at UF. any where else on the cube and you have to look at the bottom or do M'(s).
 
I just used Brusinque's tutorial. Search it up on Youtube. The basic idea is that you track the DF and DB edges (so edges with the opposite sticker of your top color (e.g., if your top color is yellow, you'll be tracking 2 white stickers) during your placement of UL and UR edges. After the M2 that places the UL and UR edges, use a U or U' to put the white edge diagonally across from the other white edge. Then, you want to bring them together on the U layer and its intuitive from there.
 
I just used Brusinque's tutorial. Search it up on Youtube. The basic idea is that you track the DF and DB edges (so edges with the opposite sticker of your top color (e.g., if your top color is yellow, you'll be tracking 2 white stickers) during your placement of UL and UR edges. After the M2 that places the UL and UR edges, use a U or U' to put the white edge diagonally across from the other white edge. Then, you want to bring them together on the U layer and its intuitive from there.

hmm, that actually seems like a really good way of doing it. it seem easier than predicting the BU sticker.
 
I just used Brusinque's tutorial. Search it up on Youtube. The basic idea is that you track the DF and DB edges (so edges with the opposite sticker of your top color (e.g., if your top color is yellow, you'll be tracking 2 white stickers) during your placement of UL and UR edges. After the M2 that places the UL and UR edges, use a U or U' to put the white edge diagonally across from the other white edge. Then, you want to bring them together on the U layer and its intuitive from there.
Not sure I understand this... How would you deal with this case?
Setup: M' U2 M' U2 M2 U' M2

Here's what I would do:
M2 // ULUR
U' // put the white edges opposite each other
... but then what?
 
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Not sure I understand this... How would you deal with this case?
Setup: M' U2 M' U M2 U' M2

Here's what I would do:
M2 // ULUR This does not do ULUR
U' // put the white edges opposite each other
... but then what?

M2 U //First part of ULUR
M2 // "the M2 that places the UL and UR edges"
U' // "put the white edge diagonally across from the other white edge". By white edge, CheesecakeCuber should mean the DB and DF edges (So they are actually yellow edges if you're doing white top.
M U2 M' // "bring them together on the U layer"
M2 // Intuitive finish (and obvious cancellation)
 
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